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Refactored GFX world loading
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@@ -32,10 +32,8 @@ namespace BSP
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std::vector<CollisionAabbTree> AABBTreeVec;
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int addAABBTreeFromLeaf(BSPTree* node, clipMap_t* clipMap);
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int16_t loadBSPNode(clipMap_t* clipMap, BSPTree* tree);
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void loadBSPTree(clipMap_t* clipMap, BSPData* bsp);
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bool loadWorldCollision(clipMap_t* clipMap, BSPData* bsp);
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void populateBSPTree(clipMap_t* clipMap, BSPTree* tree);
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bool loadPartitions(clipMap_t* clipMap, BSPData* bsp);
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bool loadWorldCollision(clipMap_t* clipMap, BSPData* bsp);
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};
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}
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