mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-05-17 07:21:43 +00:00
chore: adjust asset data when taking from global asset pools
This commit is contained in:
@@ -3,6 +3,7 @@
|
||||
#include "Asset/GlobalAssetPoolsLoader.h"
|
||||
#include "FontIcon/CsvLoaderFontIconT6.h"
|
||||
#include "FontIcon/JsonLoaderFontIconT6.h"
|
||||
#include "Game/T6/AssetMarkerT6.h"
|
||||
#include "Game/T6/CommonT6.h"
|
||||
#include "Game/T6/GameAssetPoolT6.h"
|
||||
#include "Game/T6/GameT6.h"
|
||||
@@ -340,7 +341,7 @@ namespace T6
|
||||
collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetImage>>(zone));
|
||||
collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetSoundBank>>(zone));
|
||||
collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetSoundPatch>>(zone));
|
||||
collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetClipMap>>(zone));
|
||||
// collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetClipMap>>(zone));
|
||||
collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetClipMapPvs>>(zone));
|
||||
collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetComWorld>>(zone));
|
||||
collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetGameWorldSp>>(zone));
|
||||
|
||||
Reference in New Issue
Block a user