mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-19 15:52:53 +00:00
Merge pull request #14 from Laupetin/feature/rename-fastfiles
Introduce "project" concept and be able to rename built zones
This commit is contained in:
commit
98528db8aa
@ -64,7 +64,7 @@ bool ZoneCreator::SupportsGame(const std::string& gameName) const
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std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
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{
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auto zone = std::make_unique<Zone>(context.m_zone_name, 0, &g_GameIW3);
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auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, &g_GameIW3);
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CreateZoneAssetPools(zone.get());
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for (const auto& assetEntry : context.m_definition->m_assets)
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@ -63,7 +63,7 @@ bool ZoneCreator::SupportsGame(const std::string& gameName) const
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std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
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{
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auto zone = std::make_unique<Zone>(context.m_zone_name, 0, &g_GameIW4);
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auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, &g_GameIW4);
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CreateZoneAssetPools(zone.get());
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for (const auto& assetEntry : context.m_definition->m_assets)
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@ -63,7 +63,7 @@ bool ZoneCreator::SupportsGame(const std::string& gameName) const
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std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
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{
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auto zone = std::make_unique<Zone>(context.m_zone_name, 0, &g_GameIW5);
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auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, &g_GameIW5);
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CreateZoneAssetPools(zone.get());
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for (const auto& assetEntry : context.m_definition->m_assets)
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@ -64,7 +64,7 @@ bool ZoneCreator::SupportsGame(const std::string& gameName) const
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std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
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{
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auto zone = std::make_unique<Zone>(context.m_zone_name, 0, &g_GameT5);
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auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, &g_GameT5);
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CreateZoneAssetPools(zone.get());
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for (const auto& assetEntry : context.m_definition->m_assets)
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@ -118,7 +118,7 @@ bool ZoneCreator::SupportsGame(const std::string& gameName) const
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std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
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{
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auto zone = std::make_unique<Zone>(context.m_zone_name, 0, &g_GameT6);
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auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, &g_GameT6);
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CreateZoneAssetPools(zone.get());
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for (const auto& assetEntry : context.m_definition->m_assets)
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@ -42,11 +42,12 @@ const IZoneCreator* const ZONE_CREATORS[]
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class Linker::Impl
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{
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static constexpr const char* METADATA_NAME = "name";
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static constexpr const char* METADATA_GAME = "game";
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static constexpr const char* METADATA_GDT = "gdt";
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LinkerArgs m_args;
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std::vector<std::unique_ptr<ISearchPath>> m_loaded_zone_search_paths;
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std::vector<std::unique_ptr<ISearchPath>> m_loaded_project_search_paths;
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SearchPaths m_asset_search_paths;
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SearchPaths m_gdt_search_paths;
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SearchPaths m_source_search_paths;
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@ -80,11 +81,11 @@ class Linker::Impl
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ObjLoading::UnloadIWDsInSearchPath(searchPath);
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}
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SearchPaths GetAssetSearchPathsForZone(const std::string& gameName, const std::string& zoneName)
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SearchPaths GetAssetSearchPathsForProject(const std::string& gameName, const std::string& projectName)
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{
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SearchPaths searchPathsForZone;
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SearchPaths searchPathsForProject;
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for (const auto& searchPathStr : m_args.GetAssetSearchPathsForZone(gameName, zoneName))
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for (const auto& searchPathStr : m_args.GetAssetSearchPathsForProject(gameName, projectName))
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{
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auto absolutePath = fs::absolute(searchPathStr);
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@ -100,25 +101,25 @@ class Linker::Impl
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auto searchPath = std::make_unique<SearchPathFilesystem>(searchPathStr);
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LoadSearchPath(searchPath.get());
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searchPathsForZone.IncludeSearchPath(searchPath.get());
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m_loaded_zone_search_paths.emplace_back(std::move(searchPath));
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searchPathsForProject.IncludeSearchPath(searchPath.get());
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m_loaded_project_search_paths.emplace_back(std::move(searchPath));
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}
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searchPathsForZone.IncludeSearchPath(&m_asset_search_paths);
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searchPathsForProject.IncludeSearchPath(&m_asset_search_paths);
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for (auto* iwd : IWD::Repository)
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{
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searchPathsForZone.IncludeSearchPath(iwd);
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searchPathsForProject.IncludeSearchPath(iwd);
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}
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return searchPathsForZone;
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return searchPathsForProject;
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}
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SearchPaths GetGdtSearchPathsForZone(const std::string& gameName, const std::string& zoneName)
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SearchPaths GetGdtSearchPathsForProject(const std::string& gameName, const std::string& projectName)
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{
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SearchPaths searchPathsForZone;
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SearchPaths searchPathsForProject;
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for (const auto& searchPathStr : m_args.GetGdtSearchPathsForZone(gameName, zoneName))
