mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-19 15:52:53 +00:00
chore: make IZoneLoadingState return reference
This commit is contained in:
parent
fa6f9451d2
commit
9068e96dfa
@ -39,8 +39,8 @@ void AbstractImageIPakPostProcessor::FindNextObjContainer(AssetCreationContext&
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if (objContainer.m_type != ZoneDefinitionObjContainerType::IPAK)
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continue;
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auto* ipakCreator = context.GetZoneAssetLoaderState<IPakCreator>();
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m_current_ipak = ipakCreator->GetOrAddIPak(objContainer.m_name);
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auto& ipakCreator = context.GetZoneAssetLoaderState<IPakCreator>();
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m_current_ipak = ipakCreator.GetOrAddIPak(objContainer.m_name);
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m_current_ipak_start_index = objContainer.m_asset_start;
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m_current_ipak_end_index = objContainer.m_asset_end;
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return;
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@ -70,5 +70,5 @@ void AbstractImageIPakPostProcessor::PostProcessAsset(XAssetInfoGeneric& assetIn
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void AbstractImageIPakPostProcessor::FinalizeZone(AssetCreationContext& context)
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{
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context.GetZoneAssetLoaderState<IPakCreator>()->Finalize(m_search_path, m_out_dir);
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context.GetZoneAssetLoaderState<IPakCreator>().Finalize(m_search_path, m_out_dir);
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}
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@ -40,8 +40,8 @@ void AbstractImageIwdPostProcessor::FindNextObjContainer(AssetCreationContext& c
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if (objContainer.m_type != ZoneDefinitionObjContainerType::IWD)
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continue;
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auto* iwdCreator = context.GetZoneAssetLoaderState<IwdCreator>();
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m_current_iwd = iwdCreator->GetOrAddIwd(objContainer.m_name);
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auto& iwdCreator = context.GetZoneAssetLoaderState<IwdCreator>();
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m_current_iwd = iwdCreator.GetOrAddIwd(objContainer.m_name);
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m_current_iwd_start_index = objContainer.m_asset_start;
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m_current_iwd_end_index = objContainer.m_asset_end;
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return;
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@ -71,5 +71,5 @@ void AbstractImageIwdPostProcessor::PostProcessAsset(XAssetInfoGeneric& assetInf
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void AbstractImageIwdPostProcessor::FinalizeZone(AssetCreationContext& context)
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{
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context.GetZoneAssetLoaderState<IwdCreator>()->Finalize(m_search_path, m_out_dir);
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context.GetZoneAssetLoaderState<IwdCreator>().Finalize(m_search_path, m_out_dir);
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}
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@ -32,20 +32,21 @@ public:
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{
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}
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template<typename T> T* GetZoneAssetLoaderState()
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template<typename T> T& GetZoneAssetLoaderState()
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{
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static_assert(std::is_base_of_v<IZoneAssetLoaderState, T>, "T must inherit IZoneAssetLoaderState");
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// T must also have a public default constructor
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const auto foundEntry = m_zone_asset_loader_states.find(typeid(T));
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if (foundEntry != m_zone_asset_loader_states.end())
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return dynamic_cast<T*>(foundEntry->second.get());
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return *dynamic_cast<T*>(foundEntry->second.get());
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auto newState = std::make_unique<T>();
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newState->SetZone(&m_zone);
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auto* newStatePtr = newState.get();
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m_zone_asset_loader_states.emplace(std::make_pair<std::type_index, std::unique_ptr<IZoneAssetLoaderState>>(typeid(T), std::move(newState)));
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return newStatePtr;
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return *newStatePtr;
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}
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protected:
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@ -792,7 +792,7 @@ namespace
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m_registration.AddDependency(techset);
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m_material.techniqueSet = techset->Asset();
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auto* definitionCache = m_context.GetZoneAssetLoaderState<techset::TechsetDefinitionCache>();
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auto& definitionCache = m_context.GetZoneAssetLoaderState<techset::TechsetDefinitionCache>();
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bool failure = false;
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const auto* techsetDefinition = m_techset_creator->LoadTechsetDefinition(techsetName, m_context, failure);
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@ -855,7 +855,7 @@ namespace
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_NODISCARD const state_map::StateMapDefinition* GetStateMapForTechnique(const std::string& techniqueName) const
