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https://github.com/Laupetin/OpenAssetTools.git
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Add implementation for stringtable assetloader iw4
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@ -4,6 +4,22 @@
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using namespace IW4;
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int Common::StringTable_HashString(const char* str)
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{
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if (!str)
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return 0;
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auto result = 0;
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auto offset = 0;
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while (str[offset])
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{
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const auto c = tolower(str[offset++]);
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result = c + 31 * result;
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}
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return result;
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}
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PackedTexCoords Common::Vec2PackTexCoords(const vec2_t* in)
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{
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return PackedTexCoords{Pack32::Vec2PackTexCoords(reinterpret_cast<const float*>(in))};
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@ -198,6 +198,8 @@ namespace IW4
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class Common
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{
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public:
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static int StringTable_HashString(const char* str);
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static PackedTexCoords Vec2PackTexCoords(const vec2_t* in);
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static PackedUnitVec Vec3PackUnitVec(const vec3_t* in);
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static GfxColor Vec4PackGfxColor(const vec4_t* in);
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@ -3,6 +3,8 @@
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#include <cstring>
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#include "ObjLoading.h"
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#include "Csv/CsvStream.h"
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#include "Game/IW4/CommonIW4.h"
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#include "Game/IW4/IW4.h"
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#include "Pool/GlobalAssetPool.h"
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@ -15,3 +17,63 @@ void* AssetLoaderStringTable::CreateEmptyAsset(const std::string& assetName, Mem
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stringTable->name = memory->Dup(assetName.c_str());
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return stringTable;
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}
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bool AssetLoaderStringTable::CanLoadFromRaw() const
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{
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return true;
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}
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bool AssetLoaderStringTable::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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{
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const auto file = searchPath->Open(assetName);
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if (!file.IsOpen())
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return false;
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auto* stringTable = memory->Create<StringTable>();
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stringTable->name = memory->Dup(assetName.c_str());
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std::vector<std::vector<std::string>> csvLines;
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std::vector<std::string> currentLine;
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auto maxCols = 0u;
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const CsvInputStream csv(*file.m_stream);
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while (csv.NextRow(currentLine))
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{
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if (currentLine.size() > maxCols)
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maxCols = currentLine.size();
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csvLines.emplace_back(std::move(currentLine));
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currentLine = std::vector<std::string>();
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}
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stringTable->columnCount = static_cast<int>(maxCols);
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stringTable->rowCount = static_cast<int>(csvLines.size());
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const auto cellCount = static_cast<unsigned>(stringTable->rowCount) * static_cast<unsigned>(stringTable->columnCount);
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if (cellCount)
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{
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stringTable->values = static_cast<StringTableCell*>(memory->Alloc(sizeof(StringTableCell) * cellCount));
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for (auto row = 0u; row < csvLines.size(); row++)
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{
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const auto& rowValues = csvLines[row];
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for (auto col = 0u; col < maxCols; col++)
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{
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auto& cell = stringTable->values[row * maxCols + col];
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if (col >= rowValues.size() || rowValues[col].empty())
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cell.string = "";
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else
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cell.string = memory->Dup(rowValues[col].c_str());
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cell.hash = Common::StringTable_HashString(cell.string);
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}
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}
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}
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else
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{
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stringTable->values = nullptr;
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}
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manager->AddAsset(ASSET_TYPE_STRINGTABLE, assetName, stringTable);
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return true;
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}
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@ -10,5 +10,7 @@ namespace IW4
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{
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public:
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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_NODISCARD bool CanLoadFromRaw() const override;
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bool LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
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};
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}
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@ -41,10 +41,11 @@ bool AssetLoaderStringTable::LoadFromRaw(const std::string& assetName, ISearchPa
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if (currentLine.size() > maxCols)
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maxCols = currentLine.size();
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csvLines.emplace_back(std::move(currentLine));
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currentLine = std::vector<std::string>();
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}
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stringTable->columnCount = maxCols;
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stringTable->rowCount = csvLines.size();
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stringTable->columnCount = static_cast<int>(maxCols);
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stringTable->rowCount = static_cast<int>(csvLines.size());
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const auto cellCount = static_cast<unsigned>(stringTable->rowCount) * static_cast<unsigned>(stringTable->columnCount);
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if (cellCount)
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@ -41,10 +41,11 @@ bool AssetLoaderStringTable::LoadFromRaw(const std::string& assetName, ISearchPa
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if (currentLine.size() > maxCols)
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maxCols = currentLine.size();
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csvLines.emplace_back(std::move(currentLine));
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currentLine = std::vector<std::string>();
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}
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stringTable->columnCount = maxCols;
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stringTable->rowCount = csvLines.size();
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stringTable->columnCount = static_cast<int>(maxCols);
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stringTable->rowCount = static_cast<int>(csvLines.size());
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const auto cellCount = static_cast<unsigned>(stringTable->rowCount) * static_cast<unsigned>(stringTable->columnCount);
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if (cellCount)
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@ -70,7 +71,6 @@ bool AssetLoaderStringTable::LoadFromRaw(const std::string& assetName, ISearchPa
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}
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}
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std::sort(&stringTable->cellIndex[0], &stringTable->cellIndex[cellCount - 1], [stringTable, maxCols](const int16_t a, const int16_t b)
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{
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auto compareResult = stringTable->values[a].hash - stringTable->values[b].hash;
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