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for (const auto& searchPathStr : m_args.GetGdtSearchPathsForProject(gameName, projectName))
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{
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auto absolutePath = fs::absolute(searchPathStr);
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@ -132,19 +133,19 @@ class Linker::Impl
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if (m_args.m_verbose)
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std::cout << "Adding gdt search path: " << absolutePath.string() << std::endl;
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searchPathsForZone.CommitSearchPath(std::make_unique<SearchPathFilesystem>(searchPathStr));
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searchPathsForProject.CommitSearchPath(std::make_unique<SearchPathFilesystem>(searchPathStr));
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}
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searchPathsForZone.IncludeSearchPath(&m_gdt_search_paths);
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searchPathsForProject.IncludeSearchPath(&m_gdt_search_paths);
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return searchPathsForZone;
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return searchPathsForProject;
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}
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SearchPaths GetSourceSearchPathsForZone(const std::string& zoneName)
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SearchPaths GetSourceSearchPathsForProject(const std::string& projectName)
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{
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SearchPaths searchPathsForZone;
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SearchPaths searchPathsForProject;
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for (const auto& searchPathStr : m_args.GetSourceSearchPathsForZone(zoneName))
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for (const auto& searchPathStr : m_args.GetSourceSearchPathsForProject(projectName))
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{
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auto absolutePath = fs::absolute(searchPathStr);
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@ -158,21 +159,21 @@ class Linker::Impl
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if (m_args.m_verbose)
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std::cout << "Adding source search path: " << absolutePath.string() << std::endl;
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searchPathsForZone.CommitSearchPath(std::make_unique<SearchPathFilesystem>(searchPathStr));
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searchPathsForProject.CommitSearchPath(std::make_unique<SearchPathFilesystem>(searchPathStr));
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}
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searchPathsForZone.IncludeSearchPath(&m_source_search_paths);
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searchPathsForProject.IncludeSearchPath(&m_source_search_paths);
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return searchPathsForZone;
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return searchPathsForProject;
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}
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/**
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* \brief Initializes the Linker object's search paths based on the user's input.
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* \return \c true if building the search paths was successful, otherwise \c false.
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*/
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bool BuildZoneIndependentSearchPaths()
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bool BuildProjectIndependentSearchPaths()
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{
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for (const auto& path : m_args.GetZoneIndependentAssetSearchPaths())
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for (const auto& path : m_args.GetProjectIndependentAssetSearchPaths())
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{
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auto absolutePath = fs::absolute(path);
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@ -191,7 +192,7 @@ class Linker::Impl
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m_asset_search_paths.CommitSearchPath(std::move(searchPath));
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}
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for (const auto& path : m_args.GetZoneIndependentGdtSearchPaths())
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for (const auto& path : m_args.GetProjectIndependentGdtSearchPaths())
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{
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auto absolutePath = fs::absolute(path);
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@ -208,7 +209,7 @@ class Linker::Impl
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m_gdt_search_paths.CommitSearchPath(std::make_unique<SearchPathFilesystem>(absolutePath.string()));
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}
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for (const auto& path : m_args.GetZoneIndependentSourceSearchPaths())
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for (const auto& path : m_args.GetProjectIndependentSourceSearchPaths())
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{
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auto absolutePath = fs::absolute(path);
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@ -251,7 +252,7 @@ class Linker::Impl
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const auto definitionStream = sourceSearchPath->Open(definitionFileName);
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if (!definitionStream.IsOpen())
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{
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std::cout << "Could not find zone definition file for zone \"" << source << "\"." << std::endl;
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std::cout << "Could not find zone definition file for project \"" << source << "\"." << std::endl;
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return false;
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}
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@ -261,7 +262,7 @@ class Linker::Impl
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if (!includeDefinition)
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{
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std::cout << "Failed to read zone definition file for zone \"" << source << "\"." << std::endl;
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std::cout << "Failed to read zone definition file for project \"" << source << "\"." << std::endl;
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return false;
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}
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@ -277,15 +278,42 @@ class Linker::Impl
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return true;
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}
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std::unique_ptr<ZoneDefinition> ReadZoneDefinition(const std::string& zoneName, ISearchPath* sourceSearchPath) const
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static bool GetNameFromZoneDefinition(std::string& name, const std::string& projectName, const ZoneDefinition& zoneDefinition)
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{
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auto firstNameEntry = true;
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const auto [rangeBegin, rangeEnd] = zoneDefinition.m_metadata_lookup.equal_range(METADATA_NAME);
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for (auto i = rangeBegin; i != rangeEnd; ++i)
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{
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if (firstNameEntry)
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{
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name = i->second->m_value;
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firstNameEntry = false;
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}
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else
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{
