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chore: make GetLanguagePrefixes return a reference instead of a vector copy
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@@ -42,5 +42,7 @@ public:
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virtual void AddZone(Zone* zone) = 0;
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virtual void RemoveZone(Zone* zone) = 0;
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virtual std::vector<Zone*> GetZones() = 0;
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virtual std::vector<GameLanguagePrefix> GetLanguagePrefixes() = 0;
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virtual const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() = 0;
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static IGame* GetGameById(GameId gameId);
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};
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