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chore: adjust asset data when taking from global asset pools

This commit is contained in:
Jan Laupetin
2025-12-18 14:49:43 +00:00
parent 7bf7bf93de
commit 8eb79da8a2
14 changed files with 92 additions and 29 deletions
+2 -1
View File
@@ -3,6 +3,7 @@
#include "Asset/GlobalAssetPoolsLoader.h"
#include "FontIcon/CsvLoaderFontIconT6.h"
#include "FontIcon/JsonLoaderFontIconT6.h"
#include "Game/T6/AssetMarkerT6.h"
#include "Game/T6/CommonT6.h"
#include "Game/T6/GameAssetPoolT6.h"
#include "Game/T6/GameT6.h"
@@ -340,7 +341,7 @@ namespace T6
collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetImage>>(zone));
collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetSoundBank>>(zone));
collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetSoundPatch>>(zone));
collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetClipMap>>(zone));
// collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetClipMap>>(zone));
collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetClipMapPvs>>(zone));
collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetComWorld>>(zone));
collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetGameWorldSp>>(zone));