mirror of
https://github.com/Laupetin/OpenAssetTools.git
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Add loading of iw4 weapondef and vehicledef assets
This commit is contained in:
parent
9ce71a63ae
commit
906d112619
@ -27,7 +27,7 @@ ZoneCode.Assets = {
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"MenuList",
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"MenuList",
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"menuDef_t",
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"menuDef_t",
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"LocalizeEntry",
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"LocalizeEntry",
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-- "WeaponCompleteDef",
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"WeaponCompleteDef",
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-- "SndDriverGlobals",
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-- "SndDriverGlobals",
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"FxEffectDef",
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"FxEffectDef",
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"FxImpactTable",
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"FxImpactTable",
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@ -36,7 +36,7 @@ ZoneCode.Assets = {
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"LeaderboardDef",
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"LeaderboardDef",
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"StructuredDataDefSet",
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"StructuredDataDefSet",
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"TracerDef",
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"TracerDef",
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-- "VehicleDef",
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"VehicleDef",
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"AddonMapEnts"
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"AddonMapEnts"
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},
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},
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@ -27,7 +27,7 @@ asset Font_s ASSET_TYPE_FONT;
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asset MenuList ASSET_TYPE_MENULIST;
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asset MenuList ASSET_TYPE_MENULIST;
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asset menuDef_t ASSET_TYPE_MENU;
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asset menuDef_t ASSET_TYPE_MENU;
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asset LocalizeEntry ASSET_TYPE_LOCALIZE_ENTRY;
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asset LocalizeEntry ASSET_TYPE_LOCALIZE_ENTRY;
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// asset WeaponCompleteDef ASSET_TYPE_WEAPON;
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asset WeaponCompleteDef ASSET_TYPE_WEAPON;
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// asset SndDriverGlobals ASSET_TYPE_SNDDRIVER_GLOBALS;
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// asset SndDriverGlobals ASSET_TYPE_SNDDRIVER_GLOBALS;
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asset FxEffectDef ASSET_TYPE_FX;
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asset FxEffectDef ASSET_TYPE_FX;
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asset FxImpactTable ASSET_TYPE_IMPACT_FX;
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asset FxImpactTable ASSET_TYPE_IMPACT_FX;
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@ -36,7 +36,7 @@ asset StringTable ASSET_TYPE_STRINGTABLE;
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asset LeaderboardDef ASSET_TYPE_LEADERBOARD;
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asset LeaderboardDef ASSET_TYPE_LEADERBOARD;
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asset StructuredDataDefSet ASSET_TYPE_STRUCTURED_DATA_DEF;
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asset StructuredDataDefSet ASSET_TYPE_STRUCTURED_DATA_DEF;
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asset TracerDef ASSET_TYPE_TRACER;
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asset TracerDef ASSET_TYPE_TRACER;
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// asset VehicleDef ASSET_TYPE_VEHICLE;
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asset VehicleDef ASSET_TYPE_VEHICLE;
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asset AddonMapEnts ASSET_TYPE_ADDON_MAP_ENTS;
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asset AddonMapEnts ASSET_TYPE_ADDON_MAP_ENTS;
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// Setup blocks
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// Setup blocks
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@ -492,6 +492,86 @@ set string name;
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set name name;
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set name name;
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set string value;
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set string value;
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// =========================================
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// WeaponCompleteDef
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// =========================================
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use WeaponCompleteDef;
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set string szInternalName;
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set name szInternalName;
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set reusable weapDef;
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set string szDisplayName;
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set reusable hideTags;
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set scriptstring hideTags;
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set count hideTags 32;
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set string szXAnims;
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set reusable szXAnims;
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set count szXAnims 37;
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set string szAltWeaponName;
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set reusable accuracyGraphKnots;
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set count accuracyGraphKnots[0] accuracyGraphKnotCount[0];
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set count accuracyGraphKnots[1] accuracyGraphKnotCount[1];
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// WeaponDef
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use WeaponDef;
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set string szOverlayName;
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set reusable gunXModel;
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set count gunXModel 16;
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set reusable szXAnimsRightHanded;
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set string szXAnimsRightHanded;
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set count szXAnimsRightHanded 37;
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set reusable szXAnimsLeftHanded;
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set string szXAnimsLeftHanded;
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set count szXAnimsLeftHanded 37;
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set string szModeName;
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set reusable notetrackSoundMapKeys;
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set scriptstring notetrackSoundMapKeys;
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set count notetrackSoundMapKeys 16;
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set reusable notetrackSoundMapValues;
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set scriptstring notetrackSoundMapValues;
