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refactor: streamline map assets dumper
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@@ -6,7 +6,7 @@
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#include "Image/ImageDumperT6.h"
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#include "Leaderboard/LeaderboardJsonDumperT6.h"
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#include "Localize/LocalizeDumperT6.h"
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#include "Maps/AssetDumperMapEnts.h"
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#include "Maps/MapEntsDumperT6.h"
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#include "Material/DumperMaterialT6.h"
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#include "ObjWriting.h"
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#include "PhysConstraints/AssetDumperPhysConstraints.h"
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@@ -60,7 +60,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
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// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp, ASSET_TYPE_GAMEWORLD_SP)
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// DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp, ASSET_TYPE_GAMEWORLD_MP)
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DUMP_ASSET_POOL(AssetDumperMapEnts, m_map_ents, ASSET_TYPE_MAP_ENTS)
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DUMP_ASSET_POOL(map_ents::Dumper, m_map_ents, ASSET_TYPE_MAP_ENTS)
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// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world, ASSET_TYPE_GFXWORLD)
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// DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def, ASSET_TYPE_LIGHT_DEF)
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// DUMP_ASSET_POOL(AssetDumperFont, m_font, ASSET_TYPE_FONT)
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