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Make sure that assets that use scriptstrings always have an empty scriptstring at position 0
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@ -40,6 +40,14 @@ scr_string_t AssetLoader::UseScriptString(const scr_string_t scrString)
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}
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}
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scriptStringIndex = static_cast<scr_string_t>(m_used_script_strings.size());
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scriptStringIndex = static_cast<scr_string_t>(m_used_script_strings.size());
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// If an asset uses script strings make sure that script string 0 is always empty
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if(scriptStringIndex == 0 && !scrStringValue.empty())
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{
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m_used_script_strings.emplace_back("");
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scriptStringIndex++;
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}
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m_used_script_strings.push_back(scrStringValue);
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m_used_script_strings.push_back(scrStringValue);
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return scriptStringIndex;
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return scriptStringIndex;
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