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chorse: groundwork for implementing zombies maps
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@@ -1038,7 +1038,7 @@ namespace
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namespace BSP
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{
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std::unique_ptr<BSPData> createBSPData(std::string& mapName, ISearchPath& searchPath)
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std::unique_ptr<BSPData> createBSPData(std::string& mapName, ISearchPath& searchPath, bool isZombiesMap)
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{
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bool seperateColFile = true;
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bool isGfxFileGltf = true;
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@@ -1075,6 +1075,7 @@ namespace BSP
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std::unique_ptr<BSPData> bsp = std::make_unique<BSPData>();
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bsp->name = mapName;
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bsp->bspName = "maps/mp/" + mapName + ".d3dbsp";
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bsp->isZombiesMap = isZombiesMap;
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BSPLoader loader(bsp.get());
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if (isGfxFileGltf)
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