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https://github.com/Laupetin/OpenAssetTools.git
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ZoneLoading: Properly link assets as dependencies instead of only saving the name of the dependency
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@@ -12,11 +12,13 @@ class AssetPoolDynamic final : public AssetPool<T>
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using AssetPool<T>::m_asset_lookup;
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std::vector<XAssetInfo<T>*> m_assets;
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asset_type_t m_type;
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public:
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explicit AssetPoolDynamic(const int priority)
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AssetPoolDynamic(const int priority, const asset_type_t type)
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{
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GlobalAssetPool<T>::LinkAssetPool(this, priority);
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m_type = type;
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}
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AssetPoolDynamic(AssetPoolDynamic<T>&) = delete;
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@@ -30,7 +32,7 @@ public:
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for(auto* entry : m_assets)
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{
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delete entry->m_asset;
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delete entry->m_ptr;
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delete entry;
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}
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@@ -38,16 +40,17 @@ public:
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m_asset_lookup.clear();
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}
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XAssetInfo<T>* AddAsset(std::string name, T* asset, std::vector<std::string>& scriptStrings, std::vector<XAssetDependency>& dependencies) override
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XAssetInfo<T>* AddAsset(std::string name, T* asset, std::vector<std::string>& scriptStrings, std::vector<XAssetInfoGeneric*>& dependencies) override
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{
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auto* newInfo = new XAssetInfo<T>();
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newInfo->m_type = m_type;
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newInfo->m_name = std::move(name);
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newInfo->m_script_strings = std::move(scriptStrings);
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newInfo->m_dependencies = std::move(dependencies);
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T* newAsset = new T();
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memcpy(newAsset, asset, sizeof(T));
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newInfo->m_asset = newAsset;
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newInfo->m_ptr = newAsset;
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m_assets.push_back(newInfo);
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m_asset_lookup[newInfo->m_name] = newInfo;
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