diff --git a/src/ObjLoading/Game/T6/ObjLoaderT6.cpp b/src/ObjLoading/Game/T6/ObjLoaderT6.cpp index 68230945..9853b1ef 100644 --- a/src/ObjLoading/Game/T6/ObjLoaderT6.cpp +++ b/src/ObjLoading/Game/T6/ObjLoaderT6.cpp @@ -404,7 +404,6 @@ namespace T6 collection.AddAssetCreator(CreateImageLoader(memory, searchPath)); collection.AddAssetCreator(CreateSoundBankLoader(memory, searchPath)); // collection.AddAssetCreator(std::make_unique(memory)); - // collection.AddAssetCreator(std::make_unique(memory)); // collection.AddAssetCreator(std::make_unique(memory)); // collection.AddAssetCreator(std::make_unique(memory)); // collection.AddAssetCreator(std::make_unique(memory)); diff --git a/src/ObjWriting/Game/T6/ObjWriterT6.cpp b/src/ObjWriting/Game/T6/ObjWriterT6.cpp index 0682c53e..815ee519 100644 --- a/src/ObjWriting/Game/T6/ObjWriterT6.cpp +++ b/src/ObjWriting/Game/T6/ObjWriterT6.cpp @@ -49,7 +49,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const DUMP_ASSET_POOL(AssetDumperGfxImage, m_image, ASSET_TYPE_IMAGE) DUMP_ASSET_POOL(AssetDumperSndBank, m_sound_bank, ASSET_TYPE_SOUND) // DUMP_ASSET_POOL(AssetDumperSndPatch, m_sound_patch, ASSET_TYPE_SOUND_PATCH) - // DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map, ASSET_TYPE_CLIPMAP) + // DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map, ASSET_TYPE_CLIPMAP_PVS) // DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD) // DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp, ASSET_TYPE_GAMEWORLD_SP) // DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp, ASSET_TYPE_GAMEWORLD_MP) diff --git a/src/ZoneCommon/Game/T6/GameAssetPoolT6.cpp b/src/ZoneCommon/Game/T6/GameAssetPoolT6.cpp index 95d2ebc6..8ecf4d64 100644 --- a/src/ZoneCommon/Game/T6/GameAssetPoolT6.cpp +++ b/src/ZoneCommon/Game/T6/GameAssetPoolT6.cpp @@ -21,7 +21,7 @@ namespace "image", "soundbank", "soundpatch", - "clipmap", + "clipmap_unused", "clipmap", "comworld", "gameworldsp",