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if (name != i->second->m_value)
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{
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std::cout << "Conflicting names in project \"" << projectName << "\": " << name << " != " << i->second << std::endl;
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return false;
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}
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}
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}
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if (firstNameEntry)
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name = projectName;
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return true;
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}
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std::unique_ptr<ZoneDefinition> ReadZoneDefinition(const std::string& projectName, ISearchPath* sourceSearchPath) const
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{
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std::unique_ptr<ZoneDefinition> zoneDefinition;
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{
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const auto definitionFileName = zoneName + ".zone";
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const auto definitionFileName = projectName + ".zone";
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const auto definitionStream = sourceSearchPath->Open(definitionFileName);
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if (!definitionStream.IsOpen())
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{
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std::cout << "Could not find zone definition file for zone \"" << zoneName << "\"." << std::endl;
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std::cout << "Could not find zone definition file for project \"" << projectName << "\"." << std::endl;
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return nullptr;
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}
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@ -295,11 +323,14 @@ class Linker::Impl
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if (!zoneDefinition)
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{
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std::cout << "Failed to read zone definition file for zone \"" << zoneName << "\"." << std::endl;
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std::cout << "Failed to read zone definition file for project \"" << projectName << "\"." << std::endl;
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return nullptr;
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}
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if (!IncludeAdditionalZoneDefinitions(zoneName, *zoneDefinition, sourceSearchPath))
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if (!GetNameFromZoneDefinition(zoneDefinition->m_name, projectName, *zoneDefinition))
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return nullptr;
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if (!IncludeAdditionalZoneDefinitions(projectName, *zoneDefinition, sourceSearchPath))
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return nullptr;
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return zoneDefinition;
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@ -340,7 +371,7 @@ class Linker::Impl
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return false;
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}
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bool ProcessZoneDefinitionIgnores(const std::string& zoneName, ZoneCreationContext& context, ISearchPath* sourceSearchPath) const
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bool ProcessZoneDefinitionIgnores(const std::string& projectName, ZoneCreationContext& context, ISearchPath* sourceSearchPath) const
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{
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if (context.m_definition->m_ignores.empty())
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return true;
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@ -353,20 +384,20 @@ class Linker::Impl
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for (const auto& ignore : context.m_definition->m_ignores)
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{
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if (ignore == zoneName)
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if (ignore == projectName)
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continue;
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std::vector<AssetListEntry> assetList;
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if (!ReadAssetList(ignore, context.m_ignored_assets, sourceSearchPath))
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{
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std::cout << "Failed to read asset listing for ignoring assets of zone \"" << ignore << "\"." << std::endl;
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std::cout << "Failed to read asset listing for ignoring assets of project \"" << ignore << "\"." << std::endl;
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return false;
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}
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}
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return true;
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}
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static bool GetGameNameFromZoneDefinition(std::string& gameName, const std::string& zoneName, const ZoneDefinition& zoneDefinition)
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static bool GetGameNameFromZoneDefinition(std::string& gameName, const std::string& projectName, const ZoneDefinition& zoneDefinition)
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{
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auto firstGameEntry = true;
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const auto [rangeBegin, rangeEnd] = zoneDefinition.m_metadata_lookup.equal_range(METADATA_GAME);
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@ -381,7 +412,7 @@ class Linker::Impl
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{
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if (gameName != i->second->m_value)
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{
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std::cout << "Conflicting game names in zone \"" << zoneName << "\": " << gameName << " != " << i->second << std::endl;
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std::cout << "Conflicting game names in project \"" << projectName << "\": " << gameName << " != " << i->second << std::endl;
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return false;
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}
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}
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@ -389,14 +420,14 @@ class Linker::Impl
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if (firstGameEntry)
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{
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std::cout << "No game name was specified for zone \"" << zoneName << "\"" << std::endl;
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std::cout << "No game name was specified for project \"" << projectName << "\"" << std::endl;
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return false;
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}
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return true;
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}
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static bool LoadGdtFilesFromZoneDefinition(std::vector<std::unique_ptr<Gdt>>& gdtList, const std::string& zoneName, const ZoneDefinition& zoneDefinition, ISearchPath* gdtSearchPath)
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static bool LoadGdtFilesFromZoneDefinition(std::vector<std::unique_ptr<Gdt>>& gdtList, const ZoneDefinition& zoneDefinition, ISearchPath* gdtSearchPath)
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{
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const auto [rangeBegin, rangeEnd] = zoneDefinition.m_metadata_lookup.equal_range(METADATA_GDT);
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for (auto i = rangeBegin; i != rangeEnd; ++i)
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@ -422,15 +453,15 @@ class Linker::Impl
