mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-12-27 20:41:49 +00:00
feat: dump material techniques for T6
This commit is contained in:
@@ -32,14 +32,17 @@ namespace d3d11
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m_flags(0u)
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{
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}
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} // namespace d3d11
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static constexpr auto TAG_RDEF = FileUtils::MakeMagic32('R', 'D', 'E', 'F');
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static constexpr auto TAG_SHDR = FileUtils::MakeMagic32('S', 'H', 'D', 'R');
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namespace
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{
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constexpr auto TAG_RDEF = FileUtils::MakeMagic32('R', 'D', 'E', 'F');
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constexpr auto TAG_SHDR = FileUtils::MakeMagic32('S', 'H', 'D', 'R');
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static constexpr auto VERSION_5_0 = 0x500;
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static constexpr auto VERSION_5_1 = 0x501;
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static constexpr auto TARGET_VERSION_MASK = 0xFFFF;
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static constexpr auto CHUNK_TABLE_OFFSET = 28u;
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constexpr auto VERSION_5_0 = 0x500;
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constexpr auto VERSION_5_1 = 0x501;
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constexpr auto TARGET_VERSION_MASK = 0xFFFF;
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constexpr auto CHUNK_TABLE_OFFSET = 28u;
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struct FileRdefHeader
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{
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@@ -669,16 +672,16 @@ namespace d3d11
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return true;
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}
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} // namespace d3d11
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} // namespace
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std::unique_ptr<ShaderInfo> ShaderAnalyser::GetShaderInfo(const uint8_t* shader, const size_t shaderSize)
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std::unique_ptr<ShaderInfo> ShaderAnalyser::GetShaderInfo(const void* shader, const size_t shaderSize)
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{
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if (shader == nullptr || shaderSize == 0)
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return nullptr;
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auto shaderInfo = std::make_unique<ShaderInfo>();
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if (!PopulateShaderInfoFromBytes(*shaderInfo, shader, shaderSize))
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if (!PopulateShaderInfoFromBytes(*shaderInfo, static_cast<const uint8_t*>(shader), shaderSize))
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return nullptr;
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return shaderInfo;
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@@ -1,12 +1,13 @@
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#pragma once
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#include <cstdint>
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#include <memory>
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#include <string>
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#include <vector>
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namespace d3d11
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{
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enum class ShaderType
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enum class ShaderType : std::uint8_t
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{
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UNKNOWN,
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PIXEL_SHADER,
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@@ -33,7 +34,7 @@ namespace d3d11
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unsigned m_flags;
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};
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enum class ConstantBufferType
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enum class ConstantBufferType : std::uint8_t
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{
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UNKNOWN,
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CBUFFER,
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@@ -59,7 +60,7 @@ namespace d3d11
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std::vector<ConstantBufferVariable> m_variables;
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};
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enum class BoundResourceType
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enum class BoundResourceType : std::uint8_t
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{
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UNKNOWN,
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CBUFFER,
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@@ -68,7 +69,7 @@ namespace d3d11
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SAMPLER
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};
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enum class BoundResourceReturnType
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enum class BoundResourceReturnType : std::uint8_t
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{
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UNKNOWN,
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UNORM,
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@@ -81,7 +82,7 @@ namespace d3d11
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CONTINUED,
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};
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enum class BoundResourceDimension
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enum class BoundResourceDimension : std::uint8_t
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{
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UNKNOWN,
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BUFFER,
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@@ -131,6 +132,6 @@ namespace d3d11
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class ShaderAnalyser
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{
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public:
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static std::unique_ptr<ShaderInfo> GetShaderInfo(const uint8_t* shader, size_t shaderSize);
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static std::unique_ptr<ShaderInfo> GetShaderInfo(const void* shader, size_t shaderSize);
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};
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} // namespace d3d11
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@@ -1,12 +1,13 @@
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#pragma once
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#include <cstdint>
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#include <memory>
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#include <string>
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#include <vector>
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namespace d3d9
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{
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enum class ShaderType
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enum class ShaderType : std::uint8_t
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{
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UNKNOWN,
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PIXEL_SHADER,
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@@ -14,7 +15,7 @@ namespace d3d9
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};
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// https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dxregister-set
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enum class RegisterSet
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enum class RegisterSet : std::uint8_t
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{
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BOOL,
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INT_4,
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@@ -26,7 +27,7 @@ namespace d3d9
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};
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// https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dxparameter-class
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enum class ParameterClass
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enum class ParameterClass : std::uint8_t
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{
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SCALAR,
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VECTOR,
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@@ -40,7 +41,7 @@ namespace d3d9
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};
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// https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dxparameter-type
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enum class ParameterType
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enum class ParameterType : std::uint8_t
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{
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VOID,
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BOOL,
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@@ -10,15 +10,21 @@ namespace techset
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{
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public:
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std::string m_name;
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uint32_t m_version_major;
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uint32_t m_version_minor;
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const void* m_shader_bin;
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size_t m_shader_bin_size;
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};
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enum class DxVersion : std::uint8_t
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{
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DX9,
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DX11
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};
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class CommonPass
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{
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public:
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uint64_t m_flags;
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uint32_t m_sampler_flags;
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DxVersion m_dx_version;
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CommonTechniqueShader m_vertex_shader;
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CommonTechniqueShader m_pixel_shader;
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};
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@@ -26,6 +32,7 @@ namespace techset
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class CommonTechnique
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{
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public:
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std::string m_name;
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uint64_t m_flags;
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std::vector<CommonPass> m_passes;
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};
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