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https://github.com/Laupetin/OpenAssetTools.git
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feat: add vertex declaration to t6 techset dumps
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@@ -21,8 +21,9 @@ namespace
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class TechniqueFileWriter : public AbstractTextDumper
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{
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public:
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explicit TechniqueFileWriter(std::ostream& stream)
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: AbstractTextDumper(stream)
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TechniqueFileWriter(const CommonStreamRoutingInfos& routingInfos, std::ostream& stream)
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: AbstractTextDumper(stream),
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m_routing_infos(routingInfos)
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{
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}
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@@ -66,9 +67,9 @@ namespace
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#endif
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DumpStateMap();
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DumpShader(pass, pass.m_vertex_shader, TechniqueShaderType::VERTEX_SHADER);
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DumpShader(pass, pass.m_pixel_shader, TechniqueShaderType::PIXEL_SHADER);
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// DumpVertexDecl(pass);
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DumpShader(pass.m_vertex_shader, TechniqueShaderType::VERTEX_SHADER, pass.m_dx_version);
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DumpShader(pass.m_pixel_shader, TechniqueShaderType::PIXEL_SHADER, pass.m_dx_version);
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DumpVertexDecl(pass.m_vertex_declaration);
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DecIndent();
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m_stream << "}\n";
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@@ -82,7 +83,7 @@ namespace
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m_stream << "stateMap \"passthrough\"; // TODO\n";
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}
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void DumpShader(const CommonPass& pass, const CommonTechniqueShader& shader, const TechniqueShaderType shaderType) const
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void DumpShader(const CommonTechniqueShader& shader, const TechniqueShaderType shaderType, const DxVersion dxVersion) const
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{
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if (!shader.m_shader_bin)
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{
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@@ -93,7 +94,7 @@ namespace
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}
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unsigned versionMajor, versionMinor;
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if (pass.m_dx_version == DxVersion::DX9)
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if (dxVersion == DxVersion::DX9)
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{
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const auto shaderInfo = d3d9::ShaderAnalyser::GetShaderInfo(shader.m_shader_bin, shader.m_shader_bin_size);
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assert(shaderInfo);
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@@ -105,7 +106,7 @@ namespace
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}
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else
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{
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assert(pass.m_dx_version == DxVersion::DX11);
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assert(dxVersion == DxVersion::DX11);
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const auto shaderInfo = d3d11::ShaderAnalyser::GetShaderInfo(shader.m_shader_bin, shader.m_shader_bin_size);
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assert(shaderInfo);
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if (!shaderInfo)
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@@ -126,17 +127,34 @@ namespace
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Indent();
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m_stream << "}\n";
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}
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void DumpVertexDecl(const CommonVertexDeclaration& vertexDeclaration) const
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{
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if (vertexDeclaration.m_routing.empty())
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return;
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m_stream << "\n";
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for (const auto& routing : vertexDeclaration.m_routing)
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{
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Indent();
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m_stream << std::format(
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"vertex.{} = code.{};\n", m_routing_infos.GetDestinationName(routing.m_destination), m_routing_infos.GetSourceName(routing.m_source));
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}
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}
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const CommonStreamRoutingInfos& m_routing_infos;
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};
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} // namespace
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namespace techset
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{
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void DumpCommonTechnique(const AssetDumpingContext& context, const CommonTechnique& technique)
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void DumpCommonTechnique(const CommonStreamRoutingInfos& routingInfos, const AssetDumpingContext& context, const CommonTechnique& technique)
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{
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const auto techniqueFile = context.OpenAssetFile(GetFileNameForTechniqueName(technique.m_name));
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if (techniqueFile)
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{
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TechniqueFileWriter writer(*techniqueFile);
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TechniqueFileWriter writer(routingInfos, *techniqueFile);
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writer.DumpTechnique(technique);
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}
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}
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