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return true;
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}
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std::unique_ptr<Zone> CreateZoneForDefinition(const std::string& zoneName, ZoneDefinition& zoneDefinition, ISearchPath* assetSearchPath, ISearchPath* gdtSearchPath,
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std::unique_ptr<Zone> CreateZoneForDefinition(const std::string& projectName, ZoneDefinition& zoneDefinition, ISearchPath* assetSearchPath, ISearchPath* gdtSearchPath,
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ISearchPath* sourceSearchPath) const
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{
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auto context = std::make_unique<ZoneCreationContext>(zoneName, assetSearchPath, &zoneDefinition);
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if (!ProcessZoneDefinitionIgnores(zoneName, *context, sourceSearchPath))
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const auto context = std::make_unique<ZoneCreationContext>(assetSearchPath, &zoneDefinition);
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if (!ProcessZoneDefinitionIgnores(projectName, *context, sourceSearchPath))
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return nullptr;
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if (!GetGameNameFromZoneDefinition(context->m_game_name, zoneName, zoneDefinition))
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if (!GetGameNameFromZoneDefinition(context->m_game_name, projectName, zoneDefinition))
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return nullptr;
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if (!LoadGdtFilesFromZoneDefinition(context->m_gdt_files, zoneName, zoneDefinition, gdtSearchPath))
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if (!LoadGdtFilesFromZoneDefinition(context->m_gdt_files, zoneDefinition, gdtSearchPath))
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return nullptr;
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for (const auto* assetLoader : ZONE_CREATORS)
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@ -442,9 +473,9 @@ class Linker::Impl
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return nullptr;
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}
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bool WriteZoneToFile(Zone* zone)
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bool WriteZoneToFile(const std::string& projectName, Zone* zone) const
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{
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const fs::path zoneFolderPath(m_args.GetOutputFolderPathForZone(zone->m_name));
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const fs::path zoneFolderPath(m_args.GetOutputFolderPathForProject(projectName));
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auto zoneFilePath(zoneFolderPath);
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zoneFilePath.append(zone->m_name + ".ff");
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@ -461,38 +492,40 @@ class Linker::Impl
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return false;
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}
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std::cout << "Created zone \"" << zoneFilePath.string() << "\"\n";
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stream.close();
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return true;
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}
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bool BuildZone(const std::string& zoneName)
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bool BuildProject(const std::string& projectName)
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{
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auto sourceSearchPaths = GetSourceSearchPathsForZone(zoneName);
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auto sourceSearchPaths = GetSourceSearchPathsForProject(projectName);
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const auto zoneDefinition = ReadZoneDefinition(zoneName, &sourceSearchPaths);
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const auto zoneDefinition = ReadZoneDefinition(projectName, &sourceSearchPaths);
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if (!zoneDefinition)
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return false;
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std::string gameName;
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if (!GetGameNameFromZoneDefinition(gameName, zoneName, *zoneDefinition))
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if (!GetGameNameFromZoneDefinition(gameName, projectName, *zoneDefinition))
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return false;
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for (auto& c : gameName)
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c = static_cast<char>(std::tolower(c));
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auto assetSearchPaths = GetAssetSearchPathsForZone(gameName, zoneName);
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auto gdtSearchPaths = GetGdtSearchPathsForZone(gameName, zoneName);
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auto assetSearchPaths = GetAssetSearchPathsForProject(gameName, projectName);
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auto gdtSearchPaths = GetGdtSearchPathsForProject(gameName, projectName);
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const auto zone = CreateZoneForDefinition(zoneName, *zoneDefinition, &assetSearchPaths, &gdtSearchPaths, &sourceSearchPaths);
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const auto zone = CreateZoneForDefinition(projectName, *zoneDefinition, &assetSearchPaths, &gdtSearchPaths, &sourceSearchPaths);
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auto result = zone != nullptr;
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if (zone)
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result = WriteZoneToFile(zone.get());
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result = WriteZoneToFile(projectName, zone.get());
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for (const auto& loadedSearchPath : m_loaded_zone_search_paths)
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for (const auto& loadedSearchPath : m_loaded_project_search_paths)
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{
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UnloadSearchPath(loadedSearchPath.get());
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}
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m_loaded_zone_search_paths.clear();
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m_loaded_project_search_paths.clear();
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return result;
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}
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@ -554,16 +587,16 @@ public:
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if (!m_args.ParseArgs(argc, argv))
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return false;
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if (!BuildZoneIndependentSearchPaths())
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if (!BuildProjectIndependentSearchPaths())
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return false;
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if (!LoadZones())
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return false;
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auto result = true;
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for (const auto& zone : m_args.m_zones_to_build)
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for (const auto& projectName : m_args.m_projects_to_build)
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{
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if (!BuildZone(zone))
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if (!BuildProject(projectName))
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||||
{
|
||||
result = false;
|
||||
break;
|
||||
|
@ -36,7 +36,7 @@ const CommandLineOption* const OPTION_BASE_FOLDER =
|
||||
const CommandLineOption* const OPTION_OUTPUT_FOLDER =
|
||||
CommandLineOption::Builder::Create()
|
||||
.WithLongName("output-folder")
|
||||
.WithDescription("Specifies the output folder containing the contents of the unlinked zones. Defaults to \"" + std::string(LinkerArgs::DEFAULT_OUTPUT_FOLDER) + "\".")
