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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-01 22:47:26 +00:00

refactor: streamline map assets dumper

This commit is contained in:
Jan Laupetin
2025-07-29 22:51:56 +01:00
parent 934ba7f95a
commit 9885a4ce93
16 changed files with 122 additions and 110 deletions

View File

@@ -1,20 +0,0 @@
#include "AssetDumperMapEnts.h"
using namespace IW3;
bool AssetDumperMapEnts::ShouldDump(XAssetInfo<MapEnts>* asset)
{
return true;
}
void AssetDumperMapEnts::DumpAsset(AssetDumpingContext& context, XAssetInfo<MapEnts>* asset)
{
const auto* mapEnts = asset->Asset();
const auto assetFile = context.OpenAssetFile(asset->m_name + ".ents");
if (!assetFile)
return;
auto& stream = *assetFile;
stream.write(mapEnts->entityString, mapEnts->numEntityChars);
}

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@@ -0,0 +1,23 @@
#include "MapEntsDumperIW3.h"
using namespace IW3;
namespace IW3::map_ents
{
bool Dumper::ShouldDump(XAssetInfo<MapEnts>* asset)
{
return true;
}
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<MapEnts>* asset)
{
const auto* mapEnts = asset->Asset();
const auto assetFile = context.OpenAssetFile(asset->m_name + ".ents");
if (!assetFile)
return;
auto& stream = *assetFile;
stream.write(mapEnts->entityString, mapEnts->numEntityChars);
}
} // namespace IW3::map_ents

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@@ -3,12 +3,12 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW3/IW3.h"
namespace IW3
namespace IW3::map_ents
{
class AssetDumperMapEnts final : public AbstractAssetDumper<MapEnts>
class Dumper final : public AbstractAssetDumper<MapEnts>
{
protected:
bool ShouldDump(XAssetInfo<MapEnts>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<MapEnts>* asset) override;
};
} // namespace IW3
} // namespace IW3::map_ents

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@@ -4,7 +4,7 @@
#include "Game/IW3/XModel/XModelDumperIW3.h"
#include "Image/ImageDumperIW3.h"
#include "Localize/LocalizeDumperIW3.h"
#include "Maps/AssetDumperMapEnts.h"
#include "Maps/MapEntsDumperIW3.h"
#include "Material/DumperMaterialIW3.h"
#include "ObjWriting.h"
#include "RawFile/AssetDumperRawFile.h"
@@ -38,7 +38,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp, ASSET_TYPE_GAMEWORLD_SP)
// DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp, ASSET_TYPE_GAMEWORLD_MP)
DUMP_ASSET_POOL(AssetDumperMapEnts, m_map_ents, ASSET_TYPE_MAP_ENTS)
DUMP_ASSET_POOL(map_ents::Dumper, m_map_ents, ASSET_TYPE_MAP_ENTS)
// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world, ASSET_TYPE_GFXWORLD)
// DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def, ASSET_TYPE_LIGHT_DEF)
// DUMP_ASSET_POOL(AssetDumperFont_s, m_font, ASSET_TYPE_FONT)