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Skeleton for IW4 MaterialTechnique dumping
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@ -837,6 +837,42 @@ namespace IW4
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uint16_t loadForRenderer;
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};
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enum MaterialStreamStreamSource_e
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{
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STREAM_SRC_POSITION = 0x0,
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STREAM_SRC_COLOR = 0x1,
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STREAM_SRC_TEXCOORD_0 = 0x2,
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STREAM_SRC_NORMAL = 0x3,
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STREAM_SRC_TANGENT = 0x4,
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STREAM_SRC_OPTIONAL_BEGIN = 0x5,
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STREAM_SRC_PRE_OPTIONAL_BEGIN = 0x4,
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STREAM_SRC_TEXCOORD_1 = 0x5,
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STREAM_SRC_TEXCOORD_2 = 0x6,
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STREAM_SRC_NORMAL_TRANSFORM_0 = 0x7,
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STREAM_SRC_NORMAL_TRANSFORM_1 = 0x8,
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STREAM_SRC_COUNT
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};
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enum MaterialStreamDestination_e
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{
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STREAM_DST_POSITION = 0x0,
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STREAM_DST_NORMAL = 0x1,
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STREAM_DST_COLOR_0 = 0x2,
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STREAM_DST_COLOR_1 = 0x3,
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STREAM_DST_DEPTH = 0x4,
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STREAM_DST_TEXCOORD_0 = 0x5,
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STREAM_DST_TEXCOORD_1 = 0x6,
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STREAM_DST_TEXCOORD_2 = 0x7,
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STREAM_DST_TEXCOORD_3 = 0x8,
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STREAM_DST_TEXCOORD_4 = 0x9,
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STREAM_DST_TEXCOORD_5 = 0xA,
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STREAM_DST_TEXCOORD_6 = 0xB,
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STREAM_DST_TEXCOORD_7 = 0xC,
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STREAM_DST_COUNT
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};
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struct MaterialStreamRouting
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{
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char source;
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@ -28,6 +28,72 @@ namespace IW4
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class TechniqueFileWriter : public AbstractTextDumper
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{
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void DumpStateMap() const
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{
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Indent();
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// TODO: Actual statemap: Maybe find all materials using this techset and try to make out rules for the flags based on the statebitstable
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m_stream << "stateMap \"\"; // TODO\n";
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}
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void DumpVertexShader(const MaterialPass& pass)
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{
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if (pass.vertexShader == nullptr)
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return;
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m_stream << "\n";
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Indent();
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// TODO: Actually find out which version this shader uses
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m_stream << "vertexShader 1.0 \"" << pass.vertexShader->name << "\"\n";
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Indent();
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m_stream << "{\n";
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IncIndent();
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// TODO: Dump vertex shader args
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DecIndent();
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Indent();
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m_stream << "}\n";
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}
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void DumpPixelShader(const MaterialPass& pass)
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{
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if (pass.pixelShader == nullptr)
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return;
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m_stream << "\n";
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Indent();
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// TODO: Actually find out which version this shader uses
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m_stream << "pixelShader 1.0 \"" << pass.pixelShader->name << "\"\n";
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Indent();
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m_stream << "{\n";
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IncIndent();
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// TODO: Dump pixel shader args
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DecIndent();
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Indent();
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m_stream << "}\n";
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}
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void DumpVertexDecl(const MaterialPass& pass)
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{
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// TODO
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}
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void DumpPass(const MaterialPass& pass)
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{
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m_stream << "{\n";
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IncIndent();
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DumpStateMap();
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DumpVertexShader(pass);
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DumpPixelShader(pass);
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DumpVertexDecl(pass);
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DecIndent();
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m_stream << "}\n";
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}
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public:
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explicit TechniqueFileWriter(std::ostream& stream)
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: AbstractTextDumper(stream)
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@ -36,7 +102,8 @@ namespace IW4
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void DumpTechnique(const MaterialTechnique* technique)
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{
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m_stream << "technique lol";
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for (auto i = 0u; i < technique->passCount; i++)
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DumpPass(technique->passArray[i]);
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}
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};
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