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{
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const auto* preloadedStateMap = m_state_map_cache->GetStateMapForTechnique(techniqueName);
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const auto* preloadedStateMap = m_state_map_cache.GetStateMapForTechnique(techniqueName);
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if (preloadedStateMap)
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return preloadedStateMap;
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@ -868,13 +868,13 @@ namespace
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const techset::TechniqueFileReader reader(*file.m_stream, techniqueFileName, &extractor);
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if (!reader.ReadTechniqueDefinition())
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{
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m_state_map_cache->SetTechniqueUsesStateMap(techniqueName, nullptr);
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m_state_map_cache.SetTechniqueUsesStateMap(techniqueName, nullptr);
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return nullptr;
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}
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const auto stateMapName = extractor.RetrieveStateMap();
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const auto* loadedStateMap = m_techset_creator->LoadStateMapDefinition(stateMapName, m_context);
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m_state_map_cache->SetTechniqueUsesStateMap(techniqueName, loadedStateMap);
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m_state_map_cache.SetTechniqueUsesStateMap(techniqueName, loadedStateMap);
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return loadedStateMap;
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}
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@ -1306,7 +1306,7 @@ namespace
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AssetCreationContext& m_context;
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AssetRegistration<AssetMaterial>& m_registration;
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techset::TechniqueStateMapCache* m_state_map_cache;
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techset::TechniqueStateMapCache& m_state_map_cache;
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std::unordered_map<const state_map::StateMapDefinition*, GfxStateBits> m_state_bits_per_state_map;
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GfxStateBits m_base_state_bits;
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@ -28,13 +28,13 @@ namespace
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std::vector<menuDef_t*> menus;
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AssetRegistration<AssetMenuList> registration(assetName);
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auto* zoneState = context.GetZoneAssetLoaderState<menu::MenuAssetZoneState>();
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auto* conversionState = context.GetZoneAssetLoaderState<MenuConversionZoneState>();
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auto& zoneState = context.GetZoneAssetLoaderState<menu::MenuAssetZoneState>();
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auto& conversionState = context.GetZoneAssetLoaderState<MenuConversionZoneState>();
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std::deque<std::string> menuLoadQueue;
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const auto alreadyLoadedMenuListFileMenus = conversionState->m_menus_by_filename.find(assetName);
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const auto alreadyLoadedMenuListFileMenus = conversionState.m_menus_by_filename.find(assetName);
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if (alreadyLoadedMenuListFileMenus == conversionState->m_menus_by_filename.end())
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if (alreadyLoadedMenuListFileMenus == conversionState.m_menus_by_filename.end())
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{
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const auto file = m_search_path.Open(assetName);
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if (!file.IsOpen())
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@ -43,12 +43,12 @@ namespace
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const auto menuListResult = ParseMenuFile(*file.m_stream, assetName, zoneState);
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if (menuListResult)
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{
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ProcessParsedResults(assetName, context, menuListResult.get(), zoneState, conversionState, menus, registration);
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ProcessParsedResults(assetName, context, *menuListResult, zoneState, conversionState, menus, registration);
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for (const auto& menuToLoad : menuListResult->m_menus_to_load)
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menuLoadQueue.emplace_back(menuToLoad);
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zoneState->AddMenusToLoad(assetName, std::move(menuListResult->m_menus_to_load));
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zoneState.AddMenusToLoad(assetName, std::move(menuListResult->m_menus_to_load));
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}
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else
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return AssetCreationResult::Failure();
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@ -74,19 +74,19 @@ namespace
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void FinalizeZone(AssetCreationContext& context) override
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{
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context.GetZoneAssetLoaderState<MenuConversionZoneState>()->FinalizeSupportingData();
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context.GetZoneAssetLoaderState<MenuConversionZoneState>().FinalizeSupportingData();
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}
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private:
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bool LoadMenuFileFromQueue(const std::string& menuFilePath,
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AssetCreationContext& context,