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set count notetrackSoundMapValues 16;
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set reusable notetrackRumbleMapKeys;
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set scriptstring notetrackRumbleMapKeys;
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set count notetrackRumbleMapKeys 16;
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set reusable notetrackRumbleMapValues;
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set scriptstring notetrackRumbleMapValues;
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set count notetrackRumbleMapValues 16;
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set reusable bounceSound;
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set count bounceSound 31;
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set reusable worldModel;
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set count worldModel 16;
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set string szAmmoName;
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set string szClipName;
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set string szSharedAmmoCapName;
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set reusable parallelBounce;
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set count parallelBounce 31;
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set reusable perpendicularBounce;
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set count perpendicularBounce 31;
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set string accuracyGraphName0;
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set string accuracyGraphName1;
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set reusable originalAccuracyGraphKnots0;
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set reusable originalAccuracyGraphKnots1;
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set count originalAccuracyGraphKnots0 WeaponCompleteDef::accuracyGraphKnotCount[0];
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set count originalAccuracyGraphKnots1 WeaponCompleteDef::accuracyGraphKnotCount[1];
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set string szUseHintString;
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set string dropHintString;
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set string szScript;
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set reusable locationDamageMultipliers;
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set count locationDamageMultipliers 20;
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set string fireRumble;
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set string meleeImpactRumble;
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set string turretBarrelSpinRumble;
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reorder:
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...
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accuracyGraphName0
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originalAccuracyGraphKnots0
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accuracyGraphName1
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originalAccuracyGraphKnots1;
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// SndAliasCustom
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use SndAliasCustom;
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set string soundName;
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set condition sound never;
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// =========================================
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// =========================================
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// MenuList
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// MenuList
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// =========================================
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// =========================================
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@ -792,6 +872,22 @@ use TracerDef;
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set string name;
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set string name;
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set name name;
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set name name;
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// =========================================
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// VehicleDef
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// =========================================
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use VehicleDef;
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set string name;
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set name name;
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set string useHintString;
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set string turretWeaponName;
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set scriptstring trophyTags;
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set string surfaceSndPrefix;
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// VehiclePhysDef
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use VehiclePhysDef;
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set string physPresetName;
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set string accelGraphName;
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// =========================================
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// =========================================
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// AddonMapEnts
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// AddonMapEnts
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// =========================================
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// =========================================
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@ -128,7 +128,7 @@ GameAssetPoolIW4::GameAssetPoolIW4(const int priority)
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m_menu_list = nullptr;
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m_menu_list = nullptr;
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m_menu_def = nullptr;
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m_menu_def = nullptr;
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m_localize = nullptr;
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m_localize = nullptr;
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// m_weapon = nullptr;
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m_weapon = nullptr;
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// m_snd_driver_globals = nullptr;
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// m_snd_driver_globals = nullptr;
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m_fx = nullptr;
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m_fx = nullptr;
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m_fx_impact_table = nullptr;
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m_fx_impact_table = nullptr;
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@ -137,7 +137,7 @@ GameAssetPoolIW4::GameAssetPoolIW4(const int priority)
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m_leaderboard = nullptr;
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m_leaderboard = nullptr;
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m_structed_data_def_set = nullptr;
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m_structed_data_def_set = nullptr;
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m_tracer = nullptr;
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m_tracer = nullptr;
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// m_vehicle = nullptr;
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m_vehicle = nullptr;
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m_addon_map_ents = nullptr;
