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Add MapEnts dumper for IW3

This commit is contained in:
Jan
2021-04-28 15:28:49 +02:00
parent 12ac569bfa
commit 8ca0eef429
3 changed files with 42 additions and 1 deletions

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#include "AssetDumperMapEnts.h"
using namespace IW3;
bool AssetDumperMapEnts::ShouldDump(XAssetInfo<MapEnts>* asset)
{
return true;
}
bool AssetDumperMapEnts::CanDumpAsRaw()
{
return true;
}
std::string AssetDumperMapEnts::GetFileNameForAsset(Zone* zone, XAssetInfo<MapEnts>* asset)
{
return asset->m_name + ".ents";
}
void AssetDumperMapEnts::DumpRaw(AssetDumpingContext& context, XAssetInfo<MapEnts>* asset, std::ostream& stream)
{
const auto* mapEnts = asset->Asset();
stream.write(mapEnts->entityString, mapEnts->numEntityChars);
}

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#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW3/IW3.h"
namespace IW3
{
class AssetDumperMapEnts final : public AbstractAssetDumper<MapEnts>
{
protected:
bool ShouldDump(XAssetInfo<MapEnts>* asset) override;
bool CanDumpAsRaw() override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<MapEnts>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<MapEnts>* asset, std::ostream& stream) override;
};
}