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ZoneCode: Fix Commands for Material, GfxImage and Techset
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@ -294,9 +294,9 @@ set count stateBitsTable stateBitsCount;
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// GfxStateBits
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// GfxStateBits
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use GfxStateBits;
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use GfxStateBits;
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set count blendState 0;
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set condition blendState never;
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set count depthStencilState 0;
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set condition depthStencilState never;
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set count rasterizerState 0;
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set condition rasterizerState never;
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// =========================================
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// =========================================
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// MaterialTechniqueSet
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// MaterialTechniqueSet
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@ -327,13 +327,13 @@ reorder:
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args;
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args;
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// MaterialVertexStreamRouting
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// MaterialVertexStreamRouting
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set count MaterialVertexStreamRouting::decl 0;
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set condition MaterialVertexStreamRouting::decl never;
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// MaterialVertexShader
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// MaterialVertexShader
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set string MaterialVertexShader::name;
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set string MaterialVertexShader::name;
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// MaterialVertexShaderProgram
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// MaterialVertexShaderProgram
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set count MaterialVertexShaderProgram::vs 0;
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set condition MaterialVertexShaderProgram::vs never;
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// GfxVertexShaderLoadDef
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// GfxVertexShaderLoadDef
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set count GfxVertexShaderLoadDef::program programSize;
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set count GfxVertexShaderLoadDef::program programSize;
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@ -342,7 +342,7 @@ set count GfxVertexShaderLoadDef::program programSize;
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set string MaterialPixelShader::name;
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set string MaterialPixelShader::name;
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// MaterialPixelShaderProgram
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// MaterialPixelShaderProgram
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set count MaterialPixelShaderProgram::ps 0;
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set condition MaterialPixelShaderProgram::ps never;
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// GfxPixelShaderLoadDef
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// GfxPixelShaderLoadDef
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set count GfxPixelShaderLoadDef::program programSize;
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set count GfxPixelShaderLoadDef::program programSize;
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@ -359,6 +359,7 @@ set reusable u::literalConst;
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use GfxImage;
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use GfxImage;
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set string name;
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set string name;
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set name name;
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set name name;
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set condition pixels never;
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reorder:
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reorder:
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name
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name
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texture;
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texture;
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@ -2664,7 +2664,7 @@ namespace T6
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};
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};
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struct MaterialConstantDef
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struct __declspec(align(16)) MaterialConstantDef
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{
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{
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unsigned int nameHash;
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unsigned int nameHash;
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char name[12];
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char name[12];
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