refactor(zcg): use wordsize instead of architecture

This commit is contained in:
Michael Oliver committed 2026-04-30 13:50:11 +01:00
1 parent abfc2dc547
commit 97591f59f4
30 files changed
+170 -173

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@@ -5,10 +5,10 @@
#include <algorithm>
OncePerTemplateRenderingContext::OncePerTemplateRenderingContext(std::string game,
const Architecture gameArchitecture,
const WordSize gameWordSize,
std::vector<const FastFileBlock*> fastFileBlocks,
std::vector<StructureInformation*> assets)
: BaseRenderingContext(std::move(game), gameArchitecture, std::move(fastFileBlocks)),
: BaseRenderingContext(std::move(game), gameWordSize, std::move(fastFileBlocks)),
m_assets(std::move(assets))
{
for (const auto* block : m_blocks)
@@ -35,5 +35,5 @@ std::unique_ptr<OncePerTemplateRenderingContext> OncePerTemplateRenderingContext
}
return std::make_unique<OncePerTemplateRenderingContext>(
OncePerTemplateRenderingContext(repository->GetGameName(), repository->GetArchitecture(), repository->GetAllFastFileBlocks(), assetInformation));
OncePerTemplateRenderingContext(repository->GetGameName(), repository->GetWordSize(), repository->GetAllFastFileBlocks(), assetInformation));
}