mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-06-06 08:42:35 +00:00
Updated BSP linker to load assets on the FinalizeZone step.
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
#include "../BSPUtil.h"
|
||||
#include "GfxWorldLinker.h"
|
||||
|
||||
#include "../BSPUtil.h"
|
||||
#include "Utils/Pack.h"
|
||||
|
||||
namespace BSP
|
||||
@@ -725,7 +726,7 @@ namespace BSP
|
||||
return true;
|
||||
}
|
||||
|
||||
AssetCreationResult GfxWorldLinker::linkGfxWorld(BSPData* bsp)
|
||||
GfxWorld* GfxWorldLinker::linkGfxWorld(BSPData* bsp)
|
||||
{
|
||||
GfxWorld* gfxWorld = m_memory.Alloc<GfxWorld>();
|
||||
gfxWorld->baseName = m_memory.Dup(bsp->name.c_str());
|
||||
@@ -738,23 +739,23 @@ namespace BSP
|
||||
cleanGfxWorld(gfxWorld);
|
||||
|
||||
if (!loadMapSurfaces(bsp, gfxWorld))
|
||||
return AssetCreationResult::Failure();
|
||||
return nullptr;
|
||||
|
||||
loadXModels(bsp, gfxWorld);
|
||||
|
||||
if (!loadLightmapData(gfxWorld))
|
||||
return AssetCreationResult::Failure();
|
||||
return nullptr;
|
||||
|
||||
loadSkyBox(bsp, gfxWorld);
|
||||
|
||||
if (!loadReflectionProbeData(gfxWorld))
|
||||
return AssetCreationResult::Failure();
|
||||
return nullptr;
|
||||
|
||||
// world bounds are based on loaded surface mins/maxs
|
||||
loadWorldBounds(gfxWorld);
|
||||
|
||||
if (!loadOutdoors(gfxWorld))
|
||||
return AssetCreationResult::Failure();
|
||||
return nullptr;
|
||||
|
||||
// gfx cells depend on surface/smodel count
|
||||
loadGfxCells(gfxWorld);
|
||||
@@ -769,7 +770,6 @@ namespace BSP
|
||||
|
||||
loadDynEntData(gfxWorld);
|
||||
|
||||
auto gfxWorldAsset = m_context.AddAsset<AssetGfxWorld>(gfxWorld->name, gfxWorld);
|
||||
return AssetCreationResult::Success(gfxWorldAsset);
|
||||
return gfxWorld;
|
||||
}
|
||||
} // namespace BSP
|
||||
|
||||
Reference in New Issue
Block a user