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Refactor to improve C++ and safe code use
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@@ -64,8 +64,12 @@ namespace BSP
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{
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constexpr int MAX_COLLISION_VERTS = UINT16_MAX;
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constexpr int STATIC_LIGHT_INDEX = 0;
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constexpr int SUN_LIGHT_INDEX = 1;
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enum BSPDefaultLights
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{
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STATIC_LIGHT_INDEX = 0,
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SUN_LIGHT_INDEX = 1,
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BSP_DEFAULT_LIGHT_COUNT = 2
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};
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inline const char* DEFENDER_SPAWN_POINT_NAMES[] = {
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"mp_ctf_spawn_allies",
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@@ -182,5 +186,9 @@ namespace BSP
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// lightgrid (global) lighting colour
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// since lightgrids are not well understood, this colour is used for the R, G and B values right now
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constexpr unsigned char LIGHTGRID_COLOUR = 128;
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// Sunlight values
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constexpr vec4_t SUNLIGHT_COLOR = { 0.75f, 0.75f, 0.75f, 1.0f };
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constexpr vec3_t SUNLIGHT_DIRECTION = { 0.0f, 0.0f, 0.0f };
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};
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}
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