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m_addon_map_ents = nullptr;
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}
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}
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@ -181,7 +181,7 @@ void GameAssetPoolIW4::InitPoolStatic(const asset_type_t type, const size_t capa
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CASE_INIT_POOL_STATIC(ASSET_TYPE_MENULIST, m_menu_list, MenuList);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_MENULIST, m_menu_list, MenuList);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_MENU, m_menu_def, menuDef_t);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_MENU, m_menu_def, menuDef_t);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_LOCALIZE_ENTRY, m_localize, LocalizeEntry);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_LOCALIZE_ENTRY, m_localize, LocalizeEntry);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_WEAPON, m_weapon, WeaponCompleteDef);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_WEAPON, m_weapon, WeaponCompleteDef);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_SNDDRIVER_GLOBALS, m_snd_driver_globals, SndDriverGlobals);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_SNDDRIVER_GLOBALS, m_snd_driver_globals, SndDriverGlobals);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_FX, m_fx, FxEffectDef);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_FX, m_fx, FxEffectDef);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_IMPACT_FX, m_fx_impact_table, FxImpactTable);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_IMPACT_FX, m_fx_impact_table, FxImpactTable);
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@ -190,7 +190,7 @@ void GameAssetPoolIW4::InitPoolStatic(const asset_type_t type, const size_t capa
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CASE_INIT_POOL_STATIC(ASSET_TYPE_LEADERBOARD, m_leaderboard, LeaderboardDef);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_LEADERBOARD, m_leaderboard, LeaderboardDef);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_STRUCTURED_DATA_DEF, m_structed_data_def_set, StructuredDataDefSet);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_STRUCTURED_DATA_DEF, m_structed_data_def_set, StructuredDataDefSet);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_TRACER, m_tracer, TracerDef);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_TRACER, m_tracer, TracerDef);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_VEHICLE, m_vehicle, VehicleDef);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_VEHICLE, m_vehicle, VehicleDef);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_ADDON_MAP_ENTS, m_addon_map_ents, AddonMapEnts);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_ADDON_MAP_ENTS, m_addon_map_ents, AddonMapEnts);
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default:
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default:
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@ -241,7 +241,7 @@ void GameAssetPoolIW4::InitPoolDynamic(const asset_type_t type)
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_MENULIST, m_menu_list, MenuList);
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_MENULIST, m_menu_list, MenuList);
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_MENU, m_menu_def, menuDef_t);
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_MENU, m_menu_def, menuDef_t);
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_LOCALIZE_ENTRY, m_localize, LocalizeEntry);
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_LOCALIZE_ENTRY, m_localize, LocalizeEntry);
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// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_WEAPON, m_weapon, WeaponCompleteDef);
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_WEAPON, m_weapon, WeaponCompleteDef);
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// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_SNDDRIVER_GLOBALS, m_snd_driver_globals, SndDriverGlobals);
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// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_SNDDRIVER_GLOBALS, m_snd_driver_globals, SndDriverGlobals);
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_FX, m_fx, FxEffectDef);
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_FX, m_fx, FxEffectDef);
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_IMPACT_FX, m_fx_impact_table, FxImpactTable);
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_IMPACT_FX, m_fx_impact_table, FxImpactTable);
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@ -250,7 +250,7 @@ void GameAssetPoolIW4::InitPoolDynamic(const asset_type_t type)
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_LEADERBOARD, m_leaderboard, LeaderboardDef);
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_LEADERBOARD, m_leaderboard, LeaderboardDef);
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_STRUCTURED_DATA_DEF, m_structed_data_def_set, StructuredDataDefSet);
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_STRUCTURED_DATA_DEF, m_structed_data_def_set, StructuredDataDefSet);
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_TRACER, m_tracer, TracerDef);
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_TRACER, m_tracer, TracerDef);
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// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_VEHICLE, m_vehicle, VehicleDef);
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_VEHICLE, m_vehicle, VehicleDef);
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_ADDON_MAP_ENTS, m_addon_map_ents, AddonMapEnts);
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_ADDON_MAP_ENTS, m_addon_map_ents, AddonMapEnts);
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default:
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default:
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@ -310,7 +310,7 @@ XAssetInfoGeneric* GameAssetPoolIW4::AddAsset(asset_type_t type, std::string nam
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CASE_ADD_TO_POOL(ASSET_TYPE_MENULIST, m_menu_list, menuList);
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CASE_ADD_TO_POOL(ASSET_TYPE_MENULIST, m_menu_list, menuList);
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CASE_ADD_TO_POOL(ASSET_TYPE_MENU, m_menu_def, menu);
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CASE_ADD_TO_POOL(ASSET_TYPE_MENU, m_menu_def, menu);
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CASE_ADD_TO_POOL(ASSET_TYPE_LOCALIZE_ENTRY, m_localize, localize);
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CASE_ADD_TO_POOL(ASSET_TYPE_LOCALIZE_ENTRY, m_localize, localize);
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// CASE_ADD_TO_POOL(ASSET_TYPE_WEAPON, m_weapon, weapon);
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CASE_ADD_TO_POOL(ASSET_TYPE_WEAPON, m_weapon, weapon);
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// CASE_ADD_TO_POOL(ASSET_TYPE_SNDDRIVER_GLOBALS, m_snd_driver_globals, sndDriverGlobals);
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// CASE_ADD_TO_POOL(ASSET_TYPE_SNDDRIVER_GLOBALS, m_snd_driver_globals, sndDriverGlobals);
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CASE_ADD_TO_POOL(ASSET_TYPE_FX, m_fx, fx);
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CASE_ADD_TO_POOL(ASSET_TYPE_FX, m_fx, fx);
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CASE_ADD_TO_POOL(ASSET_TYPE_IMPACT_FX, m_fx_impact_table, impactFx);
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CASE_ADD_TO_POOL(ASSET_TYPE_IMPACT_FX, m_fx_impact_table, impactFx);
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@ -319,7 +319,7 @@ XAssetInfoGeneric* GameAssetPoolIW4::AddAsset(asset_type_t type, std::string nam
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CASE_ADD_TO_POOL(ASSET_TYPE_LEADERBOARD, m_leaderboard, leaderboardDef);
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CASE_ADD_TO_POOL(ASSET_TYPE_LEADERBOARD, m_leaderboard, leaderboardDef);
