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WIP: Converted custom map linker into different asset files
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21
src/ObjLoading/Game/T6/BSP/Linker/MapEntsLinker.h
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21
src/ObjLoading/Game/T6/BSP/Linker/MapEntsLinker.h
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#pragma once
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#include "../BSP.h"
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#include "Asset/IAssetCreator.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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namespace BSP
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{
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class MapEntsLinker
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{
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public:
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MapEntsLinker(MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context);
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AssetCreationResult linkMapEnts(BSPData* bsp);
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private:
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MemoryManager& m_memory;
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ISearchPath& m_search_path;
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AssetCreationContext& m_context;
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};
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}
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