|
||||
.WithDescription("Specifies the output folder containing the build artifacts. Defaults to \"" + std::string(LinkerArgs::DEFAULT_OUTPUT_FOLDER) + "\".")
|
||||
.WithParameter("outputFolderPath")
|
||||
.Build();
|
||||
|
||||
@ -100,9 +100,9 @@ LinkerArgs::LinkerArgs()
|
||||
: m_argument_parser(COMMAND_LINE_OPTIONS, std::extent<decltype(COMMAND_LINE_OPTIONS)>::value),
|
||||
m_base_pattern(R"(\?base\?)"),
|
||||
m_game_pattern(R"(\?game\?)"),
|
||||
m_zone_pattern(R"(\?zone\?)"),
|
||||
m_base_folder_depends_on_zone(false),
|
||||
m_out_folder_depends_on_zone(false),
|
||||
m_project_pattern(R"(\?project\?)"),
|
||||
m_base_folder_depends_on_project(false),
|
||||
m_out_folder_depends_on_project(false),
|
||||
m_verbose(false)
|
||||
{
|
||||
}
|
||||
@ -116,7 +116,7 @@ void LinkerArgs::PrintUsage()
|
||||
usage.AddCommandLineOption(commandLineOption);
|
||||
}
|
||||
|
||||
usage.AddArgument("zoneName");
|
||||
usage.AddArgument("projectName");
|
||||
usage.SetVariableArguments(true);
|
||||
|
||||
usage.Print();
|
||||
@ -129,9 +129,9 @@ void LinkerArgs::SetVerbose(const bool isVerbose)
|
||||
ObjWriting::Configuration.Verbose = isVerbose;
|
||||
}
|
||||
|
||||
std::string LinkerArgs::GetBasePathForZone(const std::string& zoneName) const
|
||||
std::string LinkerArgs::GetBasePathForProject(const std::string& projectName) const
|
||||
{
|
||||
return std::regex_replace(m_base_folder, m_zone_pattern, zoneName);
|
||||
return std::regex_replace(m_base_folder, m_project_pattern, projectName);
|
||||
}
|
||||
|
||||
void LinkerArgs::SetDefaultBasePath()
|
||||
@ -148,7 +148,7 @@ void LinkerArgs::SetDefaultBasePath()
|
||||
}
|
||||
}
|
||||
|
||||
std::set<std::string> LinkerArgs::GetZoneIndependentSearchPaths(const std::set<std::string>& set) const
|
||||
std::set<std::string> LinkerArgs::GetProjectIndependentSearchPaths(const std::set<std::string>& set) const
|
||||
{
|
||||
std::set<std::string> out;
|
||||
|
||||
@ -156,12 +156,12 @@ std::set<std::string> LinkerArgs::GetZoneIndependentSearchPaths(const std::set<s
|
||||
{
|
||||
if (path.find(PATTERN_GAME) != std::string::npos)
|
||||
continue;
|
||||
if (path.find(PATTERN_ZONE) != std::string::npos)
|
||||
if (path.find(PATTERN_PROJECT) != std::string::npos)
|
||||
continue;
|
||||
|
||||
if (path.find(PATTERN_BASE) != std::string::npos)
|
||||
{
|
||||
if (m_base_folder_depends_on_zone)
|
||||
if (m_base_folder_depends_on_project)
|
||||
continue;
|
||||
|
||||
out.emplace(std::regex_replace(path, m_base_pattern, m_base_folder));
|
||||
@ -175,21 +175,21 @@ std::set<std::string> LinkerArgs::GetZoneIndependentSearchPaths(const std::set<s
|
||||
return out;
|
||||
}
|
||||
|
||||
std::set<std::string> LinkerArgs::GetSearchPathsForZone(const std::set<std::string>& set, const std::string& gameName, const std::string& zoneName) const
|
||||
std::set<std::string> LinkerArgs::GetSearchPathsForProject(const std::set<std::string>& set, const std::string& gameName, const std::string& projectName) const
|
||||
{
|
||||
std::set<std::string> out;
|
||||
const auto basePath = GetBasePathForZone(zoneName);
|
||||
const auto basePath = GetBasePathForProject(projectName);
|
||||
|
||||
for (const auto& path : set)
|
||||
{
|
||||
if (path.find(PATTERN_GAME) == std::string::npos
|
||||
&& path.find(PATTERN_ZONE) == std::string::npos
|
||||
&& (!m_base_folder_depends_on_zone || path.find(PATTERN_BASE) == std::string::npos))
|
||||
&& path.find(PATTERN_PROJECT) == std::string::npos
|
||||
&& (!m_base_folder_depends_on_project || path.find(PATTERN_BASE) == std::string::npos))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
out.emplace(std::regex_replace(std::regex_replace(std::regex_replace(path, m_zone_pattern, zoneName), m_game_pattern, gameName), m_base_pattern, basePath));
|
||||
out.emplace(std::regex_replace(std::regex_replace(std::regex_replace(path, m_project_pattern, projectName), m_game_pattern, gameName), m_base_pattern, basePath));
|
||||
}
|
||||
|
||||
return out;
|
||||
@ -210,10 +210,10 @@ bool LinkerArgs::ParseArgs(const int argc, const char** argv)
|
||||
return false;
|
||||
}
|
||||
|
||||
m_zones_to_build = m_argument_parser.GetArguments();
|
||||
if (m_zones_to_build.empty())
|
||||
m_projects_to_build = m_argument_parser.GetArguments();
|
||||
if (m_projects_to_build.empty())
|
||||
{
|
||||
// No zones to build specified...