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CASE_ADD_TO_POOL(ASSET_TYPE_STRUCTURED_DATA_DEF, m_structed_data_def_set, structuredDataDefSet);
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CASE_ADD_TO_POOL(ASSET_TYPE_STRUCTURED_DATA_DEF, m_structed_data_def_set, structuredDataDefSet);
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CASE_ADD_TO_POOL(ASSET_TYPE_TRACER, m_tracer, tracerDef);
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CASE_ADD_TO_POOL(ASSET_TYPE_TRACER, m_tracer, tracerDef);
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// CASE_ADD_TO_POOL(ASSET_TYPE_VEHICLE, m_vehicle, vehDef);
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CASE_ADD_TO_POOL(ASSET_TYPE_VEHICLE, m_vehicle, vehDef);
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CASE_ADD_TO_POOL(ASSET_TYPE_ADDON_MAP_ENTS, m_addon_map_ents, addonMapEnts);
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CASE_ADD_TO_POOL(ASSET_TYPE_ADDON_MAP_ENTS, m_addon_map_ents, addonMapEnts);
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default:
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default:
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@ -370,7 +370,7 @@ XAssetInfoGeneric* GameAssetPoolIW4::GetAsset(const asset_type_t type, std::stri
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CASE_GET_ASSET(ASSET_TYPE_MENULIST, m_menu_list);
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CASE_GET_ASSET(ASSET_TYPE_MENULIST, m_menu_list);
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CASE_GET_ASSET(ASSET_TYPE_MENU, m_menu_def);
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CASE_GET_ASSET(ASSET_TYPE_MENU, m_menu_def);
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CASE_GET_ASSET(ASSET_TYPE_LOCALIZE_ENTRY, m_localize);
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CASE_GET_ASSET(ASSET_TYPE_LOCALIZE_ENTRY, m_localize);
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// CASE_GET_ASSET(ASSET_TYPE_WEAPON, m_weapon);
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CASE_GET_ASSET(ASSET_TYPE_WEAPON, m_weapon);
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// CASE_GET_ASSET(ASSET_TYPE_SNDDRIVER_GLOBALS, m_snd_driver_globals);
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// CASE_GET_ASSET(ASSET_TYPE_SNDDRIVER_GLOBALS, m_snd_driver_globals);
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CASE_GET_ASSET(ASSET_TYPE_FX, m_fx);
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CASE_GET_ASSET(ASSET_TYPE_FX, m_fx);
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CASE_GET_ASSET(ASSET_TYPE_IMPACT_FX, m_fx_impact_table);
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CASE_GET_ASSET(ASSET_TYPE_IMPACT_FX, m_fx_impact_table);
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@ -379,7 +379,7 @@ XAssetInfoGeneric* GameAssetPoolIW4::GetAsset(const asset_type_t type, std::stri
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CASE_GET_ASSET(ASSET_TYPE_LEADERBOARD, m_leaderboard);
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CASE_GET_ASSET(ASSET_TYPE_LEADERBOARD, m_leaderboard);
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CASE_GET_ASSET(ASSET_TYPE_STRUCTURED_DATA_DEF, m_structed_data_def_set);
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CASE_GET_ASSET(ASSET_TYPE_STRUCTURED_DATA_DEF, m_structed_data_def_set);
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CASE_GET_ASSET(ASSET_TYPE_TRACER, m_tracer);
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CASE_GET_ASSET(ASSET_TYPE_TRACER, m_tracer);
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// CASE_GET_ASSET(ASSET_TYPE_VEHICLE, m_vehicle);
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CASE_GET_ASSET(ASSET_TYPE_VEHICLE, m_vehicle);
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CASE_GET_ASSET(ASSET_TYPE_ADDON_MAP_ENTS, m_addon_map_ents);
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CASE_GET_ASSET(ASSET_TYPE_ADDON_MAP_ENTS, m_addon_map_ents);
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default:
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default:
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@ -40,7 +40,7 @@ public:
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std::unique_ptr<AssetPool<IW4::MenuList>> m_menu_list;
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std::unique_ptr<AssetPool<IW4::MenuList>> m_menu_list;
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std::unique_ptr<AssetPool<IW4::menuDef_t>> m_menu_def;
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std::unique_ptr<AssetPool<IW4::menuDef_t>> m_menu_def;
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std::unique_ptr<AssetPool<IW4::LocalizeEntry>> m_localize;
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std::unique_ptr<AssetPool<IW4::LocalizeEntry>> m_localize;
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// std::unique_ptr<AssetPool<IW4::WeaponCompleteDef>> m_weapon;
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std::unique_ptr<AssetPool<IW4::WeaponCompleteDef>> m_weapon;
|
||||||
// std::unique_ptr<AssetPool<IW4::SndDriverGlobals>> m_snd_driver_globals;
|
// std::unique_ptr<AssetPool<IW4::SndDriverGlobals>> m_snd_driver_globals;
|
||||||
std::unique_ptr<AssetPool<IW4::FxEffectDef>> m_fx;
|
std::unique_ptr<AssetPool<IW4::FxEffectDef>> m_fx;
|
||||||
std::unique_ptr<AssetPool<IW4::FxImpactTable>> m_fx_impact_table;
|
std::unique_ptr<AssetPool<IW4::FxImpactTable>> m_fx_impact_table;
|
||||||
@ -49,7 +49,7 @@ public:
|
|||||||
std::unique_ptr<AssetPool<IW4::LeaderboardDef>> m_leaderboard;
|
std::unique_ptr<AssetPool<IW4::LeaderboardDef>> m_leaderboard;
|
||||||
std::unique_ptr<AssetPool<IW4::StructuredDataDefSet>> m_structed_data_def_set;
|
std::unique_ptr<AssetPool<IW4::StructuredDataDefSet>> m_structed_data_def_set;
|
||||||
std::unique_ptr<AssetPool<IW4::TracerDef>> m_tracer;
|
std::unique_ptr<AssetPool<IW4::TracerDef>> m_tracer;
|
||||||
// std::unique_ptr<AssetPool<IW4::VehicleDef>> m_vehicle;
|
std::unique_ptr<AssetPool<IW4::VehicleDef>> m_vehicle;
|
||||||
std::unique_ptr<AssetPool<IW4::AddonMapEnts>> m_addon_map_ents;
|
std::unique_ptr<AssetPool<IW4::AddonMapEnts>> m_addon_map_ents;
|
||||||
|
|
||||||
explicit GameAssetPoolIW4(int priority);
|
explicit GameAssetPoolIW4(int priority);
|
||||||
|
@ -99,7 +99,7 @@ namespace IW4
|
|||||||
struct MenuList;
|
struct MenuList;
|
||||||
struct menuDef_t;
|
struct menuDef_t;
|
||||||
struct LocalizeEntry;
|
struct LocalizeEntry;
|
||||||
// struct WeaponCompleteDef;
|
struct WeaponCompleteDef;
|
||||||
// struct SndDriverGlobals;
|
// struct SndDriverGlobals;
|
||||||
struct FxEffectDef;
|
struct FxEffectDef;
|
||||||
struct FxImpactTable;
|
struct FxImpactTable;
|
||||||
@ -108,7 +108,7 @@ namespace IW4
|
|||||||
struct LeaderboardDef;
|
struct LeaderboardDef;
|
||||||
struct StructuredDataDefSet;
|
struct StructuredDataDefSet;
|
||||||
struct TracerDef;
|
struct TracerDef;
|
||||||
// struct VehicleDef;
|
struct VehicleDef;
|
||||||
struct AddonMapEnts;
|
struct AddonMapEnts;
|
||||||
|
|
||||||
union XAssetHeader
|
union XAssetHeader
|
||||||
@ -139,7 +139,7 @@ namespace IW4
|
|||||||
MenuList* menuList;
|
MenuList* menuList;
|
||||||
menuDef_t* menu;
|
menuDef_t* menu;
|
||||||
LocalizeEntry* localize;
|
LocalizeEntry* localize;
|
||||||
// WeaponCompleteDef* weapon;
|
WeaponCompleteDef* weapon;
|
||||||
// SndDriverGlobals* sndDriverGlobals;
|
// SndDriverGlobals* sndDriverGlobals;
|
||||||
FxEffectDef* fx;
|
FxEffectDef* fx;
|
||||||
FxImpactTable* impactFx;
|
FxImpactTable* impactFx;
|
||||||
@ -148,12 +148,13 @@ namespace IW4
|
|||||||
LeaderboardDef* leaderboardDef;
|
LeaderboardDef* leaderboardDef;
|
||||||
StructuredDataDefSet* structuredDataDefSet;
|
StructuredDataDefSet* structuredDataDefSet;
|
||||||
TracerDef* tracerDef;
|
TracerDef* tracerDef;
|
||||||
// VehicleDef* vehDef;
|
VehicleDef* vehDef;
|
||||||
AddonMapEnts* addonMapEnts;
|
AddonMapEnts* addonMapEnts;
|
||||||
void* data;
|
void* data;
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef char cbrushedge_t;
|
typedef char cbrushedge_t;
|
||||||
|
typedef float vec2_t[2];
|
||||||
