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Merge branch 't6-extend-techsets' into bsp-compilation
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@@ -127,7 +127,7 @@ namespace
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currPass->pixelShader->name = _strdup(pixelName.c_str());
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currPass->pixelShader->name = _strdup(pixelName.c_str());
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currPass->pixelShader->prog.ps = NULL;
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currPass->pixelShader->prog.ps = NULL;
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const auto psFileName = std::format("techniques/shader_bin/ps_{}", pixelName);
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const auto psFileName = std::format("techniquesets/shader_bin/ps_{}", pixelName);
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const auto psFile = m_search_path.Open(psFileName);
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const auto psFile = m_search_path.Open(psFileName);
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if (!psFile.IsOpen())
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if (!psFile.IsOpen())
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{
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{
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@@ -151,7 +151,7 @@ namespace
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currPass->vertexShader->name = _strdup(vertexName.c_str());
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currPass->vertexShader->name = _strdup(vertexName.c_str());
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currPass->vertexShader->prog.vs = NULL;
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currPass->vertexShader->prog.vs = NULL;
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const auto vsFileName = std::format("techniques/shader_bin/vs_{}", vertexName);
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const auto vsFileName = std::format("techniquesets/shader_bin/vs_{}", vertexName);
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const auto vsFile = m_search_path.Open(vsFileName);
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const auto vsFile = m_search_path.Open(vsFileName);
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if (!vsFile.IsOpen())
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if (!vsFile.IsOpen())
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{
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{
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