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menu::MenuAssetZoneState* zoneState,
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MenuConversionZoneState* conversionState,
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menu::MenuAssetZoneState& zoneState,
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MenuConversionZoneState& conversionState,
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std::vector<menuDef_t*>& menus,
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AssetRegistration<AssetMenuList>& registration)
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{
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const auto alreadyLoadedMenuFile = conversionState->m_menus_by_filename.find(menuFilePath);
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if (alreadyLoadedMenuFile != conversionState->m_menus_by_filename.end())
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const auto alreadyLoadedMenuFile = conversionState.m_menus_by_filename.find(menuFilePath);
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if (alreadyLoadedMenuFile != conversionState.m_menus_by_filename.end())
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{
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std::cout << std::format("Already loaded \"{}\", skipping\n", menuFilePath);
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for (auto* menu : alreadyLoadedMenuFile->second)
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@ -107,7 +107,7 @@ namespace
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const auto menuFileResult = ParseMenuFile(*file.m_stream, menuFilePath, zoneState);
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if (menuFileResult)
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{
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ProcessParsedResults(menuFilePath, context, menuFileResult.get(), zoneState, conversionState, menus, registration);
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ProcessParsedResults(menuFilePath, context, *menuFileResult, zoneState, conversionState, menus, registration);
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if (!menuFileResult->m_menus_to_load.empty())
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std::cout << std::format("WARNING: Menu file has menus to load even though it is not a menu list, ignoring: \"{}\"\n", menuFilePath);
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@ -121,17 +121,17 @@ namespace
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bool ProcessParsedResults(const std::string& fileName,
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AssetCreationContext& context,
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menu::ParsingResult* parsingResult,
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menu::MenuAssetZoneState* zoneState,
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MenuConversionZoneState* conversionState,
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menu::ParsingResult& parsingResult,
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menu::MenuAssetZoneState& zoneState,
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MenuConversionZoneState& conversionState,
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std::vector<menuDef_t*>& menus,
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AssetRegistration<AssetMenuList>& registration)
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{
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const auto menuCount = parsingResult->m_menus.size();
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const auto functionCount = parsingResult->m_functions.size();
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const auto menuLoadCount = parsingResult->m_menus_to_load.size();
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const auto menuCount = parsingResult.m_menus.size();
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const auto functionCount = parsingResult.m_functions.size();
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const auto menuLoadCount = parsingResult.m_menus_to_load.size();
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auto totalItemCount = 0u;
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for (const auto& menu : parsingResult->m_menus)
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for (const auto& menu : parsingResult.m_menus)
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totalItemCount += menu->m_items.size();
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std::cout << std::format("Successfully read menu file \"{}\" ({} loads, {} menus, {} functions, {} items)\n",
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@ -142,15 +142,15 @@ namespace
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totalItemCount);
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// Add all functions to the zone state to make them available for all menus to be converted
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for (auto& function : parsingResult->m_functions)
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zoneState->AddFunction(std::move(function));
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for (auto& function : parsingResult.m_functions)
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zoneState.AddFunction(std::move(function));
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// Prepare a list of all menus of this file
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std::vector<XAssetInfo<menuDef_t>*> allMenusOfFile;
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allMenusOfFile.reserve(parsingResult->m_menus.size());
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allMenusOfFile.reserve(parsingResult.m_menus.size());
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// Convert all menus and add them as assets
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for (auto& commonMenu : parsingResult->m_menus)
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for (auto& commonMenu : parsingResult.m_menus)
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{
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auto converter = IMenuConverter::Create(ObjLoading::Configuration.MenuNoOptimization, m_search_path, m_memory, context);
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@ -173,11 +173,11 @@ namespace
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registration.AddDependency(menuAssetInfo);
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}