typedef float vec3_t[3];
|
typedef float vec3_t[3];
|
||||||
|
|
||||||
struct PhysPreset
|
struct PhysPreset
|
||||||
@ -2093,6 +2094,835 @@ namespace IW4
|
|||||||
char padding[48];
|
char padding[48];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum ImpactType
|
||||||
|
{
|
||||||
|
IMPACT_TYPE_NONE = 0x0,
|
||||||
|
IMPACT_TYPE_BULLET_SMALL = 0x1,
|
||||||
|
IMPACT_TYPE_BULLET_LARGE = 0x2,
|
||||||
|
IMPACT_TYPE_BULLET_AP = 0x3,
|
||||||
|
IMPACT_TYPE_BULLET_EXPLODE = 0x4,
|
||||||
|
IMPACT_TYPE_SHOTGUN = 0x5,
|
||||||
|
IMPACT_TYPE_SHOTGUN_EXPLODE = 0x6,
|
||||||
|
IMPACT_TYPE_GRENADE_BOUNCE = 0x7,
|
||||||
|
IMPACT_TYPE_GRENADE_EXPLODE = 0x8,
|
||||||
|
IMPACT_TYPE_ROCKET_EXPLODE = 0x9,
|
||||||
|
IMPACT_TYPE_PROJECTILE_DUD = 0xA,
|
||||||
|
|
||||||
|
IMPACT_TYPE_COUNT
|
||||||
|
};
|
||||||
|
|
||||||
|
enum weaponIconRatioType_t
|
||||||
|
{
|
||||||
|
WEAPON_ICON_RATIO_1TO1 = 0x0,
|
||||||
|
WEAPON_ICON_RATIO_2TO1 = 0x1,
|
||||||
|
WEAPON_ICON_RATIO_4TO1 = 0x2,
|
||||||
|
|
||||||
|
WEAPON_ICON_RATIO_COUNT
|
||||||
|
};
|
||||||
|
|
||||||
|
enum weapType_t
|
||||||
|
{
|
||||||
|
WEAPTYPE_BULLET = 0x0,
|
||||||
|
WEAPTYPE_GRENADE = 0x1,
|
||||||
|
WEAPTYPE_PROJECTILE = 0x2,
|
||||||
|
WEAPTYPE_RIOTSHIELD = 0x3,
|
||||||
|
|
||||||
|
WEAPTYPE_NUM
|
||||||
|
};
|
||||||
|
|
||||||
|
enum weapClass_t
|
||||||
|
{
|
||||||
|
WEAPCLASS_RIFLE = 0x0,
|
||||||
|
WEAPCLASS_SNIPER = 0x1,
|
||||||
|
WEAPCLASS_MG = 0x2,
|
||||||
|
WEAPCLASS_SMG = 0x3,
|
||||||
|
WEAPCLASS_SPREAD = 0x4,
|
||||||
|
WEAPCLASS_PISTOL = 0x5,
|
||||||
|
WEAPCLASS_GRENADE = 0x6,
|
||||||
|
WEAPCLASS_ROCKETLAUNCHER = 0x7,
|
||||||
|
WEAPCLASS_TURRET = 0x8,
|
||||||
|
WEAPCLASS_THROWINGKNIFE = 0x9,
|
||||||
|
WEAPCLASS_NON_PLAYER = 0xA,
|
||||||
|
WEAPCLASS_ITEM = 0xB,
|
||||||
|
|
||||||
|
WEAPCLASS_NUM
|
||||||
|
};
|
||||||
|
|
||||||
|
enum PenetrateType
|
||||||
|
{
|
||||||
|
PENETRATE_TYPE_NONE = 0x0,
|
||||||
|
PENETRATE_TYPE_SMALL = 0x1,
|
||||||
|
PENETRATE_TYPE_MEDIUM = 0x2,
|
||||||
|
PENETRATE_TYPE_LARGE = 0x3,
|
||||||
|
|
||||||
|
PENETRATE_TYPE_COUNT
|
||||||
|
};
|
||||||
|
|
||||||
|
enum weapInventoryType_t
|
||||||
|
{
|
||||||
|
WEAPINVENTORY_PRIMARY = 0x0,
|
||||||
|
WEAPINVENTORY_OFFHAND = 0x1,
|
||||||
|
WEAPINVENTORY_ITEM = 0x2,
|
||||||
|
WEAPINVENTORY_ALTMODE = 0x3,
|
||||||
|
WEAPINVENTORY_EXCLUSIVE = 0x4,
|
||||||
|
WEAPINVENTORY_SCAVENGER = 0x5,
|
||||||
|
|
||||||
|
WEAPINVENTORYCOUNT
|
||||||
|
};
|
||||||
|
|
||||||
|
enum weapFireType_t
|
||||||
|
{
|
||||||
|
WEAPON_FIRETYPE_FULLAUTO = 0x0,
|
||||||
|
WEAPON_FIRETYPE_SINGLESHOT = 0x1,
|
||||||
|
WEAPON_FIRETYPE_BURSTFIRE2 = 0x2,
|
||||||
|
WEAPON_FIRETYPE_BURSTFIRE3 = 0x3,
|
||||||
|
WEAPON_FIRETYPE_BURSTFIRE4 = 0x4,
|
||||||
|
WEAPON_FIRETYPE_DOUBLEBARREL = 0x5,
|
||||||
|
WEAPON_FIRETYPECOUNT = 0x6,
|
||||||
|
WEAPON_FIRETYPE_BURSTFIRE_FIRST = 0x2,
|
||||||
|
WEAPON_FIRETYPE_BURSTFIRE_LAST = 0x4,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum OffhandClass
|
||||||
|
{
|
||||||
|
OFFHAND_CLASS_NONE = 0x0,
|
||||||
|
OFFHAND_CLASS_FRAG_GRENADE = 0x1,
|
||||||
|
OFFHAND_CLASS_SMOKE_GRENADE = 0x2,
|
||||||
|
OFFHAND_CLASS_FLASH_GRENADE = 0x3,
|
||||||
|
OFFHAND_CLASS_THROWINGKNIFE = 0x4,
|
||||||
|
OFFHAND_CLASS_OTHER = 0x5,
|
||||||
|
|
||||||
|
OFFHAND_CLASS_COUNT
|
||||||
|
};
|
||||||
|
|
||||||
|
enum weapStance_t
|
||||||
|
{
|
||||||
|
WEAPSTANCE_STAND = 0x0,
|
||||||
|
WEAPSTANCE_DUCK = 0x1,
|
||||||
|
WEAPSTANCE_PRONE = 0x2,
|
||||||
|
|
||||||
|
WEAPSTANCE_NUM
|
||||||
|
};
|
||||||
|
|
||||||
|
enum activeReticleType_t
|
||||||
|
{
|
||||||
|
VEH_ACTIVE_RETICLE_NONE = 0x0,
|
||||||
|
VEH_ACTIVE_RETICLE_PIP_ON_A_STICK = 0x1,
|
||||||
|
VEH_ACTIVE_RETICLE_BOUNCING_DIAMOND = 0x2,
|
||||||
|
|
||||||
|
VEH_ACTIVE_RETICLE_COUNT
|
||||||
|
};
|
||||||
|
|
||||||
|
enum ammoCounterClipType_t
|
||||||
|
{
|
||||||
|
AMMO_COUNTER_CLIP_NONE = 0x0,
|
||||||
|
AMMO_COUNTER_CLIP_MAGAZINE = 0x1,
|
||||||
|
AMMO_COUNTER_CLIP_SHORTMAGAZINE = 0x2,
|
||||||
|
AMMO_COUNTER_CLIP_SHOTGUN = 0x3,
|
||||||
|
AMMO_COUNTER_CLIP_ROCKET = 0x4,
|
||||||
|
AMMO_COUNTER_CLIP_BELTFED = 0x5,
|
||||||
|
AMMO_COUNTER_CLIP_ALTWEAPON = 0x6,
|
||||||
|
|
||||||
|
AMMO_COUNTER_CLIP_COUNT
|
||||||
|
};
|
||||||
|
|
||||||
|
enum weapOverlayReticle_t
|
||||||
|
{
|
||||||
|
WEAPOVERLAYRETICLE_NONE = 0x0,
|
||||||
|
WEAPOVERLAYRETICLE_CROSSHAIR = 0x1,
|
||||||
|
|
||||||
|
WEAPOVERLAYRETICLE_NUM
|
||||||
|
};
|
||||||
|
|
||||||
|
enum WeapOverlayInteface_t
|
||||||
|
{
|
||||||
|
WEAPOVERLAYINTERFACE_NONE = 0x0,
|
||||||
|
WEAPOVERLAYINTERFACE_JAVELIN = 0x1,
|
||||||
|
WEAPOVERLAYINTERFACE_TURRETSCOPE = 0x2,
|
||||||
|
|
||||||
|
WEAPOVERLAYINTERFACECOUNT
|
||||||
|
};
|
||||||
|
|
||||||
|
enum weapProjExposion_t
|
||||||
|
{
|
||||||
|
WEAPPROJEXP_GRENADE = 0x0,
|
||||||
|
WEAPPROJEXP_ROCKET = 0x1,
|
||||||
|
WEAPPROJEXP_FLASHBANG = 0x2,
|
||||||
|
WEAPPROJEXP_NONE = 0x3,
|
||||||
|
WEAPPROJEXP_DUD = 0x4,
|
||||||
|
WEAPPROJEXP_SMOKE = 0x5,
|
||||||
|
WEAPPROJEXP_HEAVY = 0x6,
|
||||||
|
|
||||||
|
WEAPPROJEXP_NUM
|
||||||
|
};
|
||||||
|
|
||||||
|
enum WeapStickinessType
|
||||||
|
{
|
||||||
|
WEAPSTICKINESS_NONE = 0x0,
|
||||||
|
WEAPSTICKINESS_ALL = 0x1,
|
||||||
|
WEAPSTICKINESS_ALL_ORIENT = 0x2,
|
||||||
|
WEAPSTICKINESS_GROUND = 0x3,
|
||||||
|
WEAPSTICKINESS_GROUND_WITH_YAW = 0x4,
|
||||||
|
WEAPSTICKINESS_KNIFE = 0x5,
|
||||||
|
|
||||||
|
WEAPSTICKINESS_COUNT
|
||||||
|
};
|
||||||
|
|
||||||
|
enum guidedMissileType_t
|
||||||
|
{
|
||||||
|
MISSILE_GUIDANCE_NONE = 0x0,
|
||||||
|
MISSILE_GUIDANCE_SIDEWINDER = 0x1,
|
||||||
|
MISSILE_GUIDANCE_HELLFIRE = 0x2,
|
||||||
|
MISSILE_GUIDANCE_JAVELIN = 0x3,
|
||||||
|
|
||||||
|
MISSILE_GUIDANCE_COUNT
|
||||||
|
};
|
||||||
|
|
||||||
|
union SndAliasCustom
|
||||||
|
{
|
||||||
|
const char* soundName;
|
||||||
|
snd_alias_list_t* sound;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct WeaponDef
|
||||||
|
{
|
||||||
|
const char* szOverlayName;
|
||||||
|
XModel** gunXModel;
|
||||||
|
XModel* handXModel;
|
||||||
|
const char** szXAnimsRightHanded;
|
||||||
|
const char** szXAnimsLeftHanded;
|
||||||
|
const char* szModeName;
|
||||||
|
unsigned __int16* notetrackSoundMapKeys;
|
||||||
|
unsigned __int16* notetrackSoundMapValues;
|
||||||
|
unsigned __int16* notetrackRumbleMapKeys;
|
||||||
|
unsigned __int16* notetrackRumbleMapValues;
|
||||||
|
int playerAnimType;
|
||||||
|
weapType_t weapType;
|
||||||
|
weapClass_t weapClass;
|
||||||
|
PenetrateType penetrateType;
|
||||||
|
weapInventoryType_t inventoryType;
|
||||||
|
weapFireType_t fireType;
|
||||||
|
OffhandClass offhandClass;
|
||||||
|
weapStance_t stance;
|
||||||
|
FxEffectDef* viewFlashEffect;
|
||||||
|
FxEffectDef* worldFlashEffect;
|
||||||
|
SndAliasCustom pickupSound;
|
||||||
|
SndAliasCustom pickupSoundPlayer;
|
||||||
|
SndAliasCustom ammoPickupSound;
|
||||||
|
SndAliasCustom ammoPickupSoundPlayer;
|
||||||
|
SndAliasCustom projectileSound;
|
||||||
|
SndAliasCustom pullbackSound;
|
||||||
|
SndAliasCustom pullbackSoundPlayer;
|
||||||
|
SndAliasCustom fireSound;
|
||||||
|
SndAliasCustom fireSoundPlayer;
|
||||||
|
SndAliasCustom fireSoundPlayerAkimbo;
|
||||||
|
SndAliasCustom fireLoopSound;
|
||||||
|
SndAliasCustom fireLoopSoundPlayer;
|
||||||
|
SndAliasCustom fireStopSound;
|
||||||
|
SndAliasCustom fireStopSoundPlayer;
|
||||||
|
SndAliasCustom fireLastSound;
|
||||||
|
SndAliasCustom fireLastSoundPlayer;
|
||||||
|
SndAliasCustom emptyFireSound;
|
||||||
|
SndAliasCustom emptyFireSoundPlayer;
|
||||||
|
SndAliasCustom meleeSwipeSound;
|
||||||
|
SndAliasCustom meleeSwipeSoundPlayer;
|
||||||
|
SndAliasCustom meleeHitSound;
|
||||||
|
SndAliasCustom meleeMissSound;
|
||||||
|
SndAliasCustom rechamberSound;
|
||||||
|
SndAliasCustom rechamberSoundPlayer;
|
||||||
|
SndAliasCustom reloadSound;
|
||||||
|
SndAliasCustom reloadSoundPlayer;
|
||||||
|
SndAliasCustom reloadEmptySound;
|
||||||
|
SndAliasCustom reloadEmptySoundPlayer;
|
||||||
|
SndAliasCustom reloadStartSound;
|
||||||
|
SndAliasCustom reloadStartSoundPlayer;
|
||||||
|
SndAliasCustom reloadEndSound;
|
||||||
