2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-23 13:12:06 +00:00

WIP: Converted custom map linker into different asset files

This commit is contained in:
LJW-Dev
2025-10-24 02:56:17 +08:00
parent a81944a7be
commit 948ba5ba8b
15 changed files with 1255 additions and 0 deletions

View File

@@ -0,0 +1,128 @@
#include "MapEntsLinker.h"
#include "../BSPUtil.h"
#include <nlohmann/json.hpp>
using namespace nlohmann;
namespace
{
bool parseMapEntsJSON(json& entArrayJs, std::string& entityString)
{
int entityCount = entArrayJs.size();
for (int i = 0; i < entityCount; i++)
{
auto currEntity = entArrayJs[i];
if (i == 0)
{
std::string className = currEntity["classname"];
if (className.compare("worldspawn") != 0)
{
con::error("ERROR: first entity in the map entity string must be the worldspawn class!");
return false;
}
}
entityString.append("{\n");
for (auto& element : currEntity.items())
{
std::string key = element.key();
std::string value = element.value();
entityString.append(std::format("\"{}\" \"{}\"\n", key, value));
}
entityString.append("}\n");
}
return true;
}
void parseSpawnpointJSON(json& entArrayJs, std::string& entityString, const char* spawnpointNames[], int nameCount)
{
int entityCount = entArrayJs.size();
for (int i = 0; i < entityCount; i++)
{
auto currEntity = entArrayJs[i];
std::string origin = currEntity["origin"];
std::string angles = currEntity["angles"];
for (int k = 0; k < nameCount; k++)
{
entityString.append("{\n");
entityString.append(std::format("\"origin\" \"{}\"\n", origin));
entityString.append(std::format("\"angles\" \"{}\"\n", angles));
entityString.append(std::format("\"classname\" \"{}\"\n", spawnpointNames[k]));
entityString.append("}\n");
}
}
}
}
namespace BSP
{
MapEntsLinker::MapEntsLinker(MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context)
: m_memory(memory),
m_search_path(searchPath),
m_context(context)
{
}
AssetCreationResult MapEntsLinker::linkMapEnts(BSPData* bsp)
{
std::string entityString;
json entJs;
std::string entityFilePath = BSPUtil::getFileNameForBSPAsset("entities.json");
const auto entFile = m_search_path.Open(entityFilePath);
if (!entFile.IsOpen())
{
con::warn("Can't find entity file {}, using default entities instead", entityFilePath);
entJs = json::parse(BSPLinkingConstants::DEFAULT_MAP_ENTS_STRING);
}
else
{
entJs = json::parse(*entFile.m_stream);
}
if (!parseMapEntsJSON(entJs["entities"], entityString))
return AssetCreationResult::Failure();
json spawnJs;
std::string spawnFilePath = BSPUtil::getFileNameForBSPAsset("spawns.json");
const auto spawnFile = m_search_path.Open(spawnFilePath);
if (!spawnFile.IsOpen())
{
con::warn("Cant find spawn file {}, setting spawns to 0 0 0", spawnFilePath);
spawnJs = json::parse(BSPLinkingConstants::DEFAULT_SPAWN_POINT_STRING);
}
else
{
spawnJs = json::parse(*spawnFile.m_stream);
}
int defenderNameCount = std::extent<decltype(BSPGameConstants::DEFENDER_SPAWN_POINT_NAMES)>::value;
int attackerNameCount = std::extent<decltype(BSPGameConstants::ATTACKER_SPAWN_POINT_NAMES)>::value;
int ffaNameCount = std::extent<decltype(BSPGameConstants::FFA_SPAWN_POINT_NAMES)>::value;
parseSpawnpointJSON(spawnJs["attackers"], entityString, BSPGameConstants::DEFENDER_SPAWN_POINT_NAMES, defenderNameCount);
parseSpawnpointJSON(spawnJs["defenders"], entityString, BSPGameConstants::ATTACKER_SPAWN_POINT_NAMES, attackerNameCount);
parseSpawnpointJSON(spawnJs["FFA"], entityString, BSPGameConstants::FFA_SPAWN_POINT_NAMES, ffaNameCount);
MapEnts* mapEnts = m_memory.Alloc<MapEnts>();
mapEnts->name = m_memory.Dup(bsp->bspName.c_str());
mapEnts->entityString = m_memory.Dup(entityString.c_str());
mapEnts->numEntityChars = entityString.length() + 1; // numEntityChars includes the null character
// don't need these
mapEnts->trigger.count = 0;
mapEnts->trigger.models = nullptr;
mapEnts->trigger.hullCount = 0;
mapEnts->trigger.hulls = nullptr;
mapEnts->trigger.slabCount = 0;
mapEnts->trigger.slabs = nullptr;
auto mapEntsAsset = m_context.AddAsset<AssetMapEnts>(mapEnts->name, mapEnts);
return AssetCreationResult::Success(mapEntsAsset);
}
}