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Refactored GFX world loading

This commit is contained in:
LJW-Dev
2025-10-27 20:00:32 +08:00
parent fc88b9af80
commit 9268342ca1
4 changed files with 202 additions and 269 deletions

View File

@@ -32,10 +32,8 @@ namespace BSP
std::vector<CollisionAabbTree> AABBTreeVec;
int addAABBTreeFromLeaf(BSPTree* node, clipMap_t* clipMap);
int16_t loadBSPNode(clipMap_t* clipMap, BSPTree* tree);
void loadBSPTree(clipMap_t* clipMap, BSPData* bsp);
bool loadWorldCollision(clipMap_t* clipMap, BSPData* bsp);
void populateBSPTree(clipMap_t* clipMap, BSPTree* tree);
bool loadPartitions(clipMap_t* clipMap, BSPData* bsp);
bool loadWorldCollision(clipMap_t* clipMap, BSPData* bsp);
};
}