|
SndAliasCustom reloadEndSoundPlayer;
|
||||||
|
SndAliasCustom detonateSound;
|
||||||
|
SndAliasCustom detonateSoundPlayer;
|
||||||
|
SndAliasCustom nightVisionWearSound;
|
||||||
|
SndAliasCustom nightVisionWearSoundPlayer;
|
||||||
|
SndAliasCustom nightVisionRemoveSound;
|
||||||
|
SndAliasCustom nightVisionRemoveSoundPlayer;
|
||||||
|
SndAliasCustom altSwitchSound;
|
||||||
|
SndAliasCustom altSwitchSoundPlayer;
|
||||||
|
SndAliasCustom raiseSound;
|
||||||
|
SndAliasCustom raiseSoundPlayer;
|
||||||
|
SndAliasCustom firstRaiseSound;
|
||||||
|
SndAliasCustom firstRaiseSoundPlayer;
|
||||||
|
SndAliasCustom putawaySound;
|
||||||
|
SndAliasCustom putawaySoundPlayer;
|
||||||
|
SndAliasCustom scanSound;
|
||||||
|
SndAliasCustom* bounceSound;
|
||||||
|
FxEffectDef* viewShellEjectEffect;
|
||||||
|
FxEffectDef* worldShellEjectEffect;
|
||||||
|
FxEffectDef* viewLastShotEjectEffect;
|
||||||
|
FxEffectDef* worldLastShotEjectEffect;
|
||||||
|
Material* reticleCenter;
|
||||||
|
Material* reticleSide;
|
||||||
|
int iReticleCenterSize;
|
||||||
|
int iReticleSideSize;
|
||||||
|
int iReticleMinOfs;
|
||||||
|
activeReticleType_t activeReticleType;
|
||||||
|
float vStandMove[3];
|
||||||
|
float vStandRot[3];
|
||||||
|
float strafeMove[3];
|
||||||
|
float strafeRot[3];
|
||||||
|
float vDuckedOfs[3];
|
||||||
|
float vDuckedMove[3];
|
||||||
|
float vDuckedRot[3];
|
||||||
|
float vProneOfs[3];
|
||||||
|
float vProneMove[3];
|
||||||
|
float vProneRot[3];
|
||||||
|
float fPosMoveRate;
|
||||||
|
float fPosProneMoveRate;
|
||||||
|
float fStandMoveMinSpeed;
|
||||||
|
float fDuckedMoveMinSpeed;
|
||||||
|
float fProneMoveMinSpeed;
|
||||||
|
float fPosRotRate;
|
||||||
|
float fPosProneRotRate;
|
||||||
|
float fStandRotMinSpeed;
|
||||||
|
float fDuckedRotMinSpeed;
|
||||||
|
float fProneRotMinSpeed;
|
||||||
|
XModel** worldModel;
|
||||||
|
XModel* worldClipModel;
|
||||||
|
XModel* rocketModel;
|
||||||
|
XModel* knifeModel;
|
||||||
|
XModel* worldKnifeModel;
|
||||||
|
Material* hudIcon;
|
||||||
|
weaponIconRatioType_t hudIconRatio;
|
||||||
|
Material* pickupIcon;
|
||||||
|
weaponIconRatioType_t pickupIconRatio;
|
||||||
|
Material* ammoCounterIcon;
|
||||||
|
weaponIconRatioType_t ammoCounterIconRatio;
|
||||||
|
ammoCounterClipType_t ammoCounterClip;
|
||||||
|
int iStartAmmo;
|
||||||
|
const char* szAmmoName;
|
||||||
|
int iAmmoIndex;
|
||||||
|
const char* szClipName;
|
||||||
|
int iClipIndex;
|
||||||
|
int iMaxAmmo;
|
||||||
|
int shotCount;
|
||||||
|
const char* szSharedAmmoCapName;
|
||||||
|
int iSharedAmmoCapIndex;
|
||||||
|
int iSharedAmmoCap;
|
||||||
|
int damage;
|
||||||
|
int playerDamage;
|
||||||
|
int iMeleeDamage;
|
||||||
|
int iDamageType;
|
||||||
|
int iFireDelay;
|
||||||
|
int iMeleeDelay;
|
||||||
|
int meleeChargeDelay;
|
||||||
|
int iDetonateDelay;
|
||||||
|
int iRechamberTime;
|
||||||
|
int rechamberTimeOneHanded;
|
||||||
|
int iRechamberBoltTime;
|
||||||
|
int iHoldFireTime;
|
||||||
|
int iDetonateTime;
|
||||||
|
int iMeleeTime;
|
||||||
|
int meleeChargeTime;
|
||||||
|
int iReloadTime;
|
||||||
|
int reloadShowRocketTime;
|
||||||
|
int iReloadEmptyTime;
|
||||||
|
int iReloadAddTime;
|
||||||
|
int iReloadStartTime;
|
||||||
|
int iReloadStartAddTime;
|
||||||
|
int iReloadEndTime;
|
||||||
|
int iDropTime;
|
||||||
|
int iRaiseTime;
|
||||||
|
int iAltDropTime;
|
||||||
|
int quickDropTime;
|
||||||
|
int quickRaiseTime;
|
||||||
|
int iBreachRaiseTime;
|
||||||
|
int iEmptyRaiseTime;
|
||||||
|
int iEmptyDropTime;
|
||||||
|
int sprintInTime;
|
||||||
|
int sprintLoopTime;
|
||||||
|
int sprintOutTime;
|
||||||
|
int stunnedTimeBegin;
|
||||||
|
int stunnedTimeLoop;
|
||||||
|
int stunnedTimeEnd;
|
||||||
|
int nightVisionWearTime;
|
||||||
|
int nightVisionWearTimeFadeOutEnd;
|
||||||
|
int nightVisionWearTimePowerUp;
|
||||||
|
int nightVisionRemoveTime;
|
||||||
|
int nightVisionRemoveTimePowerDown;
|
||||||
|
int nightVisionRemoveTimeFadeInStart;
|
||||||
|
int fuseTime;
|
||||||
|
int aiFuseTime;
|
||||||
|
float autoAimRange;
|
||||||
|
float aimAssistRange;
|
||||||
|
float aimAssistRangeAds;
|
||||||
|
float aimPadding;
|
||||||
|
float enemyCrosshairRange;
|
||||||
|
float moveSpeedScale;
|
||||||
|
float adsMoveSpeedScale;
|
||||||
|
float sprintDurationScale;
|
||||||
|
float fAdsZoomInFrac;
|
||||||
|
float fAdsZoomOutFrac;
|
||||||
|
Material* overlayMaterial;
|
||||||
|
Material* overlayMaterialLowRes;
|
||||||
|
Material* overlayMaterialEMP;
|
||||||
|
Material* overlayMaterialEMPLowRes;
|
||||||
|
weapOverlayReticle_t overlayReticle;
|
||||||
|
WeapOverlayInteface_t overlayInterface;
|
||||||
|
float overlayWidth;
|
||||||
|
float overlayHeight;
|
||||||
|
float overlayWidthSplitscreen;
|
||||||
|
float overlayHeightSplitscreen;
|
||||||
|
float fAdsBobFactor;
|
||||||
|
float fAdsViewBobMult;
|
||||||
|
float fHipSpreadStandMin;
|
||||||
|
float fHipSpreadDuckedMin;
|
||||||
|
float fHipSpreadProneMin;
|
||||||
|
float hipSpreadStandMax;
|
||||||
|
float hipSpreadDuckedMax;
|
||||||
|
float hipSpreadProneMax;
|
||||||
|
float fHipSpreadDecayRate;
|
||||||
|
float fHipSpreadFireAdd;
|
||||||
|
float fHipSpreadTurnAdd;
|
||||||
|
float fHipSpreadMoveAdd;
|
||||||
|
float fHipSpreadDuckedDecay;
|
||||||
|
float fHipSpreadProneDecay;
|
||||||
|
float fHipReticleSidePos;
|
||||||
|
float fAdsIdleAmount;
|
||||||
|
float fHipIdleAmount;
|
||||||
|
float adsIdleSpeed;
|
||||||
|
float hipIdleSpeed;
|
||||||
|
float fIdleCrouchFactor;
|
||||||
|
float fIdleProneFactor;
|
||||||
|
float fGunMaxPitch;
|
||||||
|
float fGunMaxYaw;
|
||||||
|
float swayMaxAngle;
|
||||||
|
float swayLerpSpeed;
|
||||||
|
float swayPitchScale;
|
||||||
|
float swayYawScale;
|
||||||
|
float swayHorizScale;
|
||||||
|
float swayVertScale;
|
||||||
|
float swayShellShockScale;
|
||||||
|
float adsSwayMaxAngle;
|
||||||
|
float adsSwayLerpSpeed;
|
||||||
|
float adsSwayPitchScale;
|
||||||
|
float adsSwayYawScale;
|
||||||
|
float adsSwayHorizScale;
|
||||||
|
float adsSwayVertScale;
|
||||||
|
float adsViewErrorMin;
|
||||||
|
float adsViewErrorMax;
|
||||||
|
PhysCollmap* physCollmap;
|
||||||
|
float dualWieldViewModelOffset;
|
||||||
|
weaponIconRatioType_t killIconRatio;
|
||||||
|
int iReloadAmmoAdd;
|
||||||
|
int iReloadStartAdd;
|
||||||
|
int ammoDropStockMin;
|
||||||
|
int ammoDropClipPercentMin;
|
||||||
|
int ammoDropClipPercentMax;
|
||||||
|
int iExplosionRadius;
|
||||||
|
int iExplosionRadiusMin;
|
||||||
|
int iExplosionInnerDamage;
|
||||||
|
int iExplosionOuterDamage;
|
||||||
|
float damageConeAngle;
|
||||||
|
float bulletExplDmgMult;
|
||||||
|
float bulletExplRadiusMult;
|
||||||
|
int iProjectileSpeed;
|
||||||
|
int iProjectileSpeedUp;
|
||||||
|
int iProjectileSpeedForward;
|
||||||
|
int iProjectileActivateDist;
|
||||||
|
float projLifetime;
|
||||||
|
float timeToAccelerate;
|
||||||
|
float projectileCurvature;
|
||||||
|
XModel* projectileModel;
|
||||||
|
weapProjExposion_t projExplosion;
|
||||||
|
FxEffectDef* projExplosionEffect;
|
||||||
|
FxEffectDef* projDudEffect;
|
||||||
|
SndAliasCustom projExplosionSound;
|
||||||
|
SndAliasCustom projDudSound;
|
||||||
|
WeapStickinessType stickiness;
|
||||||
|
float lowAmmoWarningThreshold;
|
||||||
|
float ricochetChance;
|
||||||
|
float* parallelBounce;
|
||||||
|
float* perpendicularBounce;
|
||||||
|
FxEffectDef* projTrailEffect;
|
||||||
|
FxEffectDef* projBeaconEffect;
|
||||||
|
float vProjectileColor[3];
|
||||||
|
guidedMissileType_t guidedMissileType;
|
||||||
|
float maxSteeringAccel;
|
||||||
|
int projIgnitionDelay;
|
||||||
|
FxEffectDef* projIgnitionEffect;
|
||||||
|
SndAliasCustom projIgnitionSound;
|
||||||
|
float fAdsAimPitch;
|
||||||
|
float fAdsCrosshairInFrac;
|
||||||
|
float fAdsCrosshairOutFrac;
|
||||||
|
int adsGunKickReducedKickBullets;
|
||||||
|
float adsGunKickReducedKickPercent;
|
||||||
|
float fAdsGunKickPitchMin;
|
||||||
|
float fAdsGunKickPitchMax;
|
||||||
|
float fAdsGunKickYawMin;
|
||||||
|
float fAdsGunKickYawMax;
|
||||||
|
float fAdsGunKickAccel;
|
||||||
|
float fAdsGunKickSpeedMax;
