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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-06 08:42:35 +00:00

chorse: groundwork for implementing zombies maps

This commit is contained in:
LJW-Dev
2026-03-23 13:28:28 +08:00
committed by Jan Laupetin
parent 4e3e0a8ca0
commit 98cd833206
6 changed files with 14 additions and 9 deletions
+2 -1
View File
@@ -1038,7 +1038,7 @@ namespace
namespace BSP
{
std::unique_ptr<BSPData> createBSPData(std::string& mapName, ISearchPath& searchPath)
std::unique_ptr<BSPData> createBSPData(std::string& mapName, ISearchPath& searchPath, bool isZombiesMap)
{
bool seperateColFile = true;
bool isGfxFileGltf = true;
@@ -1075,6 +1075,7 @@ namespace BSP
std::unique_ptr<BSPData> bsp = std::make_unique<BSPData>();
bsp->name = mapName;
bsp->bspName = "maps/mp/" + mapName + ".d3dbsp";
bsp->isZombiesMap = isZombiesMap;
BSPLoader loader(bsp.get());
if (isGfxFileGltf)