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refactor: streamline map assets dumper

This commit is contained in:
Jan Laupetin
2025-07-29 22:51:56 +01:00
parent 934ba7f95a
commit 9885a4ce93
16 changed files with 122 additions and 110 deletions

View File

@@ -6,7 +6,7 @@
#include "Image/ImageDumperT6.h"
#include "Leaderboard/LeaderboardJsonDumperT6.h"
#include "Localize/LocalizeDumperT6.h"
#include "Maps/AssetDumperMapEnts.h"
#include "Maps/MapEntsDumperT6.h"
#include "Material/DumperMaterialT6.h"
#include "ObjWriting.h"
#include "PhysConstraints/AssetDumperPhysConstraints.h"
@@ -60,7 +60,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp, ASSET_TYPE_GAMEWORLD_SP)
// DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp, ASSET_TYPE_GAMEWORLD_MP)
DUMP_ASSET_POOL(AssetDumperMapEnts, m_map_ents, ASSET_TYPE_MAP_ENTS)
DUMP_ASSET_POOL(map_ents::Dumper, m_map_ents, ASSET_TYPE_MAP_ENTS)
// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world, ASSET_TYPE_GFXWORLD)
// DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def, ASSET_TYPE_LIGHT_DEF)
// DUMP_ASSET_POOL(AssetDumperFont, m_font, ASSET_TYPE_FONT)