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Unlinker: Make zone files creators game dependent and in the unlinker project instead of the ObjWriting component
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@@ -8,7 +8,6 @@ class ObjLoaderT6 final : public IObjLoader
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{
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static const int IPAK_READ_HASH;
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static const int GLOBAL_HASH;
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static int Com_HashKey(const char* str, int maxLen);
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static void LoadIPakForZone(ISearchPath* searchPath, const std::string& ipakName, Zone* zone);
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