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chore: add force loading of assets
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@@ -65,12 +65,31 @@ public:
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IndirectAssetReference LoadIndirectAssetReferenceGeneric(asset_type_t assetType, const std::string& assetName);
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/**
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* \brief Loads an asset dependency like \c LoadDependency but guarantees that the returned asset is not a reference.
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* If normally a reference would be created, the actual asset is loaded but a reference is added to the zone.
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* \tparam AssetType The type of the asset
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* \param assetName The name of the asset
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* \return XAssetInfo of the asset that is guaranteed to not be a reference or \c nullptr
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*/
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template<typename AssetType> XAssetInfo<typename AssetType::Type>* ForceLoadDependency(const std::string& assetName)
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{
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static_assert(std::is_base_of_v<IAssetBase, AssetType>);
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return static_cast<XAssetInfo<typename AssetType::Type>*>(ForceLoadDependencyGeneric(AssetType::EnumEntry, assetName));
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}
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XAssetInfoGeneric* ForceLoadDependencyGeneric(asset_type_t assetType, const std::string& assetName);
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private:
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[[nodiscard]] XAssetInfoGeneric* LoadDefaultAssetDependency(asset_type_t assetType, const std::string& assetName);
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Zone& m_zone;
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std::unique_ptr<ZoneAssetPools> m_forced_asset_pools;
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const AssetCreatorCollection* m_creators;
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const IgnoredAssetLookup* m_ignored_asset_lookup;
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unsigned m_forced_load_depth;
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};
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#include "AssetCreatorCollection.h"
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