diff --git a/src/ObjLoading/Game/IW4/AssetLoaders/AssetLoaderWeapon.cpp b/src/ObjLoading/Game/IW4/AssetLoaders/AssetLoaderWeapon.cpp index a4edbf06..87659970 100644 --- a/src/ObjLoading/Game/IW4/AssetLoaders/AssetLoaderWeapon.cpp +++ b/src/ObjLoading/Game/IW4/AssetLoaders/AssetLoaderWeapon.cpp @@ -332,17 +332,6 @@ namespace if (!weaponDef.worldLastShotEjectEffect) weaponDef.worldLastShotEjectEffect = weaponDef.worldShellEjectEffect; - if (!weaponDef.raiseSound.name) - weaponDef.raiseSound.name = CreateSoundAliasListName("weap_raise", memory); - if (!weaponDef.putawaySound.name) - weaponDef.putawaySound.name = CreateSoundAliasListName("weap_putaway", memory); - if (!weaponDef.pickupSound.name) - weaponDef.pickupSound.name = CreateSoundAliasListName("weap_pickup", memory); - if (!weaponDef.ammoPickupSound.name) - weaponDef.ammoPickupSound.name = CreateSoundAliasListName("weap_ammo_pickup", memory); - if (!weaponDef.emptyFireSound.name) - weaponDef.emptyFireSound.name = CreateSoundAliasListName("weap_dryfire_smg_npc", memory); - if (weaponCompleteDef.iAdsTransInTime <= 0) weaponDef.fOOPosAnimLength[0] = 0.0033333334f; else @@ -353,9 +342,9 @@ namespace else weaponDef.fOOPosAnimLength[1] = 1.0f / static_cast(weaponCompleteDef.iAdsTransOutTime); - if (weaponDef.fMaxDamageRange <= 0.0f) + if (weaponDef.fMaxDamageRange < 0.0f) weaponDef.fMaxDamageRange = 999999.0f; - if (weaponDef.fMinDamageRange <= 0.0f) + if (weaponDef.fMinDamageRange < 0.0f) weaponDef.fMinDamageRange = 999999.12f; if (weaponDef.enemyCrosshairRange > 15000.0f) diff --git a/src/ObjLoading/Game/IW5/AssetLoaders/AssetLoaderWeapon.cpp b/src/ObjLoading/Game/IW5/AssetLoaders/AssetLoaderWeapon.cpp index 0da50ba4..25c3d866 100644 --- a/src/ObjLoading/Game/IW5/AssetLoaders/AssetLoaderWeapon.cpp +++ b/src/ObjLoading/Game/IW5/AssetLoaders/AssetLoaderWeapon.cpp @@ -757,17 +757,6 @@ namespace if (!weaponDef.worldLastShotEjectEffect) weaponDef.worldLastShotEjectEffect = weaponDef.worldShellEjectEffect; - if (!weaponDef.raiseSound.name) - weaponDef.raiseSound.name = CreateSoundAliasListName("weap_raise", memory); - if (!weaponDef.putawaySound.name) - weaponDef.putawaySound.name = CreateSoundAliasListName("weap_putaway", memory); - if (!weaponDef.pickupSound.name) - weaponDef.pickupSound.name = CreateSoundAliasListName("weap_pickup", memory); - if (!weaponDef.ammoPickupSound.name) - weaponDef.ammoPickupSound.name = CreateSoundAliasListName("weap_ammo_pickup", memory); - if (!weaponDef.emptyFireSound.name) - weaponDef.emptyFireSound.name = CreateSoundAliasListName("weap_dryfire_smg_npc", memory); - if (weaponCompleteDef.iAdsTransInTime <= 0) weaponDef.fOOPosAnimLength[0] = 0.0033333334f; else @@ -778,9 +767,9 @@ namespace else weaponDef.fOOPosAnimLength[1] = 1.0f / static_cast(weaponCompleteDef.iAdsTransOutTime); - if (weaponDef.fMaxDamageRange <= 0.0f) + if (weaponDef.fMaxDamageRange < 0.0f) weaponDef.fMaxDamageRange = 999999.0f; - if (weaponDef.fMinDamageRange <= 0.0f) + if (weaponDef.fMinDamageRange < 0.0f) weaponDef.fMinDamageRange = 999999.12f; if (weaponDef.enemyCrosshairRange > 15000.0f)