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Update iw4 asset loader clipmap to use interface without asset_type_t specification
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@@ -6,7 +6,7 @@
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namespace IW4
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{
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class AssetLoaderClipMap : public BasicAssetLoader<ASSET_TYPE_CLIPMAP_MP, clipMap_t>
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class AssetLoaderClipMap : public BasicAssetLoaderWithoutType<clipMap_t>
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{
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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};
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