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refactor(zcg): use wordsize instead of architecture
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@@ -4,7 +4,7 @@
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#include "Domain/Definition/StructDefinition.h"
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#include "Domain/Definition/TypedefDefinition.h"
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#include "Domain/Definition/UnionDefinition.h"
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#include "Domain/Environment/Architecture.h"
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#include "Domain/Environment/WordSize.h"
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#include "Domain/FastFile/FastFileBlock.h"
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#include "Domain/Information/StructureInformation.h"
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@@ -30,8 +30,8 @@ public:
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[[nodiscard]] virtual const std::string& GetGameName() const = 0;
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virtual void SetGame(std::string gameName) = 0;
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[[nodiscard]] virtual Architecture GetArchitecture() const = 0;
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virtual void SetArchitecture(Architecture architecture) = 0;
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[[nodiscard]] virtual WordSize GetWordSize() const = 0;
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virtual void SetWordSize(WordSize wordSize) = 0;
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[[nodiscard]] virtual const std::vector<EnumDefinition*>& GetAllEnums() const = 0;
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[[nodiscard]] virtual const std::vector<StructDefinition*>& GetAllStructs() const = 0;
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