|
||||||
|
float fAdsGunKickSpeedDecay;
|
||||||
|
float fAdsGunKickStaticDecay;
|
||||||
|
float fAdsViewKickPitchMin;
|
||||||
|
float fAdsViewKickPitchMax;
|
||||||
|
float fAdsViewKickYawMin;
|
||||||
|
float fAdsViewKickYawMax;
|
||||||
|
float fAdsViewScatterMin;
|
||||||
|
float fAdsViewScatterMax;
|
||||||
|
float fAdsSpread;
|
||||||
|
int hipGunKickReducedKickBullets;
|
||||||
|
float hipGunKickReducedKickPercent;
|
||||||
|
float fHipGunKickPitchMin;
|
||||||
|
float fHipGunKickPitchMax;
|
||||||
|
float fHipGunKickYawMin;
|
||||||
|
float fHipGunKickYawMax;
|
||||||
|
float fHipGunKickAccel;
|
||||||
|
float fHipGunKickSpeedMax;
|
||||||
|
float fHipGunKickSpeedDecay;
|
||||||
|
float fHipGunKickStaticDecay;
|
||||||
|
float fHipViewKickPitchMin;
|
||||||
|
float fHipViewKickPitchMax;
|
||||||
|
float fHipViewKickYawMin;
|
||||||
|
float fHipViewKickYawMax;
|
||||||
|
float fHipViewScatterMin;
|
||||||
|
float fHipViewScatterMax;
|
||||||
|
float fightDist;
|
||||||
|
float maxDist;
|
||||||
|
// const char* accuracyGraphName[2];// TODO: Order is accuracyGraphName[0] -> originalAccuracyGraphKnots[0] -> accuracyGraphName[1] -> ...
|
||||||
|
// Which is currently not possible to do in code generation. Afaik this is the only place where this is the case.
|
||||||
|
// So might be something to fix but on the other hand it might be too much work for this little inconvenience.
|
||||||
|
// vec2_t* originalAccuracyGraphKnots[2];
|
||||||
|
const char* accuracyGraphName0;
|
||||||
|
const char* accuracyGraphName1;
|
||||||
|
vec2_t* originalAccuracyGraphKnots0;
|
||||||
|
vec2_t* originalAccuracyGraphKnots1;
|
||||||
|
unsigned __int16 originalAccuracyGraphKnotCount[2];
|
||||||
|
int iPositionReloadTransTime;
|
||||||
|
float leftArc;
|
||||||
|
float rightArc;
|
||||||
|
float topArc;
|
||||||
|
float bottomArc;
|
||||||
|
float accuracy;
|
||||||
|
float aiSpread;
|
||||||
|
float playerSpread;
|
||||||
|
float minTurnSpeed[2];
|
||||||
|
float maxTurnSpeed[2];
|
||||||
|
float pitchConvergenceTime;
|
||||||
|
float yawConvergenceTime;
|
||||||
|
float suppressTime;
|
||||||
|
float maxRange;
|
||||||
|
float fAnimHorRotateInc;
|
||||||
|
float fPlayerPositionDist;
|
||||||
|
const char* szUseHintString;
|
||||||
|
const char* dropHintString;
|
||||||
|
int iUseHintStringIndex;
|
||||||
|
int dropHintStringIndex;
|
||||||
|
float horizViewJitter;
|
||||||
|
float vertViewJitter;
|
||||||
|
float scanSpeed;
|
||||||
|
float scanAccel;
|
||||||
|
int scanPauseTime;
|
||||||
|
const char* szScript;
|
||||||
|
float fOOPosAnimLength[2];
|
||||||
|
int minDamage;
|
||||||
|
int minPlayerDamage;
|
||||||
|
float fMaxDamageRange;
|
||||||
|
float fMinDamageRange;
|
||||||
|
float destabilizationRateTime;
|
||||||
|
float destabilizationCurvatureMax;
|
||||||
|
int destabilizeDistance;
|
||||||
|
float* locationDamageMultipliers;
|
||||||
|
const char* fireRumble;
|
||||||
|
const char* meleeImpactRumble;
|
||||||
|
TracerDef* tracerType;
|
||||||
|
float turretScopeZoomRate;
|
||||||
|
float turretScopeZoomMin;
|
||||||
|
float turretScopeZoomMax;
|
||||||
|
float turretOverheatUpRate;
|
||||||
|
float turretOverheatDownRate;
|
||||||
|
float turretOverheatPenalty;
|
||||||
|
SndAliasCustom turretOverheatSound;
|
||||||
|
FxEffectDef* turretOverheatEffect;
|
||||||
|
const char* turretBarrelSpinRumble;
|
||||||
|
float turretBarrelSpinSpeed;
|
||||||
|
float turretBarrelSpinUpTime;
|
||||||
|
float turretBarrelSpinDownTime;
|
||||||
|
SndAliasCustom turretBarrelSpinMaxSnd;
|
||||||
|
SndAliasCustom turretBarrelSpinUpSnd[4];
|
||||||
|
SndAliasCustom turretBarrelSpinDownSnd[4];
|
||||||
|
SndAliasCustom missileConeSoundAlias;
|
||||||
|
SndAliasCustom missileConeSoundAliasAtBase;
|
||||||
|
float missileConeSoundRadiusAtTop;
|
||||||
|
float missileConeSoundRadiusAtBase;
|
||||||
|
float missileConeSoundHeight;
|
||||||
|
float missileConeSoundOriginOffset;
|
||||||
|
float missileConeSoundVolumescaleAtCore;
|
||||||
|
float missileConeSoundVolumescaleAtEdge;
|
||||||
|
float missileConeSoundVolumescaleCoreSize;
|
||||||
|
float missileConeSoundPitchAtTop;
|
||||||
|
float missileConeSoundPitchAtBottom;
|
||||||
|
float missileConeSoundPitchTopSize;
|
||||||
|
float missileConeSoundPitchBottomSize;
|
||||||
|
float missileConeSoundCrossfadeTopSize;
|
||||||
|
float missileConeSoundCrossfadeBottomSize;
|
||||||
|
bool sharedAmmo;
|
||||||
|
bool lockonSupported;
|
||||||
|
bool requireLockonToFire;
|
||||||
|
bool bigExplosion;
|
||||||
|
bool noAdsWhenMagEmpty;
|
||||||
|
bool avoidDropCleanup;
|
||||||
|
bool inheritsPerks;
|
||||||
|
bool crosshairColorChange;
|
||||||
|
bool bRifleBullet;
|
||||||
|
bool armorPiercing;
|
||||||
|
bool bBoltAction;
|
||||||
|
bool aimDownSight;
|
||||||
|
bool bRechamberWhileAds;
|
||||||
|
bool bBulletExplosiveDamage;
|
||||||
|
bool bCookOffHold;
|
||||||
|
bool bClipOnly;
|
||||||
|
bool noAmmoPickup;
|
||||||
|
bool adsFireOnly;
|
||||||
|
bool cancelAutoHolsterWhenEmpty;
|
||||||
|
bool disableSwitchToWhenEmpty;
|
||||||
|
bool suppressAmmoReserveDisplay;
|
||||||
|
bool laserSightDuringNightvision;
|
||||||
|
bool markableViewmodel;
|
||||||
|
bool noDualWield;
|
||||||
|
bool flipKillIcon;
|
||||||
|
bool bNoPartialReload;
|
||||||
|
bool bSegmentedReload;
|
||||||
|
bool blocksProne;
|
||||||
|
bool silenced;
|
||||||
|
bool isRollingGrenade;
|
||||||
|
bool projExplosionEffectForceNormalUp;
|
||||||
|
bool bProjImpactExplode;
|
||||||
|
bool stickToPlayers;
|
||||||
|
bool hasDetonator;
|
||||||
|
bool disableFiring;
|
||||||
|
bool timedDetonation;
|
||||||
|
bool rotate;
|
||||||
|
bool holdButtonToThrow;
|
||||||
|
bool freezeMovementWhenFiring;
|
||||||
|
bool thermalScope;
|
||||||
|
bool altModeSameWeapon;
|
||||||
|
bool turretBarrelSpinEnabled;
|
||||||
|
bool missileConeSoundEnabled;
|
||||||
|
bool missileConeSoundPitchshiftEnabled;
|
||||||
|
bool missileConeSoundCrossfadeEnabled;
|
||||||
|
bool offhandHoldIsCancelable;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct WeaponCompleteDef
|
||||||
|
{
|
||||||
|
const char* szInternalName;
|
||||||
|
WeaponDef* weapDef;
|
||||||
|
const char* szDisplayName;
|
||||||
|
unsigned __int16* hideTags;
|
||||||
|
const char** szXAnims;
|
||||||
|
float fAdsZoomFov;
|
||||||
|
int iAdsTransInTime;
|
||||||
|
int iAdsTransOutTime;
|
||||||
|
int iClipSize;
|
||||||
|
ImpactType impactType;
|
||||||
|
int iFireTime;
|
||||||
|
weaponIconRatioType_t dpadIconRatio;
|
||||||
|
float penetrateMultiplier;
|
||||||
|
float fAdsViewKickCenterSpeed;
|
||||||
|
float fHipViewKickCenterSpeed;
|
||||||
|
const char* szAltWeaponName;
|
||||||
|
unsigned int altWeaponIndex;
|
||||||
|
int iAltRaiseTime;
|
||||||
|
Material* killIcon;
|
||||||
|
Material* dpadIcon;
|
||||||
|
int fireAnimLength;
|
||||||
|
int iFirstRaiseTime;
|
||||||
|
int ammoDropStockMax;
|
||||||
|
float adsDofStart;
|
||||||
|
float adsDofEnd;
|
||||||
|
unsigned __int16 accuracyGraphKnotCount[2];
|
||||||
|
vec2_t* accuracyGraphKnots[2];
|
||||||
|
bool motionTracker;
|
||||||
|
bool enhanced;
|
||||||
|
bool dpadIconShowsAmmo;
|
||||||
|
};
|
||||||
|
|
||||||
|
enum VehicleAxleType
|
||||||
|
{
|
||||||
|
VEH_AXLE_FRONT = 0x0,
|
||||||
|
VEH_AXLE_REAR = 0x1,
|
||||||
|
VEH_AXLE_ALL = 0x2,
|
||||||
|
VEH_AXLE_COUNT = 0x3,
|
||||||
|
};
|
||||||
|
|
||||||
|
struct VehiclePhysDef
|
||||||
|
{
|
||||||
|
int physicsEnabled;
|
||||||
|
const char* physPresetName;
|
||||||
|
PhysPreset* physPreset;
|
||||||
|
const char* accelGraphName;
|
||||||
|
VehicleAxleType steeringAxle;
|
||||||
|
VehicleAxleType powerAxle;
|
||||||
|
VehicleAxleType brakingAxle;
|
||||||
|
float topSpeed;
|
||||||
|
float reverseSpeed;
|
||||||
|
float maxVelocity;
|
||||||
|
float maxPitch;
|
||||||
|
float maxRoll;
|
||||||
|
float suspensionTravelFront;
|
||||||
|
float suspensionTravelRear;
|
||||||
|
float suspensionStrengthFront;
|
||||||
|
float suspensionDampingFront;
|
||||||
|
float suspensionStrengthRear;
|
||||||
|
float suspensionDampingRear;
|
||||||
|
float frictionBraking;
|
||||||
|
float frictionCoasting;