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zoneState->AddMenu(std::move(commonMenu));
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zoneState.AddMenu(std::move(commonMenu));
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}
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// Register this file with all loaded menus
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conversionState->AddLoadedFile(fileName, std::move(allMenusOfFile));
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conversionState.AddLoadedFile(fileName, std::move(allMenusOfFile));
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return true;
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}
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@ -196,7 +196,7 @@ namespace
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menuList.menus = nullptr;
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}
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std::unique_ptr<menu::ParsingResult> ParseMenuFile(std::istream& stream, const std::string& menuFileName, const menu::MenuAssetZoneState* zoneState)
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std::unique_ptr<menu::ParsingResult> ParseMenuFile(std::istream& stream, const std::string& menuFileName, const menu::MenuAssetZoneState& zoneState)
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{
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menu::MenuFileReader reader(stream, menuFileName, menu::FeatureLevel::IW4, m_search_path);
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@ -125,7 +125,7 @@ namespace
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staticDvarIndexEntry.type = EET_OPERAND;
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staticDvarIndexEntry.data.operand.dataType = VAL_INT;
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staticDvarIndexEntry.data.operand.internals.intVal =
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static_cast<int>(m_conversion_zone_state->AddStaticDvar(*staticDvarNameExpressionValue.m_string_value));
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static_cast<int>(m_conversion_zone_state.AddStaticDvar(*staticDvarNameExpressionValue.m_string_value));
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entries.emplace_back(staticDvarIndexEntry);
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expressionEntry parenRight{};
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@ -133,7 +133,7 @@ namespace
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parenRight.data.op = OP_RIGHTPAREN;
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entries.emplace_back(parenRight);
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gameStatement->supportingData = m_conversion_zone_state->m_supporting_data;
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gameStatement->supportingData = m_conversion_zone_state.m_supporting_data;
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return true;
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}
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@ -206,18 +206,18 @@ namespace
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std::string lowerCaseFunctionName(functionCall->m_function_name);
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utils::MakeStringLowerCase(lowerCaseFunctionName);
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Statement_s* functionStatement = m_conversion_zone_state->FindFunction(lowerCaseFunctionName);
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Statement_s* functionStatement = m_conversion_zone_state.FindFunction(lowerCaseFunctionName);
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if (functionStatement == nullptr)
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{
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// Function was not converted yet: Convert it now
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const auto foundCommonFunction = m_parsing_zone_state->m_functions_by_name.find(lowerCaseFunctionName);
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const auto foundCommonFunction = m_parsing_zone_state.m_functions_by_name.find(lowerCaseFunctionName);
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if (foundCommonFunction == m_parsing_zone_state->m_functions_by_name.end())
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if (foundCommonFunction == m_parsing_zone_state.m_functions_by_name.end())
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throw MenuConversionException("Failed to find definition for custom function \"" + functionCall->m_function_name + "\"", menu, item);
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functionStatement = ConvertExpression(foundCommonFunction->second->m_value.get(), menu, item);
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functionStatement = m_conversion_zone_state->AddFunction(foundCommonFunction->second->m_name, functionStatement);
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functionStatement = m_conversion_zone_state.AddFunction(foundCommonFunction->second->m_name, functionStatement);
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}
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expressionEntry functionEntry{};
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@ -227,7 +227,7 @@ namespace
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entries.emplace_back(functionEntry);
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// Statement uses custom function so it needs supporting data
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gameStatement->supportingData = m_conversion_zone_state->m_supporting_data;
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gameStatement->supportingData = m_conversion_zone_state.m_supporting_data;
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}
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constexpr static expressionOperatorType_e UNARY_OPERATION_MAPPING[static_cast<unsigned>(SimpleUnaryOperationId::COUNT)]{
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@ -361,7 +361,7 @@ namespace
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else if (expressionValue->m_type == SimpleExpressionValue::Type::STRING)
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{
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entry.data.operand.dataType = VAL_STRING;
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entry.data.operand.internals.stringVal.string = m_conversion_zone_state->AddString(*expressionValue->m_string_value);
