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Merge pull request #628 from Laupetin/docs/update-supported-assets

docs: update supported asset types
This commit is contained in:
Jan
2025-12-25 16:41:08 +01:00
committed by GitHub

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@@ -10,11 +10,11 @@ The following section specify which assets are supported to be dumped to disk (u
## IW3 (Call of Duty 4: Modern Warfare)
| Asset Type | Dumping Support | Loading Support | Notes |
| -------------------- | --------------- | --------------- | ----------------------------------------------------------------- |
| -------------------- | --------------- | --------------- | ---------------------------------------------------------------------------- |
| PhysPreset | ❌ | ❌ | |
| XAnimParts | ❌ | ❌ | |
| XModel | ⁉️ | | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
| Material | | | |
| XModel | | | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
| Material | | | |
| MaterialTechniqueSet | ❌ | ❌ | |
| GfxImage | ✅ | ✅ | |
| snd_alias_list_t | ❌ | ❌ | |
@@ -40,12 +40,12 @@ The following section specify which assets are supported to be dumped to disk (u
## IW4 (Call of Duty: Modern Warfare 2)
| Asset Type | Dumping Support | Loading Support | Notes |
| ------------------------- | --------------- | --------------- | ----------------------------------------------------------------------- |
| ------------------------- | --------------- | --------------- | ---------------------------------------------------------------------------- |
| PhysPreset | ✅ | ✅ | |
| PhysCollmap | ❌ | ❌ | |
| XAnimParts | ❌ | ❌ | |
| XModel | ⁉️ | | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
| Material | | | |
| XModel | | | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
| Material | | | |
| MaterialPixelShader | ✅ | ✅ | Shaders are compiled. Only dumps/loads shader bytecode. |
| MaterialVertexShader | ✅ | ✅ | Shaders are compiled. Only dumps/loads shader bytecode. |
| MaterialVertexDeclaration | ✅ | ✅ | Vertex declarations are dumped/loaded as part of a technique. |
@@ -85,13 +85,13 @@ The following section specify which assets are supported to be dumped to disk (u
| PhysCollmap | ❌ | ❌ | |
| XAnimParts | ❌ | ❌ | |
| XModelSurfs | ❌ | ❌ | |
| XModel | ⁉️ | | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
| Material | | | |
| XModel | | | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
| Material | | | |
| MaterialPixelShader | ❌ | ❌ | |
| MaterialVertexShader | ❌ | ❌ | |
| MaterialVertexDeclaration | ❌ | ❌ | |
| MaterialTechniqueSet | ❌ | ❌ | |
| GfxImage | ✅ | | A few special image encodings are not yet supported. |
| GfxImage | ✅ | | A few special image encodings are not yet supported. |
| snd_alias_list_t | ❌ | ❌ | |
| SndCurve | ❌ | ❌ | |
| LoadedSound | ✅ | ❌ | |
@@ -125,13 +125,13 @@ The following section specify which assets are supported to be dumped to disk (u
## T5 (Call of Duty: Black Ops)
| Asset Type | Dumping Support | Loading Support | Notes |
| -------------------- | --------------- | --------------- | ----------------------------------------------------------------- |
| -------------------- | --------------- | --------------- | ---------------------------------------------------------------------------- |
| PhysPreset | ❌ | ❌ | |
| PhysConstraints | ❌ | ❌ | |
| DestructibleDef | ❌ | ❌ | |
| XAnimParts | ❌ | ❌ | |
| XModel | ⁉️ | | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
| Material | | | |
| XModel | | | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
| Material | | | |
| MaterialTechniqueSet | ❌ | ❌ | |
| GfxImage | ✅ | ❌ | A few special image encodings are not yet supported. |
| SndBank | ❌ | ❌ | |
@@ -168,8 +168,8 @@ The following section specify which assets are supported to be dumped to disk (u
| DestructibleDef | ❌ | ❌ | |
| XAnimParts | ❌ | ❌ | |
| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
| Material | ⁉️ | ⁉️ | Dumping/Loading is currently possible for materials in their compiled form. There is currently no material pipeline. |
| MaterialTechniqueSet | ⁉️ | ❌ | Only dumps compiled shaders. |
| Material | | | Dumping/Loading is currently possible for materials in their compiled form. There is currently no material pipeline. |
| MaterialTechniqueSet | | ❌ | Only dumps compiled shaders. |
| GfxImage | ✅ | ✅ | A few special image encodings are not yet supported. |
| SndBank | ✅ | ✅ | The current implementation is subject to change. |
| SndPatch | ❌ | ❌ | |