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Add MapEnts dumper for IW3
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24
src/ObjWriting/Game/IW3/AssetDumpers/AssetDumperMapEnts.cpp
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24
src/ObjWriting/Game/IW3/AssetDumpers/AssetDumperMapEnts.cpp
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@ -0,0 +1,24 @@
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#include "AssetDumperMapEnts.h"
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using namespace IW3;
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bool AssetDumperMapEnts::ShouldDump(XAssetInfo<MapEnts>* asset)
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{
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return true;
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}
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bool AssetDumperMapEnts::CanDumpAsRaw()
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{
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return true;
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}
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std::string AssetDumperMapEnts::GetFileNameForAsset(Zone* zone, XAssetInfo<MapEnts>* asset)
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{
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return asset->m_name + ".ents";
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}
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void AssetDumperMapEnts::DumpRaw(AssetDumpingContext& context, XAssetInfo<MapEnts>* asset, std::ostream& stream)
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{
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const auto* mapEnts = asset->Asset();
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stream.write(mapEnts->entityString, mapEnts->numEntityChars);
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}
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16
src/ObjWriting/Game/IW3/AssetDumpers/AssetDumperMapEnts.h
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src/ObjWriting/Game/IW3/AssetDumpers/AssetDumperMapEnts.h
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW3/IW3.h"
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namespace IW3
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{
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class AssetDumperMapEnts final : public AbstractAssetDumper<MapEnts>
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{
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protected:
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bool ShouldDump(XAssetInfo<MapEnts>* asset) override;
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bool CanDumpAsRaw() override;
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std::string GetFileNameForAsset(Zone* zone, XAssetInfo<MapEnts>* asset) override;
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void DumpRaw(AssetDumpingContext& context, XAssetInfo<MapEnts>* asset, std::ostream& stream) override;
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};
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}
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@ -6,6 +6,7 @@
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#include "AssetDumpers/AssetDumperGfxImage.h"
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#include "AssetDumpers/AssetDumperGfxImage.h"
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#include "AssetDumpers/AssetDumperLoadedSound.h"
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#include "AssetDumpers/AssetDumperLoadedSound.h"
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#include "AssetDumpers/AssetDumperLocalizeEntry.h"
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#include "AssetDumpers/AssetDumperLocalizeEntry.h"
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#include "AssetDumpers/AssetDumperMapEnts.h"
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#include "AssetDumpers/AssetDumperRawFile.h"
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#include "AssetDumpers/AssetDumperRawFile.h"
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#include "AssetDumpers/AssetDumperStringTable.h"
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#include "AssetDumpers/AssetDumperStringTable.h"
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#include "AssetDumpers/AssetDumperWeapon.h"
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#include "AssetDumpers/AssetDumperWeapon.h"
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@ -41,7 +42,7 @@ bool ZoneDumper::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world)
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// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world)
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// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp)
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// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp)
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// DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp)
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// DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp)
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// DUMP_ASSET_POOL(AssetDumperMapEnts, m_map_ents)
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DUMP_ASSET_POOL(AssetDumperMapEnts, m_map_ents)
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// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world)
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// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world)
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// DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def)
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// DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def)
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// DUMP_ASSET_POOL(AssetDumperFont_s, m_font)
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// DUMP_ASSET_POOL(AssetDumperFont_s, m_font)
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