|
||||
// No projects to build specified...
|
||||
PrintUsage();
|
||||
return false;
|
||||
}
|
||||
@ -226,14 +226,14 @@ bool LinkerArgs::ParseArgs(const int argc, const char** argv)
|
||||
m_base_folder = m_argument_parser.GetValueForOption(OPTION_BASE_FOLDER);
|
||||
else
|
||||
SetDefaultBasePath();
|
||||
m_base_folder_depends_on_zone = m_base_folder.find(PATTERN_GAME) != std::string::npos || m_base_folder.find(PATTERN_ZONE) != std::string::npos;
|
||||
m_base_folder_depends_on_project = m_base_folder.find(PATTERN_GAME) != std::string::npos || m_base_folder.find(PATTERN_PROJECT) != std::string::npos;
|
||||
|
||||
// --output-folder
|
||||
if (m_argument_parser.IsOptionSpecified(OPTION_OUTPUT_FOLDER))
|
||||
m_out_folder = m_argument_parser.GetValueForOption(OPTION_OUTPUT_FOLDER);
|
||||
else
|
||||
m_out_folder = DEFAULT_OUTPUT_FOLDER;
|
||||
m_out_folder_depends_on_zone = m_out_folder.find(PATTERN_ZONE) != std::string::npos;
|
||||
m_out_folder_depends_on_project = m_out_folder.find(PATTERN_PROJECT) != std::string::npos;
|
||||
|
||||
// --asset-search-path
|
||||
if (m_argument_parser.IsOptionSpecified(OPTION_ASSET_SEARCH_PATH))
|
||||
@ -286,37 +286,37 @@ bool LinkerArgs::ParseArgs(const int argc, const char** argv)
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string LinkerArgs::GetOutputFolderPathForZone(const std::string& zoneName) const
|
||||
std::string LinkerArgs::GetOutputFolderPathForProject(const std::string& projectName) const
|
||||
{
|
||||
return std::regex_replace(std::regex_replace(m_out_folder, m_zone_pattern, zoneName), m_base_pattern, GetBasePathForZone(zoneName));
|
||||
return std::regex_replace(std::regex_replace(m_out_folder, m_project_pattern, projectName), m_base_pattern, GetBasePathForProject(projectName));
|
||||
}
|
||||
|
||||
std::set<std::string> LinkerArgs::GetZoneIndependentAssetSearchPaths() const
|
||||
std::set<std::string> LinkerArgs::GetProjectIndependentAssetSearchPaths() const
|
||||
{
|
||||
return GetZoneIndependentSearchPaths(m_asset_search_paths);
|
||||
return GetProjectIndependentSearchPaths(m_asset_search_paths);
|
||||
}
|
||||
|
||||
std::set<std::string> LinkerArgs::GetZoneIndependentGdtSearchPaths() const
|
||||
std::set<std::string> LinkerArgs::GetProjectIndependentGdtSearchPaths() const
|
||||
{
|
||||
return GetZoneIndependentSearchPaths(m_gdt_search_paths);
|
||||
return GetProjectIndependentSearchPaths(m_gdt_search_paths);
|
||||
}
|
||||
|
||||
std::set<std::string> LinkerArgs::GetZoneIndependentSourceSearchPaths() const
|
||||
std::set<std::string> LinkerArgs::GetProjectIndependentSourceSearchPaths() const
|
||||
{
|
||||
return GetZoneIndependentSearchPaths(m_source_search_paths);
|
||||
return GetProjectIndependentSearchPaths(m_source_search_paths);
|
||||
}
|
||||
|
||||
std::set<std::string> LinkerArgs::GetAssetSearchPathsForZone(const std::string& gameName, const std::string& zoneName) const
|
||||
std::set<std::string> LinkerArgs::GetAssetSearchPathsForProject(const std::string& gameName, const std::string& projectName) const
|
||||
{
|
||||
return GetSearchPathsForZone(m_asset_search_paths, gameName, zoneName);
|
||||
return GetSearchPathsForProject(m_asset_search_paths, gameName, projectName);
|
||||
}
|
||||
|
||||
std::set<std::string> LinkerArgs::GetGdtSearchPathsForZone(const std::string& gameName, const std::string& zoneName) const
|
||||
std::set<std::string> LinkerArgs::GetGdtSearchPathsForProject(const std::string& gameName, const std::string& projectName) const
|
||||
{
|
||||
return GetSearchPathsForZone(m_gdt_search_paths, gameName, zoneName);
|
||||
return GetSearchPathsForProject(m_gdt_search_paths, gameName, projectName);
