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refactor(zcg): use wordsize instead of architecture
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@@ -1,6 +1,6 @@
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// Game: Modern Warfare (IW3)
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game IW3;
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architecture x86;
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wordsize 32;
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// Game Assets
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asset PhysPreset AssetPhysPreset;
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@@ -1,6 +1,6 @@
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// Game: Modern Warfare 2 (IW4)
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game IW4;
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architecture x86;
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wordsize 32;
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// Game Assets
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asset PhysPreset AssetPhysPreset;
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@@ -1,6 +1,6 @@
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// Game: Modern Warfare 3 (IW5)
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game IW5;
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architecture x86;
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wordsize 32;
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// Game Assets
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asset PhysPreset AssetPhysPreset;
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@@ -1,6 +1,6 @@
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// Game: Black Ops (T5)
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game T5;
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architecture x86;
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wordsize 32;
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// Game Assets
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asset PhysPreset AssetPhysPreset;
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@@ -1,6 +1,6 @@
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// Game: Black Ops 2 (T6)
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game T6;
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architecture x86;
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wordsize 32;
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// Game Assets
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asset PhysPreset AssetPhysPreset;
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