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refactor: streamline map assets dumper
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@@ -4,7 +4,7 @@
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#include "Game/IW3/XModel/XModelDumperIW3.h"
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#include "Image/ImageDumperIW3.h"
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#include "Localize/LocalizeDumperIW3.h"
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#include "Maps/AssetDumperMapEnts.h"
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#include "Maps/MapEntsDumperIW3.h"
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#include "Material/DumperMaterialIW3.h"
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#include "ObjWriting.h"
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#include "RawFile/AssetDumperRawFile.h"
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@@ -38,7 +38,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
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// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp, ASSET_TYPE_GAMEWORLD_SP)
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// DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp, ASSET_TYPE_GAMEWORLD_MP)
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DUMP_ASSET_POOL(AssetDumperMapEnts, m_map_ents, ASSET_TYPE_MAP_ENTS)
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DUMP_ASSET_POOL(map_ents::Dumper, m_map_ents, ASSET_TYPE_MAP_ENTS)
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// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world, ASSET_TYPE_GFXWORLD)
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// DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def, ASSET_TYPE_LIGHT_DEF)
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// DUMP_ASSET_POOL(AssetDumperFont_s, m_font, ASSET_TYPE_FONT)
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