|
||||
}
|
||||
|
||||
std::set<std::string> LinkerArgs::GetSourceSearchPathsForZone(const std::string& zoneName) const
|
||||
std::set<std::string> LinkerArgs::GetSourceSearchPathsForProject(const std::string& projectName) const
|
||||
{
|
||||
return GetSearchPathsForZone(m_source_search_paths, "", zoneName);
|
||||
return GetSearchPathsForProject(m_source_search_paths, "", projectName);
|
||||
}
|
||||
|
@ -12,20 +12,20 @@ class LinkerArgs
|
||||
public:
|
||||
static constexpr const char* PATTERN_BASE = "?base?";
|
||||
static constexpr const char* PATTERN_GAME = "?game?";
|
||||
static constexpr const char* PATTERN_ZONE = "?zone?";
|
||||
static constexpr const char* PATTERN_PROJECT = "?project?";
|
||||
|
||||
static constexpr const char* DEFAULT_BASE_FOLDER = ".";
|
||||
static constexpr const char* DEFAULT_BASE_FOLDER_MOD_TOOLS = "..";
|
||||
static constexpr const char* DEFAULT_OUTPUT_FOLDER = "?base?/zone_out/?zone?";
|
||||
static constexpr const char* DEFAULT_ASSET_SEARCH_PATH = "?base?/raw;?base?/raw/?game?;?base?/zone_raw/?zone?";
|
||||
static constexpr const char* DEFAULT_GDT_SEARCH_PATH = "?base?/source_data;?base?/zone_raw/?zone?/source_data";
|
||||
static constexpr const char* DEFAULT_SOURCE_SEARCH_PATH = "?base?/zone_source;?base?/zone_raw/?zone?/zone_source";
|
||||
static constexpr const char* DEFAULT_OUTPUT_FOLDER = "?base?/zone_out/?project?";
|
||||
static constexpr const char* DEFAULT_ASSET_SEARCH_PATH = "?base?/raw;?base?/raw/?game?;?base?/zone_raw/?project?";
|
||||
static constexpr const char* DEFAULT_GDT_SEARCH_PATH = "?base?/source_data;?base?/zone_raw/?project?/source_data";
|
||||
static constexpr const char* DEFAULT_SOURCE_SEARCH_PATH = "?base?/zone_source;?base?/zone_raw/?project?/zone_source";
|
||||
|
||||
private:
|
||||
ArgumentParser m_argument_parser;
|
||||
std::regex m_base_pattern;
|
||||
std::regex m_game_pattern;
|
||||
std::regex m_zone_pattern;
|
||||
std::regex m_project_pattern;
|
||||
|
||||
/**
|
||||
* \brief Prints a command line usage help text for the Linker tool to stdout.
|
||||
@ -34,19 +34,19 @@ private:
|
||||
|
||||
void SetVerbose(bool isVerbose);
|
||||
|
||||
_NODISCARD std::string GetBasePathForZone(const std::string& zoneName) const;
|
||||
_NODISCARD std::string GetBasePathForProject(const std::string& projectName) const;
|
||||
void SetDefaultBasePath();
|
||||
_NODISCARD std::set<std::string> GetZoneIndependentSearchPaths(const std::set<std::string>& set) const;
|
||||
_NODISCARD std::set<std::string> GetSearchPathsForZone(const std::set<std::string>& set, const std::string& gameName, const std::string& zoneName) const;
|
||||
_NODISCARD std::set<std::string> GetProjectIndependentSearchPaths(const std::set<std::string>& set) const;
|
||||
_NODISCARD std::set<std::string> GetSearchPathsForProject(const std::set<std::string>& set, const std::string& gameName, const std::string& projectName) const;
|
||||
|
||||
public:
|
||||
std::vector<std::string> m_zones_to_load;
|
||||
std::vector<std::string> m_zones_to_build;
|
||||
std::vector<std::string> m_projects_to_build;
|
||||
|
||||
std::string m_base_folder;
|
||||
std::string m_out_folder;
|
||||
bool m_base_folder_depends_on_zone;
|
||||
bool m_out_folder_depends_on_zone;
|
||||
bool m_base_folder_depends_on_project;
|
||||
bool m_out_folder_depends_on_project;
|
||||
|
||||
std::set<std::string> m_asset_search_paths;
|
||||
std::set<std::string> m_gdt_search_paths;
|
||||
@ -58,17 +58,17 @@ public:
|
||||
bool ParseArgs(int argc, const char** argv);
|
||||
|
||||
/**
|
||||
* \brief Converts the output path specified by command line arguments to a path applies for the specified zone.