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entry.data.operand.internals.stringVal.string = m_conversion_zone_state.AddString(*expressionValue->m_string_value);
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}
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entries.emplace_back(entry);
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@ -1115,8 +1115,6 @@ namespace
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m_conversion_zone_state(context.GetZoneAssetLoaderState<MenuConversionZoneState>()),
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m_parsing_zone_state(context.GetZoneAssetLoaderState<MenuAssetZoneState>())
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{
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assert(m_conversion_zone_state);
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assert(m_parsing_zone_state);
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}
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void ConvertMenu(const menu::CommonMenuDef& commonMenu, menuDef_t& menu, AssetRegistration<AssetMenu>& registration) override
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@ -1165,7 +1163,7 @@ namespace
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menu.onESC = ConvertEventHandlerSet(commonMenu.m_on_esc.get(), &commonMenu);
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menu.onKey = ConvertKeyHandler(commonMenu.m_key_handlers, &commonMenu);
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menu.items = ConvertMenuItems(commonMenu, menu.itemCount);
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menu.expressionData = m_conversion_zone_state->m_supporting_data;
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menu.expressionData = m_conversion_zone_state.m_supporting_data;
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}
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catch (const MenuConversionException& e)
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{
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@ -1173,8 +1171,8 @@ namespace
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}
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}
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MenuConversionZoneState* m_conversion_zone_state;
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MenuAssetZoneState* m_parsing_zone_state;
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MenuConversionZoneState& m_conversion_zone_state;
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MenuAssetZoneState& m_parsing_zone_state;
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};
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} // namespace
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@ -425,7 +425,7 @@ namespace
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return false;
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}
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m_state_map_cache->SetTechniqueUsesStateMap(m_technique_name, stateMap);
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m_state_map_cache.SetTechniqueUsesStateMap(m_technique_name, stateMap);
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return true;
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}
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@ -463,7 +463,7 @@ namespace
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if (pass.m_vertex_shader->Asset()->name && pass.m_vertex_shader->Asset()->name[0] == ',')
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{
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pass.m_vertex_shader_info = m_shader_info_cache->LoadShaderInfoFromDisk(m_search_path, GetVertexShaderFileName(vertexShaderName));
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pass.m_vertex_shader_info = m_shader_info_cache.LoadShaderInfoFromDisk(m_search_path, GetVertexShaderFileName(vertexShaderName));
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}
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else
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{
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@ -498,7 +498,7 @@ namespace
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if (pass.m_pixel_shader->Asset()->name && pass.m_pixel_shader->Asset()->name[0] == ',')
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{
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pass.m_pixel_shader_info = m_shader_info_cache->LoadShaderInfoFromDisk(m_search_path, GetPixelShaderFileName(pixelShaderName));
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pass.m_pixel_shader_info = m_shader_info_cache.LoadShaderInfoFromDisk(m_search_path, GetPixelShaderFileName(pixelShaderName));
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}
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else
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{
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@ -901,7 +901,7 @@ namespace
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}
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argument.dest = static_cast<uint16_t>(shaderConstant.m_register_index + registerOffset);
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argument.u.literalConst = m_zone_state->GetAllocatedLiteral(m_memory, source);
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argument.u.literalConst = m_zone_state.GetAllocatedLiteral(m_memory, source);
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pass.m_arguments.emplace_back(argument);
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if (shader == techset::ShaderSelector::VERTEX_SHADER)
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@ -1021,9 +1021,9 @@ namespace
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ISearchPath& m_search_path;
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MemoryManager& m_memory;
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AssetCreationContext& m_context;
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TechniqueZoneLoadingState* m_zone_state;
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techset::TechniqueStateMapCache* m_state_map_cache;
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ShaderInfoFromFileSystemCacheState* m_shader_info_cache;
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TechniqueZoneLoadingState& m_zone_state;
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techset::TechniqueStateMapCache& m_state_map_cache;
