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chore: use marker template in loader for scriptstrings and dependencies
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@ -27,6 +27,13 @@ class ZoneLoadTemplate::Internal final : BaseTemplate
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return str.str();
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return str.str();
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}
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}
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static std::string MarkerClassName(StructureInformation* asset)
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{
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std::ostringstream str;
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str << "Marker_" << asset->m_definition->m_name;
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return str.str();
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}
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static std::string VariableDecl(const DataDefinition* def)
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static std::string VariableDecl(const DataDefinition* def)
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{
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{
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std::ostringstream str;
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std::ostringstream str;
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@ -1063,7 +1070,12 @@ class ZoneLoadTemplate::Internal final : BaseTemplate
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m_intendation++;
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m_intendation++;
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LINE("assert(pAsset != nullptr);")
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LINE("assert(pAsset != nullptr);")
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LINE("m_asset_info = reinterpret_cast<XAssetInfo<" << info->m_definition->GetFullName() << ">*>(LinkAsset(GetAssetName(*pAsset), *pAsset));")
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LINE("")
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LINE(MarkerClassName(m_env.m_asset) << " marker(m_zone);")
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LINE("marker.Mark(*pAsset);")
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LINE("")
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LINE("m_asset_info = reinterpret_cast<XAssetInfo<"
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<< info->m_definition->GetFullName() << ">*>(LinkAsset(GetAssetName(*pAsset), *pAsset, marker.GetUsedScriptStrings(), marker.GetDependencies()));")
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LINE("*pAsset = m_asset_info->Asset();")
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LINE("*pAsset = m_asset_info->Asset();")
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m_intendation--;
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m_intendation--;
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@ -1236,6 +1248,7 @@ public:
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LINE("// ====================================================================")
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LINE("// ====================================================================")
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LINE("")
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LINE("")
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LINE("#include \"" << Lower(m_env.m_asset->m_definition->m_name) << "_load_db.h\"")
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LINE("#include \"" << Lower(m_env.m_asset->m_definition->m_name) << "_load_db.h\"")
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LINE("#include \"" << Lower(m_env.m_asset->m_definition->m_name) << "_mark_db.h\"")
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LINE("#include <cassert>")
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LINE("#include <cassert>")
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LINE("")
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LINE("")
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