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ZoneLoading: Add dumper for Stringtable assets
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1d609cc2d2
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@ -9,5 +9,29 @@ std::string AssetDumperStringTable::GetFileNameForAsset(StringTable* asset)
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void AssetDumperStringTable::DumpAsset(StringTable* asset, FileAPI::File* out)
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{
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// TODO
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char separator[]{ ',' };
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char newLine[]{ '\n' };
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for(int row = 0; row < asset->rowCount; row++)
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{
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for(int column = 0; column < asset->columnCount; column++)
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{
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const auto cell = &asset->values[column + row * asset->columnCount];
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if (column != 0)
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{
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out->Write(separator, 1, sizeof separator);
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}
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if(cell->string && *cell->string)
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{
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out->Write(cell->string, 1, strlen(cell->string));
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}
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}
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if (row != asset->rowCount - 1)
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{
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out->Write(newLine, 1, sizeof newLine);
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}
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}
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}
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@ -6,6 +6,7 @@
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#include "AssetDumpers/AssetDumperSlug.h"
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#include "AssetDumpers/AssetDumperQdb.h"
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#include "AssetDumpers/AssetDumperScriptParseTree.h"
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#include "AssetDumpers/AssetDumperStringTable.h"
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bool ZoneDumperT6::CanHandleZone(Zone* zone)
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{
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@ -53,7 +54,7 @@ bool ZoneDumperT6::DumpZone(Zone* zone, const std::string& basePath)
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// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx);
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// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table);
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DUMP_ASSET_POOL(AssetDumperRawFile, m_raw_file);
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// DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table);
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DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table);
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// DUMP_ASSET_POOL(AssetDumperLeaderboardDef, m_leaderboard);
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// DUMP_ASSET_POOL(AssetDumperXGlobals, m_xglobals);
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// DUMP_ASSET_POOL(AssetDumperDDLRoot, m_ddl);
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