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ShaderInfoFromFileSystemCacheState& m_shader_info_cache;
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ITechsetCreator* m_techset_creator;
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};
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@ -1041,7 +1041,7 @@ namespace
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_NODISCARD const LoadedTechnique* LoadMaterialTechnique(const std::string& techniqueName) const
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{
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auto* technique = m_zone_state->FindLoadedTechnique(techniqueName);
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auto* technique = m_zone_state.FindLoadedTechnique(techniqueName);
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if (technique)
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return technique;
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|
||||
@ -1050,7 +1050,7 @@ namespace
|
||||
if (techniqueFromRaw == nullptr)
|
||||
return nullptr;
|
||||
|
||||
return m_zone_state->AddLoadedTechnique(techniqueName, techniqueFromRaw, dependencies);
|
||||
return m_zone_state.AddLoadedTechnique(techniqueName, techniqueFromRaw, dependencies);
|
||||
}
|
||||
|
||||
private:
|
||||
@ -1257,7 +1257,7 @@ namespace
|
||||
ISearchPath& m_search_path;
|
||||
MemoryManager& m_memory;
|
||||
AssetCreationContext& m_context;
|
||||
TechniqueZoneLoadingState* m_zone_state;
|
||||
TechniqueZoneLoadingState& m_zone_state;
|
||||
ITechsetCreator* m_techset_creator;
|
||||
};
|
||||
|
||||
@ -1313,8 +1313,8 @@ namespace
|
||||
techset::TechsetDefinition* LoadTechsetDefinition(const std::string& assetName, AssetCreationContext& context, bool& failure) override
|
||||
{
|
||||
failure = false;
|
||||
auto* definitionCache = context.GetZoneAssetLoaderState<techset::TechsetDefinitionCache>();
|
||||
auto* cachedTechsetDefinition = definitionCache->GetCachedTechsetDefinition(assetName);
|
||||
auto& definitionCache = context.GetZoneAssetLoaderState<techset::TechsetDefinitionCache>();
|
||||
auto* cachedTechsetDefinition = definitionCache.GetCachedTechsetDefinition(assetName);
|
||||
if (cachedTechsetDefinition)
|
||||
return cachedTechsetDefinition;
|
||||
|
||||
@ -1333,15 +1333,15 @@ namespace
|
||||
|
||||
auto* techsetDefinitionPtr = techsetDefinition.get();
|
||||
|
||||
definitionCache->AddTechsetDefinitionToCache(assetName, std::move(techsetDefinition));
|
||||
definitionCache.AddTechsetDefinitionToCache(assetName, std::move(techsetDefinition));
|
||||
|
||||
return techsetDefinitionPtr;
|
||||
}
|
||||
|
||||
const state_map::StateMapDefinition* LoadStateMapDefinition(const std::string& stateMapName, AssetCreationContext& context) override
|
||||
{
|
||||
auto* stateMapCache = context.GetZoneAssetLoaderState<techset::TechniqueStateMapCache>();
|
||||
auto* cachedStateMap = stateMapCache->GetCachedStateMap(stateMapName);
|
||||
auto& stateMapCache = context.GetZoneAssetLoaderState<techset::TechniqueStateMapCache>();
|
||||
auto* cachedStateMap = stateMapCache.GetCachedStateMap(stateMapName);
|
||||
if (cachedStateMap)
|
||||
return cachedStateMap;
|
||||
|
||||
@ -1357,7 +1357,7 @@ namespace
|
||||
|
||||
const auto* stateMapDefinitionPtr = stateMapDefinition.get();
|
||||
|
||||
stateMapCache->AddStateMapToCache(std::move(stateMapDefinition));
|
||||
stateMapCache.AddStateMapToCache(std::move(stateMapDefinition));
|
||||
|
||||
return stateMapDefinitionPtr;
|
||||
}
|
||||
|
@ -392,11 +392,11 @@ namespace
|
||||
|
||||
bool LoadAccuracyGraphs(WeaponFullDef& weaponFullDef, MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context)
|
||||
{
|
||||
auto* accuracyGraphLoader = context.GetZoneAssetLoaderState<AccuracyGraphLoader>();
|
||||
auto& accuracyGraphLoader = context.GetZoneAssetLoaderState<AccuracyGraphLoader>();
|
||||
|
||||
if (weaponFullDef.weapDef.aiVsAiAccuracyGraphName && weaponFullDef.weapDef.aiVsAiAccuracyGraphName[0])
|
||||
{
|
||||
const auto* graph = accuracyGraphLoader->LoadAiVsAiGraph(searchPath, weaponFullDef.weapDef.aiVsAiAccuracyGraphName);
|
||||
const auto* graph = accuracyGraphLoader.LoadAiVsAiGraph(searchPath, weaponFullDef.weapDef.aiVsAiAccuracyGraphName);
|
||||
if (!graph)
|
||||
return false;
|
||||
|
||||
@ -410,7 +410,7 @@ namespace
|
||||
|
||||
if (weaponFullDef.weapDef.aiVsPlayerAccuracyGraphName && weaponFullDef.weapDef.aiVsPlayerAccuracyGraphName[0])
|
||||
{
|
||||
const auto* graph = accuracyGraphLoader->LoadAiVsPlayerGraph(searchPath, weaponFullDef.weapDef.aiVsPlayerAccuracyGraphName);
|
||||
const auto* graph = accuracyGraphLoader.LoadAiVsPlayerGraph(searchPath, weaponFullDef.weapDef.aiVsPlayerAccuracyGraphName);
|
||||
if (!graph)
|
||||
return false;
|
||||
|
||||
|
@ -28,13 +28,13 @@ namespace
|
||||
std::vector<menuDef_t*> menus;
|
||||
AssetRegistration<AssetMenuList> registration(assetName);
|
||||
|
||||
auto* zoneState = context.GetZoneAssetLoaderState<menu::MenuAssetZoneState>();
|
||||
auto* conversionState = context.GetZoneAssetLoaderState<MenuConversionZoneState>();
|
||||
auto& zoneState = context.GetZoneAssetLoaderState<menu::MenuAssetZoneState>();
|
||||
auto& conversionState = context.GetZoneAssetLoaderState<MenuConversionZoneState>();
|
||||
|
||||
std::deque<std::string> menuLoadQueue;
|
||||
const auto alreadyLoadedMenuListFileMenus = conversionState->m_menus_by_filename.find(assetName);
|
||||
const auto alreadyLoadedMenuListFileMenus = conversionState.m_menus_by_filename.find(assetName);
|
||||
|
||||
if (alreadyLoadedMenuListFileMenus == conversionState->m_menus_by_filename.end())
|
||||
if (alreadyLoadedMenuListFileMenus == conversionState.m_menus_by_filename.end())
|
||||
{
|
||||
const auto file = m_search_path.Open(assetName);
|
||||
if (!file.IsOpen())
|
||||
@ -43,12 +43,12 @@ namespace
|
||||
const auto menuListResult = ParseMenuFile(*file.m_stream, assetName, zoneState);
|
||||
if (menuListResult)
|
||||
{
|
||||
ProcessParsedResults(assetName, context, menuListResult.get(), zoneState, conversionState, menus, registration);
|
||||
ProcessParsedResults(assetName, context, *menuListResult, zoneState, conversionState, menus, registration);
|
||||
|
||||
for (const auto& menuToLoad : menuListResult->m_menus_to_load)
|
||||
menuLoadQueue.emplace_back(menuToLoad);
|
||||
|
||||
zoneState->AddMenusToLoad(assetName, std::move(menuListResult->m_menus_to_load));
|
||||
zoneState.AddMenusToLoad(assetName, std::move(menuListResult->m_menus_to_load));
