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Update iw4 asset loader clipmap to use interface without asset_type_t specification
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parent
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commit
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@ -2,17 +2,22 @@
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#include "IAssetLoader.h"
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#include "IAssetLoader.h"
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#include "Pool/GlobalAssetPool.h"
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#include "Pool/GlobalAssetPool.h"
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template<typename T>
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class BasicAssetLoaderWithoutType : public IAssetLoader
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{
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public:
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_NODISCARD XAssetInfoGeneric* LoadFromGlobalAssetPools(const std::string& assetName) const override
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{
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return GlobalAssetPool<T>::GetAssetByName(assetName);
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}
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};
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template<asset_type_t AssetType, typename T>
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template<asset_type_t AssetType, typename T>
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class BasicAssetLoader : public IAssetLoader
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class BasicAssetLoader : public BasicAssetLoaderWithoutType<T>
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{
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{
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public:
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public:
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_NODISCARD asset_type_t GetHandlingAssetType() const override
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_NODISCARD asset_type_t GetHandlingAssetType() const override
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{
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{
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return AssetType;
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return AssetType;
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}
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}
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_NODISCARD XAssetInfoGeneric* LoadFromGlobalAssetPools(const std::string& assetName) const override
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{
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return GlobalAssetPool<T>::GetAssetByName(assetName);
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}
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};
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};
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@ -6,7 +6,7 @@
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namespace IW4
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namespace IW4
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{
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{
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class AssetLoaderClipMap : public BasicAssetLoader<ASSET_TYPE_CLIPMAP_MP, clipMap_t>
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class AssetLoaderClipMap : public BasicAssetLoaderWithoutType<clipMap_t>
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{
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{
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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};
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};
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