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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-23 05:12:05 +00:00

Merge branch 't6-extend-techsets' into bsp-compilation

This commit is contained in:
LJW-Dev
2025-07-07 23:59:08 +08:00

View File

@@ -127,7 +127,7 @@ namespace
currPass->pixelShader->name = _strdup(pixelName.c_str()); currPass->pixelShader->name = _strdup(pixelName.c_str());
currPass->pixelShader->prog.ps = NULL; currPass->pixelShader->prog.ps = NULL;
const auto psFileName = std::format("techniques/shader_bin/ps_{}", pixelName); const auto psFileName = std::format("techniquesets/shader_bin/ps_{}", pixelName);
const auto psFile = m_search_path.Open(psFileName); const auto psFile = m_search_path.Open(psFileName);
if (!psFile.IsOpen()) if (!psFile.IsOpen())
{ {
@@ -151,7 +151,7 @@ namespace
currPass->vertexShader->name = _strdup(vertexName.c_str()); currPass->vertexShader->name = _strdup(vertexName.c_str());
currPass->vertexShader->prog.vs = NULL; currPass->vertexShader->prog.vs = NULL;
const auto vsFileName = std::format("techniques/shader_bin/vs_{}", vertexName); const auto vsFileName = std::format("techniquesets/shader_bin/vs_{}", vertexName);
const auto vsFile = m_search_path.Open(vsFileName); const auto vsFile = m_search_path.Open(vsFileName);
if (!vsFile.IsOpen()) if (!vsFile.IsOpen())
{ {