|
||||
}
|
||||
else
|
||||
return AssetCreationResult::Failure();
|
||||
@ -74,19 +74,19 @@ namespace
|
||||
|
||||
void FinalizeZone(AssetCreationContext& context) override
|
||||
{
|
||||
context.GetZoneAssetLoaderState<MenuConversionZoneState>()->FinalizeSupportingData();
|
||||
context.GetZoneAssetLoaderState<MenuConversionZoneState>().FinalizeSupportingData();
|
||||
}
|
||||
|
||||
private:
|
||||
bool LoadMenuFileFromQueue(const std::string& menuFilePath,
|
||||
AssetCreationContext& context,
|
||||
menu::MenuAssetZoneState* zoneState,
|
||||
MenuConversionZoneState* conversionState,
|
||||
menu::MenuAssetZoneState& zoneState,
|
||||
MenuConversionZoneState& conversionState,
|
||||
std::vector<menuDef_t*>& menus,
|
||||
AssetRegistration<AssetMenuList>& registration)
|
||||
{
|
||||
const auto alreadyLoadedMenuFile = conversionState->m_menus_by_filename.find(menuFilePath);
|
||||
if (alreadyLoadedMenuFile != conversionState->m_menus_by_filename.end())
|
||||
const auto alreadyLoadedMenuFile = conversionState.m_menus_by_filename.find(menuFilePath);
|
||||
if (alreadyLoadedMenuFile != conversionState.m_menus_by_filename.end())
|
||||
{
|
||||
std::cout << std::format("Already loaded \"{}\", skipping\n", menuFilePath);
|
||||
for (auto* menu : alreadyLoadedMenuFile->second)
|
||||
@ -107,7 +107,7 @@ namespace
|
||||
const auto menuFileResult = ParseMenuFile(*file.m_stream, menuFilePath, zoneState);
|
||||
if (menuFileResult)
|
||||
{
|
||||
ProcessParsedResults(menuFilePath, context, menuFileResult.get(), zoneState, conversionState, menus, registration);
|
||||
ProcessParsedResults(menuFilePath, context, *menuFileResult, zoneState, conversionState, menus, registration);
|
||||
if (!menuFileResult->m_menus_to_load.empty())
|
||||
std::cout << std::format("WARNING: Menu file has menus to load even though it is not a menu list, ignoring: \"{}\"\n", menuFilePath);
|
||||
|
||||
@ -121,17 +121,17 @@ namespace
|
||||
|
||||
bool ProcessParsedResults(const std::string& fileName,
|
||||
AssetCreationContext& context,
|
||||
menu::ParsingResult* parsingResult,
|
||||
menu::MenuAssetZoneState* zoneState,
|
||||
MenuConversionZoneState* conversionState,
|
||||
menu::ParsingResult& parsingResult,
|
||||
menu::MenuAssetZoneState& zoneState,
|
||||
MenuConversionZoneState& conversionState,
|
||||
std::vector<menuDef_t*>& menus,
|
||||
AssetRegistration<AssetMenuList>& registration)
|
||||
{
|
||||
const auto menuCount = parsingResult->m_menus.size();
|
||||
const auto functionCount = parsingResult->m_functions.size();
|
||||
const auto menuLoadCount = parsingResult->m_menus_to_load.size();
|
||||
const auto menuCount = parsingResult.m_menus.size();
|
||||
const auto functionCount = parsingResult.m_functions.size();
|
||||
const auto menuLoadCount = parsingResult.m_menus_to_load.size();
|
||||
auto totalItemCount = 0u;
|
||||
for (const auto& menu : parsingResult->m_menus)
|
||||
for (const auto& menu : parsingResult.m_menus)
|
||||
totalItemCount += menu->m_items.size();
|
||||
|
||||
std::cout << std::format("Successfully read menu file \"{}\" ({} loads, {} menus, {} functions, {} items)\n",
|
||||
@ -142,15 +142,15 @@ namespace
|
||||
totalItemCount);
|
||||
|
||||
// Add all functions to the zone state to make them available for all menus to be converted
|
||||
for (auto& function : parsingResult->m_functions)
|
||||
zoneState->AddFunction(std::move(function));
|
||||
for (auto& function : parsingResult.m_functions)
|
||||
zoneState.AddFunction(std::move(function));
|
||||
|
||||
// Prepare a list of all menus of this file
|
||||
std::vector<XAssetInfo<menuDef_t>*> allMenusOfFile;
|
||||
allMenusOfFile.reserve(parsingResult->m_menus.size());
|
||||
allMenusOfFile.reserve(parsingResult.m_menus.size());
|
||||
|
||||
// Convert all menus and add them as assets
|
||||
for (auto& commonMenu : parsingResult->m_menus)
|
||||
for (auto& commonMenu : parsingResult.m_menus)
|
||||
{
|
||||
auto converter = IMenuConverter::Create(ObjLoading::Configuration.MenuNoOptimization, m_search_path, m_memory, context);
|
||||
|
||||
@ -173,11 +173,11 @@ namespace
|
||||
registration.AddDependency(menuAssetInfo);
|
||||
}
|
||||
|
||||
zoneState->AddMenu(std::move(commonMenu));
|
||||
zoneState.AddMenu(std::move(commonMenu));
|
||||
}
|
||||
|
||||
// Register this file with all loaded menus
|
||||
conversionState->AddLoadedFile(fileName, std::move(allMenusOfFile));
|
||||
conversionState.AddLoadedFile(fileName, std::move(allMenusOfFile));
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -196,7 +196,7 @@ namespace
|
||||
menuList.menus = nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<menu::ParsingResult> ParseMenuFile(std::istream& stream, const std::string& menuFileName, const menu::MenuAssetZoneState* zoneState)
|
||||
std::unique_ptr<menu::ParsingResult> ParseMenuFile(std::istream& stream, const std::string& menuFileName, const menu::MenuAssetZoneState& zoneState)
|
||||
{
|
||||
menu::MenuFileReader reader(stream, menuFileName, menu::FeatureLevel::IW5, m_search_path);
|
||||
|
||||
|
@ -125,7 +125,7 @@ namespace
|
||||
staticDvarIndexEntry.type = EET_OPERAND;
|
||||
staticDvarIndexEntry.data.operand.dataType = VAL_INT;
|
||||
staticDvarIndexEntry.data.operand.internals.intVal =
|
||||
static_cast<int>(m_conversion_zone_state->AddStaticDvar(*staticDvarNameExpressionValue.m_string_value));
|
||||
static_cast<int>(m_conversion_zone_state.AddStaticDvar(*staticDvarNameExpressionValue.m_string_value));
|
||||
entries.emplace_back(staticDvarIndexEntry);
|
||||
|
||||
expressionEntry parenRight{};
|
||||
@ -133,7 +133,7 @@ namespace
|
||||
parenRight.data.op = OP_RIGHTPAREN;
|
||||
entries.emplace_back(parenRight);
|
||||
|
||||
gameStatement->supportingData = m_conversion_zone_state->m_supporting_data;
|
||||
gameStatement->supportingData = m_conversion_zone_state.m_supporting_data;
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -206,18 +206,18 @@ namespace
|
||||
std::string lowerCaseFunctionName(functionCall->m_function_name);
|
||||
utils::MakeStringLowerCase(lowerCaseFunctionName);
|
||||
|
||||
Statement_s* functionStatement = m_conversion_zone_state->FindFunction(lowerCaseFunctionName);
|
||||
Statement_s* functionStatement = m_conversion_zone_state.FindFunction(lowerCaseFunctionName);
|
||||
|
||||
if (functionStatement == nullptr)
|
||||
{
|
||||
// Function was not converted yet: Convert it now
|
||||
const auto foundCommonFunction = m_parsing_zone_state->m_functions_by_name.find(lowerCaseFunctionName);