|
||||
* \param zoneName The name of the zone to resolve the path input for.
|
||||
* \return An output path for the zone based on the user input.
|
||||
* \brief Converts the output path specified by command line arguments to a path applies for the specified project.
|
||||
* \param projectName The name of the project to resolve the path input for.
|
||||
* \return An output path for the project based on the user input.
|
||||
*/
|
||||
_NODISCARD std::string GetOutputFolderPathForZone(const std::string& zoneName) const;
|
||||
_NODISCARD std::string GetOutputFolderPathForProject(const std::string& projectName) const;
|
||||
|
||||
_NODISCARD std::set<std::string> GetZoneIndependentAssetSearchPaths() const;
|
||||
_NODISCARD std::set<std::string> GetZoneIndependentGdtSearchPaths() const;
|
||||
_NODISCARD std::set<std::string> GetZoneIndependentSourceSearchPaths() const;
|
||||
_NODISCARD std::set<std::string> GetProjectIndependentAssetSearchPaths() const;
|
||||
_NODISCARD std::set<std::string> GetProjectIndependentGdtSearchPaths() const;
|
||||
_NODISCARD std::set<std::string> GetProjectIndependentSourceSearchPaths() const;
|
||||
|
||||
_NODISCARD std::set<std::string> GetAssetSearchPathsForZone(const std::string& gameName, const std::string& zoneName) const;
|
||||
_NODISCARD std::set<std::string> GetGdtSearchPathsForZone(const std::string& gameName, const std::string& zoneName) const;
|
||||
_NODISCARD std::set<std::string> GetSourceSearchPathsForZone(const std::string& zoneName) const;
|
||||
_NODISCARD std::set<std::string> GetAssetSearchPathsForProject(const std::string& gameName, const std::string& projectName) const;
|
||||
_NODISCARD std::set<std::string> GetGdtSearchPathsForProject(const std::string& gameName, const std::string& projectName) const;
|
||||
_NODISCARD std::set<std::string> GetSourceSearchPathsForProject(const std::string& projectName) const;
|
||||
};
|
||||
|
@ -6,9 +6,8 @@ ZoneCreationContext::ZoneCreationContext()
|
||||
{
|
||||
}
|
||||
|
||||
ZoneCreationContext::ZoneCreationContext(std::string zoneName, ISearchPath* assetSearchPath, ZoneDefinition* definition)
|
||||
: m_zone_name(std::move(zoneName)),
|
||||
m_asset_search_path(assetSearchPath),
|
||||
ZoneCreationContext::ZoneCreationContext(ISearchPath* assetSearchPath, ZoneDefinition* definition)
|
||||
: m_asset_search_path(assetSearchPath),
|
||||
m_definition(definition)
|
||||
{
|
||||
}
|
||||
|
@ -12,7 +12,6 @@
|
||||
class ZoneCreationContext
|
||||
{
|
||||
public:
|
||||
std::string m_zone_name;
|
||||
std::string m_game_name;
|
||||
ISearchPath* m_asset_search_path;
|
||||
ZoneDefinition* m_definition;
|
||||
@ -20,5 +19,5 @@ public:
|
||||
std::vector<AssetListEntry> m_ignored_assets;
|
||||
|
||||
ZoneCreationContext();
|
||||
ZoneCreationContext(std::string zoneName, ISearchPath* assetSearchPath, ZoneDefinition* definition);
|
||||
ZoneCreationContext(ISearchPath* assetSearchPath, ZoneDefinition* definition);
|
||||
};
|
||||
|
@ -29,6 +29,7 @@ public:
|
||||
class ZoneDefinition
|
||||
{
|
||||
public:
|
||||
std::string m_name;
|
||||
std::vector<std::unique_ptr<ZoneMetaDataEntry>> m_metadata;
|
||||
std::unordered_multimap<std::string, ZoneMetaDataEntry*> m_metadata_lookup;
|
||||
std::vector<std::string> m_includes;
|
||||
|
Loading…
x
Reference in New Issue
Block a user