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WIP: Converted custom map linker into different asset files
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17
src/ObjLoading/Game/T6/BSP/Linker/GfxWorldLinker.cpp
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17
src/ObjLoading/Game/T6/BSP/Linker/GfxWorldLinker.cpp
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@@ -0,0 +1,17 @@
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#include "GfxWorldLinker.h"
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namespace BSP
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{
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GfxWorldLinker::GfxWorldLinker(MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context)
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: m_memory(memory),
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m_search_path(searchPath),
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m_context(context)
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{
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}
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AssetCreationResult GfxWorldLinker::linkGfxWorld(BSPData* bsp)
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{
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return AssetCreationResult::Failure();
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}
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}
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