|
||||||
|
float frictionTopSpeed;
|
||||||
|
float frictionSide;
|
||||||
|
float frictionSideRear;
|
||||||
|
float velocityDependentSlip;
|
||||||
|
float rollStability;
|
||||||
|
float rollResistance;
|
||||||
|
float pitchResistance;
|
||||||
|
float yawResistance;
|
||||||
|
float uprightStrengthPitch;
|
||||||
|
float uprightStrengthRoll;
|
||||||
|
float targetAirPitch;
|
||||||
|
float airYawTorque;
|
||||||
|
float airPitchTorque;
|
||||||
|
float minimumMomentumForCollision;
|
||||||
|
float collisionLaunchForceScale;
|
||||||
|
float wreckedMassScale;
|
||||||
|
float wreckedBodyFriction;
|
||||||
|
float minimumJoltForNotify;
|
||||||
|
float slipThresholdFront;
|
||||||
|
float slipThresholdRear;
|
||||||
|
float slipFricScaleFront;
|
||||||
|
float slipFricScaleRear;
|
||||||
|
float slipFricRateFront;
|
||||||
|
float slipFricRateRear;
|
||||||
|
float slipYawTorque;
|
||||||
|
};
|
||||||
|
|
||||||
|
enum VehicleType
|
||||||
|
{
|
||||||
|
VEH_WHEELS_4 = 0x0,
|
||||||
|
VEH_TANK = 0x1,
|
||||||
|
VEH_PLANE = 0x2,
|
||||||
|
VEH_BOAT = 0x3,
|
||||||
|
VEH_ARTILLERY = 0x4,
|
||||||
|
VEH_HELICOPTER = 0x5,
|
||||||
|
VEH_SNOWMOBILE = 0x6,
|
||||||
|
VEH_TYPE_COUNT = 0x7,
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
struct VehicleDef
|
||||||
|
{
|
||||||
|
const char* name;
|
||||||
|
VehicleType type;
|
||||||
|
const char* useHintString;
|
||||||
|
int health;
|
||||||
|
int quadBarrel;
|
||||||
|
float texScrollScale;
|
||||||
|
float topSpeed;
|
||||||
|
float accel;
|
||||||
|
float rotRate;
|
||||||
|
float rotAccel;
|
||||||
|
float maxBodyPitch;
|
||||||
|
float maxBodyRoll;
|
||||||
|
float fakeBodyAccelPitch;
|
||||||
|
float fakeBodyAccelRoll;
|
||||||
|
float fakeBodyVelPitch;
|
||||||
|
float fakeBodyVelRoll;
|
||||||
|
float fakeBodySideVelPitch;
|
||||||
|
float fakeBodyPitchStrength;
|
||||||
|
float fakeBodyRollStrength;
|
||||||
|
float fakeBodyPitchDampening;
|
||||||
|
float fakeBodyRollDampening;
|
||||||
|
float fakeBodyBoatRockingAmplitude;
|
||||||
|
float fakeBodyBoatRockingPeriod;
|
||||||
|
float fakeBodyBoatRockingRotationPeriod;
|
||||||
|
float fakeBodyBoatRockingFadeoutSpeed;
|
||||||
|
float boatBouncingMinForce;
|
||||||
|
float boatBouncingMaxForce;
|
||||||
|
float boatBouncingRate;
|
||||||
|
float boatBouncingFadeinSpeed;
|
||||||
|
float boatBouncingFadeoutSteeringAngle;
|
||||||
|
float collisionDamage;
|
||||||
|
float collisionSpeed;
|
||||||
|
float killcamOffset[3];
|
||||||
|
int playerProtected;
|
||||||
|
int bulletDamage;
|
||||||
|
int armorPiercingDamage;
|
||||||
|
int grenadeDamage;
|
||||||
|
int projectileDamage;
|
||||||
|
int projectileSplashDamage;
|
||||||
|
int heavyExplosiveDamage;
|
||||||
|
VehiclePhysDef vehPhysDef;
|
||||||
|
float boostDuration;
|
||||||
|
float boostRechargeTime;
|
||||||
|
float boostAcceleration;
|
||||||
|
float suspensionTravel;
|
||||||
|
float maxSteeringAngle;
|
||||||
|
float steeringLerp;
|
||||||
|
float minSteeringScale;
|
||||||
|
float minSteeringSpeed;
|
||||||
|
int camLookEnabled;
|
||||||
|
float camLerp;
|
||||||
|
float camPitchInfluence;
|
||||||
|
float camRollInfluence;
|
||||||
|
float camFovIncrease;
|
||||||
|
float camFovOffset;
|
||||||
|
float camFovSpeed;
|
||||||
|
const char* turretWeaponName;
|
||||||
|
WeaponCompleteDef* turretWeapon;
|
||||||
|
float turretHorizSpanLeft;
|
||||||
|
float turretHorizSpanRight;
|
||||||
|
float turretVertSpanUp;
|
||||||
|
float turretVertSpanDown;
|
||||||
|
float turretRotRate;
|
||||||
|
SndAliasCustom turretSpinSnd;
|
||||||
|
SndAliasCustom turretStopSnd;
|
||||||
|
int trophyEnabled;
|
||||||
|
float trophyRadius;
|
||||||
|
float trophyInactiveRadius;
|
||||||
|
int trophyAmmoCount;
|
||||||
|
float trophyReloadTime;
|
||||||
|
unsigned __int16 trophyTags[4];
|
||||||
|
Material* compassFriendlyIcon;
|
||||||
|
Material* compassEnemyIcon;
|
||||||
|
int compassIconWidth;
|
||||||
|
int compassIconHeight;
|
||||||
|
SndAliasCustom idleLowSnd;
|
||||||
|
SndAliasCustom idleHighSnd;
|
||||||
|
SndAliasCustom engineLowSnd;
|
||||||
|
SndAliasCustom engineHighSnd;
|
||||||
|
float engineSndSpeed;
|
||||||
|
SndAliasCustom engineStartUpSnd;
|
||||||
|
int engineStartUpLength;
|
||||||
|
SndAliasCustom engineShutdownSnd;
|
||||||
|
SndAliasCustom engineIdleSnd;
|
||||||
|
SndAliasCustom engineSustainSnd;
|
||||||
|
SndAliasCustom engineRampUpSnd;
|
||||||
|
int engineRampUpLength;
|
||||||
|
SndAliasCustom engineRampDownSnd;
|
||||||
|
int engineRampDownLength;
|
||||||
|
SndAliasCustom suspensionSoftSnd;
|
||||||
|
float suspensionSoftCompression;
|
||||||
|
SndAliasCustom suspensionHardSnd;
|
||||||
|
float suspensionHardCompression;
|
||||||
|
SndAliasCustom collisionSnd;
|
||||||
|
float collisionBlendSpeed;
|
||||||
|
SndAliasCustom speedSnd;
|
||||||
|
float speedSndBlendSpeed;
|
||||||
|
const char* surfaceSndPrefix;
|
||||||
|
SndAliasCustom surfaceSnds[31];
|
||||||
|
float surfaceSndBlendSpeed;
|
||||||
|
float slideVolume;
|
||||||
|
float slideBlendSpeed;
|
||||||
|
float inAirPitch;
|
||||||
|
};
|
||||||
|
|
||||||
#ifndef __zonecodegenerator
|
#ifndef __zonecodegenerator
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -36,8 +36,8 @@
|
|||||||
#include "Game/IW4/XAssets/stringtable/stringtable_load_db.h"
|
#include "Game/IW4/XAssets/stringtable/stringtable_load_db.h"
|
||||||
#include "Game/IW4/XAssets/structureddatadefset/structureddatadefset_load_db.h"
|
#include "Game/IW4/XAssets/structureddatadefset/structureddatadefset_load_db.h"
|
||||||
#include "Game/IW4/XAssets/tracerdef/tracerdef_load_db.h"
|
#include "Game/IW4/XAssets/tracerdef/tracerdef_load_db.h"
|
||||||
//#include "Game/IW4/XAssets/vehicledef/vehicledef_load_db.h"
|
#include "Game/IW4/XAssets/vehicledef/vehicledef_load_db.h"
|
||||||
//#include "Game/IW4/XAssets/weaponcompletedef/weaponcompletedef_load_db.h"
|
#include "Game/IW4/XAssets/weaponcompletedef/weaponcompletedef_load_db.h"
|
||||||
#include "Game/IW4/XAssets/xanimparts/xanimparts_load_db.h"
|
#include "Game/IW4/XAssets/xanimparts/xanimparts_load_db.h"
|
||||||
#include "Game/IW4/XAssets/xmodel/xmodel_load_db.h"
|
#include "Game/IW4/XAssets/xmodel/xmodel_load_db.h"
|
||||||
|
|
||||||
@ -129,7 +129,7 @@ void ContentLoaderIW4::LoadXAsset(const bool atStreamStart)
|
|||||||
LOAD_ASSET(ASSET_TYPE_MENULIST, MenuList, menuList);
|
LOAD_ASSET(ASSET_TYPE_MENULIST, MenuList, menuList);
|
||||||
LOAD_ASSET(ASSET_TYPE_MENU, menuDef_t, menu);
|
LOAD_ASSET(ASSET_TYPE_MENU, menuDef_t, menu);
|
||||||
LOAD_ASSET(ASSET_TYPE_LOCALIZE_ENTRY, LocalizeEntry, localize);
|
LOAD_ASSET(ASSET_TYPE_LOCALIZE_ENTRY, LocalizeEntry, localize);
|
||||||
// LOAD_ASSET(ASSET_TYPE_WEAPON, WeaponCompleteDef, weapon);
|
LOAD_ASSET(ASSET_TYPE_WEAPON, WeaponCompleteDef, weapon);
|
||||||
SKIP_ASSET(ASSET_TYPE_SNDDRIVER_GLOBALS, SndDriverGlobals, sndDriverGlobals);
|
SKIP_ASSET(ASSET_TYPE_SNDDRIVER_GLOBALS, SndDriverGlobals, sndDriverGlobals);
|
||||||
LOAD_ASSET(ASSET_TYPE_FX, FxEffectDef, fx);
|
LOAD_ASSET(ASSET_TYPE_FX, FxEffectDef, fx);
|
||||||
LOAD_ASSET(ASSET_TYPE_IMPACT_FX, FxImpactTable, impactFx);
|
LOAD_ASSET(ASSET_TYPE_IMPACT_FX, FxImpactTable, impactFx);
|
||||||
@ -138,7 +138,7 @@ void ContentLoaderIW4::LoadXAsset(const bool atStreamStart)
|
|||||||
LOAD_ASSET(ASSET_TYPE_LEADERBOARD, LeaderboardDef, leaderboardDef);
|
LOAD_ASSET(ASSET_TYPE_LEADERBOARD, LeaderboardDef, leaderboardDef);
|
||||||
LOAD_ASSET(ASSET_TYPE_STRUCTURED_DATA_DEF, StructuredDataDefSet, structuredDataDefSet);
|
LOAD_ASSET(ASSET_TYPE_STRUCTURED_DATA_DEF, StructuredDataDefSet, structuredDataDefSet);
|
||||||
LOAD_ASSET(ASSET_TYPE_TRACER, TracerDef, tracerDef);
|
LOAD_ASSET(ASSET_TYPE_TRACER, TracerDef, tracerDef);
|
||||||
// LOAD_ASSET(ASSET_TYPE_VEHICLE, VehicleDef, vehDef);
|
LOAD_ASSET(ASSET_TYPE_VEHICLE, VehicleDef, vehDef);
|
||||||
LOAD_ASSET(ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts, addonMapEnts);
|
LOAD_ASSET(ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts, addonMapEnts);
|
||||||
|
|
||||||
default:
|
default:
|
||||||
|
Loading…
x
Reference in New Issue
Block a user