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https://github.com/Laupetin/OpenAssetTools.git
synced 2026-03-05 20:43:03 +00:00
refactor: streamline map assets dumper
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26
src/ObjWriting/Game/IW5/Maps/AddonMapEntsDumperIW5.cpp
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26
src/ObjWriting/Game/IW5/Maps/AddonMapEntsDumperIW5.cpp
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@@ -0,0 +1,26 @@
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#define NOMINMAX
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#include "AddonMapEntsDumperIW5.h"
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#include <algorithm>
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using namespace IW5;
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namespace IW5::addon_map_ents
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{
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bool Dumper::ShouldDump(XAssetInfo<AddonMapEnts>* asset)
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{
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return true;
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}
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void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<AddonMapEnts>* asset)
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{
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const auto* addonMapEnts = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name);
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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stream.write(addonMapEnts->entityString, std::max(addonMapEnts->numEntityChars - 1, 0));
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}
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} // namespace IW5::addon_map_ents
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@@ -3,12 +3,12 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW5/IW5.h"
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namespace IW5
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namespace IW5::addon_map_ents
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{
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class AssetDumperAddonMapEnts final : public AbstractAssetDumper<AddonMapEnts>
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class Dumper final : public AbstractAssetDumper<AddonMapEnts>
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{
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protected:
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bool ShouldDump(XAssetInfo<AddonMapEnts>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<AddonMapEnts>* asset) override;
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};
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} // namespace IW5
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} // namespace IW5::addon_map_ents
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@@ -1,23 +0,0 @@
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#define NOMINMAX
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#include "AssetDumperAddonMapEnts.h"
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#include <algorithm>
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using namespace IW5;
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bool AssetDumperAddonMapEnts::ShouldDump(XAssetInfo<AddonMapEnts>* asset)
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{
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return true;
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}
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void AssetDumperAddonMapEnts::DumpAsset(AssetDumpingContext& context, XAssetInfo<AddonMapEnts>* asset)
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{
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const auto* addonMapEnts = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name);
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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stream.write(addonMapEnts->entityString, std::max(addonMapEnts->numEntityChars - 1, 0));
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}
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