mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-07-04 02:01:51 +00:00
feat: add gltf and glb as model dumping formats
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW3/IW3.h"
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#include "Utils/DistinctMapper.h"
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#include "XModel/AbstractXModelWriter.h"
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#include "XModel/Obj/ObjWriter.h"
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namespace IW3
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{
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class AssetDumperXModel final : public AbstractAssetDumper<XModel>
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{
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static GfxImage* GetMaterialColorMap(const Material* material);
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static GfxImage* GetMaterialNormalMap(const Material* material);
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static GfxImage* GetMaterialSpecularMap(const Material* material);
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static void AddObjMaterials(ObjWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model);
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static void AddObjObjects(ObjWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModel* model, unsigned lod);
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static void AddObjVertices(ObjWriter& writer, const XModel* model, unsigned lod);
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static void AddObjFaces(ObjWriter& writer, const XModel* model, unsigned lod);
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static void DumpObjLod(AssetDumpingContext& context, XAssetInfo<XModel>* asset, unsigned lod);
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static void DumpObjMat(const AssetDumpingContext& context, XAssetInfo<XModel>* asset);
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static void DumpObj(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
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static void AddXModelBones(const AssetDumpingContext& context, AbstractXModelWriter& writer, const XModel* model);
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static void AddXModelMaterials(AbstractXModelWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model);
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static void AddXModelObjects(AbstractXModelWriter& writer, const XModel* model, unsigned lod);
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static void AddXModelVertices(AbstractXModelWriter& writer, const XModel* model, unsigned lod);
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static void AllocateXModelBoneWeights(const XModel* model, unsigned lod, XModelVertexBoneWeightCollection& weightCollection);
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static void
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AddXModelVertexBoneWeights(AbstractXModelWriter& writer, const XModel* model, unsigned lod, XModelVertexBoneWeightCollection& weightCollection);
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static void AddXModelFaces(AbstractXModelWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModel* model, unsigned lod);
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static void DumpXModelExportLod(const AssetDumpingContext& context, XAssetInfo<XModel>* asset, unsigned lod);
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static void DumpXModelExport(const AssetDumpingContext& context, XAssetInfo<XModel>* asset);
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protected:
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bool ShouldDump(XAssetInfo<XModel>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset) override;
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW4/IW4.h"
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#include "Utils/DistinctMapper.h"
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#include "XModel/AbstractXModelWriter.h"
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#include "XModel/Obj/ObjWriter.h"
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namespace IW4
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{
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class AssetDumperXModel final : public AbstractAssetDumper<XModel>
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{
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static GfxImage* GetMaterialColorMap(const Material* material);
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static GfxImage* GetMaterialNormalMap(const Material* material);
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static GfxImage* GetMaterialSpecularMap(const Material* material);
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static void AddObjMaterials(ObjWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model);
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static void AddObjObjects(ObjWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModelSurfs* modelSurfs, int baseSurfaceIndex);
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static void AddObjVertices(ObjWriter& writer, const XModelSurfs* modelSurfs);
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static void AddObjFaces(ObjWriter& writer, const XModelSurfs* modelSurfs);
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static void DumpObjLod(const AssetDumpingContext& context, XAssetInfo<XModel>* asset, const unsigned lod);
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static void DumpObjMat(const AssetDumpingContext& context, XAssetInfo<XModel>* asset);
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static void DumpObj(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
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static void AddXModelBones(const AssetDumpingContext& context, AbstractXModelWriter& writer, const XModel* model);
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static void AddXModelMaterials(AbstractXModelWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model);
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static void AddXModelObjects(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs);
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static void AddXModelVertices(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs);
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static void AllocateXModelBoneWeights(const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection);
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static void AddXModelVertexBoneWeights(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection);
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static void
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AddXModelFaces(AbstractXModelWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModelSurfs* modelSurfs, int baseSurfaceIndex);
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static void DumpXModelExportLod(const AssetDumpingContext& context, XAssetInfo<XModel>* asset, unsigned lod);
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static void DumpXModelExport(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
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protected:
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bool ShouldDump(XAssetInfo<XModel>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset) override;
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW5/IW5.h"
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#include "Utils/DistinctMapper.h"
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#include "XModel/AbstractXModelWriter.h"
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#include "XModel/Obj/ObjWriter.h"
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namespace IW5
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{
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class AssetDumperXModel final : public AbstractAssetDumper<XModel>
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{
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static GfxImage* GetMaterialColorMap(const Material* material);
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static GfxImage* GetMaterialNormalMap(const Material* material);
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static GfxImage* GetMaterialSpecularMap(const Material* material);
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static void AddObjMaterials(ObjWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model);
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static void AddObjObjects(ObjWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModelSurfs* modelSurfs, int baseSurfaceIndex);
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static void AddObjVertices(ObjWriter& writer, const XModelSurfs* modelSurfs);
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static void AddObjFaces(ObjWriter& writer, const XModelSurfs* modelSurfs);
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static void DumpObjLod(const AssetDumpingContext& context, XAssetInfo<XModel>* asset, const unsigned lod);
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static void DumpObjMat(const AssetDumpingContext& context, XAssetInfo<XModel>* asset);
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static void DumpObj(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
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static void AddXModelBones(const AssetDumpingContext& context, AbstractXModelWriter& writer, const XModel* model);
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static void AddXModelMaterials(AbstractXModelWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model);
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static void AddXModelObjects(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs);
