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refactor: streamline IW3 asset loading
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@@ -286,7 +286,7 @@ namespace
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GivenImage("ch_plasterwall_long_col", context, memory);
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GivenTechset("wc_l_sm_r0c0n0s0", context, memory);
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auto loader = CreateMaterialLoader(memory, searchPath);
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auto loader = material::CreateLoader(memory, searchPath);
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auto result = loader->CreateAsset("wc/ch_plasterwall_long", context);
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REQUIRE(result.HasBeenSuccessful());
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@@ -27,7 +27,7 @@ namespace
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IgnoredAssetLookup ignoredAssetLookup;
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AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup);
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auto loader = CreateStringTableLoader(memory, searchPath);
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auto loader = string_table::CreateLoader(memory, searchPath);
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auto result = loader->CreateAsset("mp/cooltable.csv", context);
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REQUIRE(result.HasBeenSuccessful());
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