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ZoneLoading: Properly link assets as dependencies instead of only saving the name of the dependency

This commit is contained in:
Jan
2020-02-18 13:16:39 +01:00
parent 246d74992c
commit 992e9cea30
16 changed files with 159 additions and 61 deletions

View File

@@ -43,7 +43,7 @@ public:
virtual ~AssetPool() = default;
virtual XAssetInfo<T>* AddAsset(std::string name, T* asset, std::vector<std::string>& scriptStrings, std::vector<XAssetDependency>& dependencies) = 0;
virtual XAssetInfo<T>* AddAsset(std::string name, T* asset, std::vector<std::string>& scriptStrings, std::vector<XAssetInfoGeneric*>& dependencies) = 0;
XAssetInfo<T>* GetAsset(const std::string& name)
{