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feat: dump t6 accuracy graphs
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36a2e48e5b
commit
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@ -4,6 +4,7 @@
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#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
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#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
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#include "Game/T6/InfoString/WeaponFields.h"
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#include "Game/T6/InfoString/WeaponFields.h"
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#include "Game/T6/ObjConstantsT6.h"
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#include "Game/T6/ObjConstantsT6.h"
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#include "Weapon/AccuracyGraphWriter.h"
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#include <cassert>
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#include <cassert>
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#include <cstring>
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#include <cstring>
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@ -263,6 +264,23 @@ namespace T6
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{
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{
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}
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}
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};
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};
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GenericAccuracyGraph ConvertAccuracyGraph(const char* graphName, const vec2_t* originalKnots, const unsigned originalKnotCount)
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{
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GenericAccuracyGraph graph;
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graph.name = graphName;
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graph.knots.resize(originalKnotCount);
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for (auto i = 0u; i < originalKnotCount; i++)
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{
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auto& knot = graph.knots[i];
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knot.x = originalKnots[i].x;
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knot.y = originalKnots[i].y;
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}
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return graph;
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}
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} // namespace T6
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} // namespace T6
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void AssetDumperWeapon::CopyToFullDef(const WeaponVariantDef* weapon, WeaponFullDef* fullDef)
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void AssetDumperWeapon::CopyToFullDef(const WeaponVariantDef* weapon, WeaponFullDef* fullDef)
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@ -411,6 +429,33 @@ InfoString AssetDumperWeapon::CreateInfoString(XAssetInfo<WeaponVariantDef>* ass
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return converter.Convert();
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return converter.Convert();
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}
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}
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void AssetDumperWeapon::DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset)
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{
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auto* accuracyGraphWriter = context.GetZoneAssetDumperState<AccuracyGraphWriter>();
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const auto weapon = asset->Asset();
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const auto* weapDef = weapon->weapDef;
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if (!weapDef)
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return;
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if (weapDef->aiVsAiAccuracyGraphName && weapDef->originalAiVsAiAccuracyGraphKnots
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&& accuracyGraphWriter->ShouldDumpAiVsAiGraph(weapDef->aiVsAiAccuracyGraphName))
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{
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AccuracyGraphWriter::DumpAiVsAiGraph(
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context,
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ConvertAccuracyGraph(weapDef->aiVsAiAccuracyGraphName, weapDef->originalAiVsAiAccuracyGraphKnots, weapDef->originalAiVsAiAccuracyGraphKnotCount));
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}
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if (weapDef->aiVsPlayerAccuracyGraphName && weapDef->originalAiVsPlayerAccuracyGraphKnots
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&& accuracyGraphWriter->ShouldDumpAiVsPlayerGraph(weapDef->aiVsPlayerAccuracyGraphName))
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{
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AccuracyGraphWriter::DumpAiVsPlayerGraph(context,
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ConvertAccuracyGraph(weapDef->aiVsPlayerAccuracyGraphName,
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weapDef->originalAiVsPlayerAccuracyGraphKnots,
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weapDef->originalAiVsPlayerAccuracyGraphKnotCount));
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}
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}
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bool AssetDumperWeapon::ShouldDump(XAssetInfo<WeaponVariantDef>* asset)
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bool AssetDumperWeapon::ShouldDump(XAssetInfo<WeaponVariantDef>* asset)
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{
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{
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return true;
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return true;
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@ -438,4 +483,6 @@ void AssetDumperWeapon::DumpAsset(AssetDumpingContext& context, XAssetInfo<Weapo
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const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON);
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const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON);
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stream.write(stringValue.c_str(), stringValue.size());
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stream.write(stringValue.c_str(), stringValue.size());
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}
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}
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DumpAccuracyGraphs(context, asset);
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}
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}
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@ -10,6 +10,7 @@ namespace T6
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{
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{
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static void CopyToFullDef(const WeaponVariantDef* weapon, WeaponFullDef* fullDef);
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static void CopyToFullDef(const WeaponVariantDef* weapon, WeaponFullDef* fullDef);
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static InfoString CreateInfoString(XAssetInfo<WeaponVariantDef>* asset);
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static InfoString CreateInfoString(XAssetInfo<WeaponVariantDef>* asset);
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static void DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset);
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protected:
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protected:
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bool ShouldDump(XAssetInfo<WeaponVariantDef>* asset) override;
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bool ShouldDump(XAssetInfo<WeaponVariantDef>* asset) override;
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