|
||||
const auto foundCommonFunction = m_parsing_zone_state.m_functions_by_name.find(lowerCaseFunctionName);
|
||||
|
||||
if (foundCommonFunction == m_parsing_zone_state->m_functions_by_name.end())
|
||||
if (foundCommonFunction == m_parsing_zone_state.m_functions_by_name.end())
|
||||
throw MenuConversionException("Failed to find definition for custom function \"" + functionCall->m_function_name + "\"", menu, item);
|
||||
|
||||
functionStatement = ConvertExpression(foundCommonFunction->second->m_value.get(), menu, item);
|
||||
functionStatement = m_conversion_zone_state->AddFunction(lowerCaseFunctionName, functionStatement);
|
||||
functionStatement = m_conversion_zone_state.AddFunction(lowerCaseFunctionName, functionStatement);
|
||||
}
|
||||
|
||||
expressionEntry functionEntry{};
|
||||
@ -227,7 +227,7 @@ namespace
|
||||
entries.emplace_back(functionEntry);
|
||||
|
||||
// Statement uses custom function so it needs supporting data
|
||||
gameStatement->supportingData = m_conversion_zone_state->m_supporting_data;
|
||||
gameStatement->supportingData = m_conversion_zone_state.m_supporting_data;
|
||||
}
|
||||
|
||||
constexpr static expressionOperatorType_e UNARY_OPERATION_MAPPING[static_cast<unsigned>(SimpleUnaryOperationId::COUNT)]{
|
||||
@ -361,7 +361,7 @@ namespace
|
||||
else if (expressionValue->m_type == SimpleExpressionValue::Type::STRING)
|
||||
{
|
||||
entry.data.operand.dataType = VAL_STRING;
|
||||
entry.data.operand.internals.stringVal.string = m_conversion_zone_state->AddString(*expressionValue->m_string_value);
|
||||
entry.data.operand.internals.stringVal.string = m_conversion_zone_state.AddString(*expressionValue->m_string_value);
|
||||
}
|
||||
|
||||
entries.emplace_back(entry);
|
||||
@ -1123,8 +1123,6 @@ namespace
|
||||
m_conversion_zone_state(context.GetZoneAssetLoaderState<MenuConversionZoneState>()),
|
||||
m_parsing_zone_state(context.GetZoneAssetLoaderState<MenuAssetZoneState>())
|
||||
{
|
||||
assert(m_conversion_zone_state);
|
||||
assert(m_parsing_zone_state);
|
||||
}
|
||||
|
||||
void ConvertMenu(const menu::CommonMenuDef& commonMenu, menuDef_t& menu, AssetRegistration<AssetMenu>& registration) override
|
||||
@ -1177,7 +1175,7 @@ namespace
|
||||
menuData->onFocusDueToClose = ConvertEventHandlerSet(commonMenu.m_on_focus_due_to_close.get(), &commonMenu);
|
||||
menuData->onKey = ConvertKeyHandler(commonMenu.m_key_handlers, &commonMenu);
|
||||
menu.items = ConvertMenuItems(commonMenu, menu.itemCount);
|
||||
menuData->expressionData = m_conversion_zone_state->m_supporting_data;
|
||||
menuData->expressionData = m_conversion_zone_state.m_supporting_data;
|
||||
}
|
||||
catch (const MenuConversionException& e)
|
||||
{
|
||||
@ -1185,8 +1183,8 @@ namespace
|
||||
}
|
||||
}
|
||||
|
||||
MenuConversionZoneState* m_conversion_zone_state;
|
||||
MenuAssetZoneState* m_parsing_zone_state;
|
||||
MenuConversionZoneState& m_conversion_zone_state;
|
||||
MenuAssetZoneState& m_parsing_zone_state;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
|
@ -822,11 +822,11 @@ namespace
|
||||
|
||||
bool LoadAccuracyGraphs(WeaponFullDef& weaponFullDef, MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context)
|
||||
{
|
||||
auto* accuracyGraphLoader = context.GetZoneAssetLoaderState<AccuracyGraphLoader>();
|
||||
auto& accuracyGraphLoader = context.GetZoneAssetLoaderState<AccuracyGraphLoader>();
|
||||
|
||||
if (weaponFullDef.weapDef.aiVsAiAccuracyGraphName && weaponFullDef.weapDef.aiVsAiAccuracyGraphName[0])
|
||||
{
|
||||
const auto* graph = accuracyGraphLoader->LoadAiVsAiGraph(searchPath, weaponFullDef.weapDef.aiVsAiAccuracyGraphName);
|
||||
const auto* graph = accuracyGraphLoader.LoadAiVsAiGraph(searchPath, weaponFullDef.weapDef.aiVsAiAccuracyGraphName);
|
||||
if (!graph)
|
||||
return false;
|
||||
|
||||
@ -840,7 +840,7 @@ namespace
|
||||
|
||||
if (weaponFullDef.weapDef.aiVsPlayerAccuracyGraphName && weaponFullDef.weapDef.aiVsPlayerAccuracyGraphName[0])
|
||||
{
|
||||
const auto* graph = accuracyGraphLoader->LoadAiVsPlayerGraph(searchPath, weaponFullDef.weapDef.aiVsPlayerAccuracyGraphName);
|
||||
const auto* graph = accuracyGraphLoader.LoadAiVsPlayerGraph(searchPath, weaponFullDef.weapDef.aiVsPlayerAccuracyGraphName);
|
||||
if (!graph)
|
||||
return false;
|
||||
|
||||
|
@ -409,11 +409,11 @@ namespace
|
||||
|
||||
bool LoadAccuracyGraphs(WeaponFullDef& weaponFullDef, MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context)
|
||||
{
|
||||
auto* accuracyGraphLoader = context.GetZoneAssetLoaderState<AccuracyGraphLoader>();
|
||||
auto& accuracyGraphLoader = context.GetZoneAssetLoaderState<AccuracyGraphLoader>();
|
||||
|
||||
if (weaponFullDef.weapDef.aiVsAiAccuracyGraphName && weaponFullDef.weapDef.aiVsAiAccuracyGraphName[0])
|
||||
{
|
||||
const auto* graph = accuracyGraphLoader->LoadAiVsAiGraph(searchPath, weaponFullDef.weapDef.aiVsAiAccuracyGraphName);
|
||||
const auto* graph = accuracyGraphLoader.LoadAiVsAiGraph(searchPath, weaponFullDef.weapDef.aiVsAiAccuracyGraphName);
|
||||
if (!graph)
|
||||
return false;
|
||||
|
||||
@ -427,7 +427,7 @@ namespace
|
||||
|
||||
if (weaponFullDef.weapDef.aiVsPlayerAccuracyGraphName && weaponFullDef.weapDef.aiVsPlayerAccuracyGraphName[0])
|
||||
{
|
||||
const auto* graph = accuracyGraphLoader->LoadAiVsPlayerGraph(searchPath, weaponFullDef.weapDef.aiVsPlayerAccuracyGraphName);
|
||||
const auto* graph = accuracyGraphLoader.LoadAiVsPlayerGraph(searchPath, weaponFullDef.weapDef.aiVsPlayerAccuracyGraphName);
|
||||
if (!graph)
|
||||
return false;
|
||||
|
||||
|
@ -100,9 +100,9 @@ std::unique_ptr<ParsingResult> MenuFileReader::CreateParsingResult(MenuFileParse
|
||||
return result;
|
||||
}
|
||||
|
||||
void MenuFileReader::IncludeZoneState(const MenuAssetZoneState* zoneState)
|
||||
void MenuFileReader::IncludeZoneState(const MenuAssetZoneState& zoneState)
|
||||
{
|
||||
m_zone_state = zoneState;
|
||||
m_zone_state = &zoneState;
|
||||
}
|
||||
|
||||
void MenuFileReader::SetPermissiveMode(const bool usePermissiveMode)
|
||||
|
@ -19,7 +19,7 @@ namespace menu
|
||||
public:
|
||||
MenuFileReader(std::istream& stream, std::string fileName, FeatureLevel featureLevel, ISearchPath& searchPath);
|
||||
|
||||
void IncludeZoneState(const MenuAssetZoneState* zoneState);
|
||||
void IncludeZoneState(const MenuAssetZoneState& zoneState);
|
||||
void SetPermissiveMode(bool usePermissiveMode);
|
||||
|
||||
std::unique_ptr<ParsingResult> ReadMenuFile();
|
||||
|
Loading…
x
Reference in New Issue
Block a user