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Merge pull request #628 from Laupetin/docs/update-supported-assets
docs: update supported asset types
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@@ -10,11 +10,11 @@ The following section specify which assets are supported to be dumped to disk (u
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## IW3 (Call of Duty 4: Modern Warfare)
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## IW3 (Call of Duty 4: Modern Warfare)
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| Asset Type | Dumping Support | Loading Support | Notes |
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| Asset Type | Dumping Support | Loading Support | Notes |
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| -------------------- | --------------- | --------------- | ----------------------------------------------------------------- |
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| -------------------- | --------------- | --------------- | ---------------------------------------------------------------------------- |
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| PhysPreset | ❌ | ❌ | |
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| PhysPreset | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| Material | ❌ | ❌ | |
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| Material | ✅ | ✅ | |
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| MaterialTechniqueSet | ❌ | ❌ | |
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| MaterialTechniqueSet | ❌ | ❌ | |
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| GfxImage | ✅ | ✅ | |
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| GfxImage | ✅ | ✅ | |
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| snd_alias_list_t | ❌ | ❌ | |
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| snd_alias_list_t | ❌ | ❌ | |
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@@ -40,12 +40,12 @@ The following section specify which assets are supported to be dumped to disk (u
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## IW4 (Call of Duty: Modern Warfare 2)
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## IW4 (Call of Duty: Modern Warfare 2)
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| Asset Type | Dumping Support | Loading Support | Notes |
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| Asset Type | Dumping Support | Loading Support | Notes |
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| ------------------------- | --------------- | --------------- | ----------------------------------------------------------------------- |
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| ------------------------- | --------------- | --------------- | ---------------------------------------------------------------------------- |
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| PhysPreset | ✅ | ✅ | |
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| PhysPreset | ✅ | ✅ | |
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| PhysCollmap | ❌ | ❌ | |
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| PhysCollmap | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| Material | ❌ | ❌ | |
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| Material | ✅ | ✅ | |
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| MaterialPixelShader | ✅ | ✅ | Shaders are compiled. Only dumps/loads shader bytecode. |
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| MaterialPixelShader | ✅ | ✅ | Shaders are compiled. Only dumps/loads shader bytecode. |
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| MaterialVertexShader | ✅ | ✅ | Shaders are compiled. Only dumps/loads shader bytecode. |
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| MaterialVertexShader | ✅ | ✅ | Shaders are compiled. Only dumps/loads shader bytecode. |
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| MaterialVertexDeclaration | ✅ | ✅ | Vertex declarations are dumped/loaded as part of a technique. |
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| MaterialVertexDeclaration | ✅ | ✅ | Vertex declarations are dumped/loaded as part of a technique. |
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@@ -85,13 +85,13 @@ The following section specify which assets are supported to be dumped to disk (u
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| PhysCollmap | ❌ | ❌ | |
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| PhysCollmap | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XModelSurfs | ❌ | ❌ | |
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| XModelSurfs | ❌ | ❌ | |
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| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| Material | ❌ | ❌ | |
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| Material | ✅ | ✅ | |
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| MaterialPixelShader | ❌ | ❌ | |
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| MaterialPixelShader | ❌ | ❌ | |
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| MaterialVertexShader | ❌ | ❌ | |
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| MaterialVertexShader | ❌ | ❌ | |
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| MaterialVertexDeclaration | ❌ | ❌ | |
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| MaterialVertexDeclaration | ❌ | ❌ | |
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| MaterialTechniqueSet | ❌ | ❌ | |
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| MaterialTechniqueSet | ❌ | ❌ | |
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| GfxImage | ✅ | ❌ | A few special image encodings are not yet supported. |
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| GfxImage | ✅ | ✅ | A few special image encodings are not yet supported. |
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| snd_alias_list_t | ❌ | ❌ | |
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| snd_alias_list_t | ❌ | ❌ | |
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| SndCurve | ❌ | ❌ | |
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| SndCurve | ❌ | ❌ | |
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| LoadedSound | ✅ | ❌ | |
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| LoadedSound | ✅ | ❌ | |
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@@ -125,13 +125,13 @@ The following section specify which assets are supported to be dumped to disk (u
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## T5 (Call of Duty: Black Ops)
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## T5 (Call of Duty: Black Ops)
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| Asset Type | Dumping Support | Loading Support | Notes |
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| Asset Type | Dumping Support | Loading Support | Notes |
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| -------------------- | --------------- | --------------- | ----------------------------------------------------------------- |
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| -------------------- | --------------- | --------------- | ---------------------------------------------------------------------------- |
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| PhysPreset | ❌ | ❌ | |
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| PhysPreset | ❌ | ❌ | |
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| PhysConstraints | ❌ | ❌ | |
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| PhysConstraints | ❌ | ❌ | |
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| DestructibleDef | ❌ | ❌ | |
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| DestructibleDef | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| Material | ❌ | ❌ | |
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| Material | ✅ | ✅ | |
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| MaterialTechniqueSet | ❌ | ❌ | |
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| MaterialTechniqueSet | ❌ | ❌ | |
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| GfxImage | ✅ | ❌ | A few special image encodings are not yet supported. |
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| GfxImage | ✅ | ❌ | A few special image encodings are not yet supported. |
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| SndBank | ❌ | ❌ | |
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| SndBank | ❌ | ❌ | |
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@@ -168,8 +168,8 @@ The following section specify which assets are supported to be dumped to disk (u
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| DestructibleDef | ❌ | ❌ | |
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| DestructibleDef | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| Material | ⁉️ | ⁉️ | Dumping/Loading is currently possible for materials in their compiled form. There is currently no material pipeline. |
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| Material | ✅ | ✅ | Dumping/Loading is currently possible for materials in their compiled form. There is currently no material pipeline. |
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| MaterialTechniqueSet | ⁉️ | ❌ | Only dumps compiled shaders. |
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| MaterialTechniqueSet | ✅ | ❌ | Only dumps compiled shaders. |
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| GfxImage | ✅ | ✅ | A few special image encodings are not yet supported. |
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| GfxImage | ✅ | ✅ | A few special image encodings are not yet supported. |
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| SndBank | ✅ | ✅ | The current implementation is subject to change. |
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| SndBank | ✅ | ✅ | The current implementation is subject to change. |
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| SndPatch | ❌ | ❌ | |
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| SndPatch | ❌ | ❌ | |
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