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static void AddXModelVertices(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs);
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static void AllocateXModelBoneWeights(const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection);
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static void AddXModelVertexBoneWeights(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection);
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static void
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AddXModelFaces(AbstractXModelWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModelSurfs* modelSurfs, int baseSurfaceIndex);
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static void DumpXModelExportLod(const AssetDumpingContext& context, XAssetInfo<XModel>* asset, unsigned lod);
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static void DumpXModelExport(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
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protected:
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bool ShouldDump(XAssetInfo<XModel>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset) override;
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T5/T5.h"
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#include "Utils/DistinctMapper.h"
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#include "XModel/AbstractXModelWriter.h"
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#include "XModel/Obj/ObjWriter.h"
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namespace T5
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{
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class AssetDumperXModel final : public AbstractAssetDumper<XModel>
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{
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static GfxImage* GetMaterialColorMap(const Material* material);
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static GfxImage* GetMaterialNormalMap(const Material* material);
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static GfxImage* GetMaterialSpecularMap(const Material* material);
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static void AddObjMaterials(ObjWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model);
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static void AddObjObjects(ObjWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModel* model, unsigned lod);
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static void AddObjVertices(ObjWriter& writer, const XModel* model, unsigned lod);
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static void AddObjFaces(ObjWriter& writer, const XModel* model, unsigned lod);
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static void DumpObjLod(AssetDumpingContext& context, XAssetInfo<XModel>* asset, unsigned lod);
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static void DumpObjMat(const AssetDumpingContext& context, XAssetInfo<XModel>* asset);
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static void DumpObj(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
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static void AddXModelBones(const AssetDumpingContext& context, AbstractXModelWriter& writer, const XModel* model);
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static void AddXModelMaterials(AbstractXModelWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model);
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static void AddXModelObjects(AbstractXModelWriter& writer, const XModel* model, unsigned lod);
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static void AddXModelVertices(AbstractXModelWriter& writer, const XModel* model, unsigned lod);
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static void AllocateXModelBoneWeights(const XModel* model, unsigned lod, XModelVertexBoneWeightCollection& weightCollection);
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static void
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AddXModelVertexBoneWeights(AbstractXModelWriter& writer, const XModel* model, unsigned lod, XModelVertexBoneWeightCollection& weightCollection);
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static void AddXModelFaces(AbstractXModelWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModel* model, unsigned lod);
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static void DumpXModelExportLod(const AssetDumpingContext& context, XAssetInfo<XModel>* asset, unsigned lod);
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static void DumpXModelExport(const AssetDumpingContext& context, XAssetInfo<XModel>* asset);
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protected:
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bool ShouldDump(XAssetInfo<XModel>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset) override;
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T6/T6.h"
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#include "Utils/DistinctMapper.h"
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#include "XModel/AbstractXModelWriter.h"
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#include "XModel/Obj/ObjWriter.h"
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namespace T6
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{
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class AssetDumperXModel final : public AbstractAssetDumper<XModel>
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{
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static GfxImage* GetMaterialColorMap(const Material* material);
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static GfxImage* GetMaterialNormalMap(const Material* material);
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static GfxImage* GetMaterialSpecularMap(const Material* material);
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static void AddObjMaterials(ObjWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model);
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static void AddObjObjects(ObjWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModel* model, unsigned lod);
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static void AddObjVertices(ObjWriter& writer, const XModel* model, unsigned lod);
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static void AddObjFaces(ObjWriter& writer, const XModel* model, unsigned lod);
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static void DumpObjLod(AssetDumpingContext& context, XAssetInfo<XModel>* asset, unsigned lod);
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static void DumpObjMat(const AssetDumpingContext& context, XAssetInfo<XModel>* asset);
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static void DumpObj(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
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static void AddXModelBones(const AssetDumpingContext& context, AbstractXModelWriter& writer, const XModel* model);
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static void AddXModelMaterials(AbstractXModelWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model);
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static void AddXModelObjects(AbstractXModelWriter& writer, const XModel* model, unsigned lod);
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static void AddXModelVertices(AbstractXModelWriter& writer, const XModel* model, unsigned lod);
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static void AllocateXModelBoneWeights(const XModel* model, unsigned lod, XModelVertexBoneWeightCollection& weightCollection);
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static void
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AddXModelVertexBoneWeights(AbstractXModelWriter& writer, const XModel* model, unsigned lod, XModelVertexBoneWeightCollection& weightCollection);
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static void AddXModelFaces(AbstractXModelWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModel* model, unsigned lod);
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static void DumpXModelExportLod(const AssetDumpingContext& context, XAssetInfo<XModel>* asset, unsigned lod);
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static void DumpXModelExport(const AssetDumpingContext& context, XAssetInfo<XModel>* asset);
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protected:
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bool ShouldDump(XAssetInfo<XModel>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset) override;
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enum class ModelOutputFormat_e
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{
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XMODEL_EXPORT,
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OBJ
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OBJ,
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GLTF,
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GLB
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};
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bool Verbose = false;
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std::vector<bool> AssetTypesToHandleBitfield;
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ImageOutputFormat_e ImageOutputFormat = ImageOutputFormat_e::DDS;
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ModelOutputFormat_e ModelOutputFormat = ModelOutputFormat_e::XMODEL_EXPORT;
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ModelOutputFormat_e ModelOutputFormat = ModelOutputFormat_e::GLB;
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bool MenuLegacyMode = false;
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} Configuration;
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