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ZoneLoading: Properly link assets as dependencies instead of only saving the name of the dependency
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@@ -43,7 +43,7 @@ public:
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virtual ~AssetPool() = default;
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virtual XAssetInfo<T>* AddAsset(std::string name, T* asset, std::vector<std::string>& scriptStrings, std::vector<XAssetDependency>& dependencies) = 0;
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virtual XAssetInfo<T>* AddAsset(std::string name, T* asset, std::vector<std::string>& scriptStrings, std::vector<XAssetInfoGeneric*>& dependencies) = 0;
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XAssetInfo<T>* GetAsset(const std::string& name)
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{
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