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Add asset loader for font icon
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79c1284193
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261
src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderFontIcon.cpp
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261
src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderFontIcon.cpp
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#include "AssetLoaderFontIcon.h"
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#include <algorithm>
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#include <cstring>
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#include <sstream>
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#include "Csv/CsvStream.h"
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#include "Game/T6/CommonT6.h"
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#include "Game/T6/T6.h"
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#include "Pool/GlobalAssetPool.h"
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using namespace T6;
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void* AssetLoaderFontIcon::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
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{
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auto* fontIcon = memory->Create<FontIcon>();
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memset(fontIcon, 0, sizeof(FontIcon));
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fontIcon->name = memory->Dup(assetName.c_str());
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return fontIcon;
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}
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bool AssetLoaderFontIcon::CanLoadFromRaw() const
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{
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return true;
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}
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std::string AssetLoaderFontIcon::ErrorPrefix(const std::string& assetName, const unsigned rowIndex)
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{
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std::ostringstream str;
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str << "FontIcon \"" << assetName << "\" Row " << rowIndex << ": ";
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return str.str();
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}
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void AssetLoaderFontIcon::PreprocessRow(std::vector<std::string>& row)
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{
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for (auto& cell : row)
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{
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for (auto c : cell)
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{
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if (isspace(c))
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continue;
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if (c == '#')
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cell = "";
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break;
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}
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}
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}
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bool AssetLoaderFontIcon::RowIsEmpty(const std::vector<std::string>& row)
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{
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return std::all_of(row.begin(), row.end(), [](const std::string& cell)
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{
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return cell.empty();
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});
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}
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bool AssetLoaderFontIcon::ParseInt(int& value, const std::string& str)
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{
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char* endPtr;
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value = strtol(str.c_str(), &endPtr, 0);
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if (endPtr != &str[str.size()])
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return false;
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return true;
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}
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bool AssetLoaderFontIcon::ParseFloat(float& value, const std::string& str)
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{
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char* endPtr;
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value = strtof(str.c_str(), &endPtr);
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if (endPtr != &str[str.size()])
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return false;
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return true;
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}
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bool AssetLoaderFontIcon::ParseHashStr(int& value, const std::string& str)
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{
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if (!str.empty() && str[0] == '@' && str.size() > 1)
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{
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char* endPtr;
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value = strtol(&str[1], &endPtr, 16);
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if (endPtr != &str[str.size()])
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return false;
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}
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else
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{
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value = CommonT6::Com_HashString(str.c_str());
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}
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return true;
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}
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bool AssetLoaderFontIcon::ReadIconRow(const std::vector<std::string>& row, FontIconEntry& icon, const std::string& assetName, const unsigned rowIndex, MemoryManager* memory,
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IAssetLoadingManager* manager, std::vector<XAssetInfoGeneric*>& dependencies)
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{
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if (row.size() < COL_COUNT_ICON)
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{
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std::cout << ErrorPrefix(assetName, rowIndex) << "Column count lower than min column count for entries (" << COL_COUNT_ICON << ")" << std::endl;
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return false;
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}
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if (!ParseInt(icon.fontIconSize, row[ROW_ICON_SIZE]))
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{
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std::cout << ErrorPrefix(assetName, rowIndex) << "Failed to parse size" << std::endl;
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return false;
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}
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if (!ParseFloat(icon.xScale, row[ROW_ICON_XSCALE])
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|| !ParseFloat(icon.yScale, row[ROW_ICON_YSCALE]))
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{
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std::cout << ErrorPrefix(assetName, rowIndex) << "Failed to parse scale" << std::endl;
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return false;
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}
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auto* materialDependency = manager->LoadDependency(ASSET_TYPE_MATERIAL, row[ROW_ICON_MATERIAL]);
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if (materialDependency == nullptr)
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{
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std::cout << ErrorPrefix(assetName, rowIndex) << "Failed to load material \"" << row[ROW_ICON_MATERIAL] << "\"" << std::endl;
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return false;
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}
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icon.fontIconMaterialHandle = static_cast<Material*>(materialDependency->m_ptr);
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icon.fontIconName.string = memory->Dup(row[ROW_ICON_NAME].c_str());
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icon.fontIconName.hash = CommonT6::Com_HashString(icon.fontIconName.string);
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return true;
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}
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bool AssetLoaderFontIcon::ReadAliasRow(const std::vector<std::string>& row, FontIconAlias& alias, const std::string& assetName, const unsigned rowIndex, MemoryManager* memory,
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IAssetLoadingManager* manager)
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{
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if (row.size() < COL_COUNT_ALIAS)
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{
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std::cout << ErrorPrefix(assetName, rowIndex) << "Column count lower than min column count for aliases (" << COL_COUNT_ALIAS << ")" << std::endl;
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return false;
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}
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if (!ParseHashStr(alias.aliasHash, row[ROW_ALIAS_NAME]))
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{
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std::cout << ErrorPrefix(assetName, rowIndex) << "Failed to parse alias \"" << row[ROW_ALIAS_NAME] << "\"" << std::endl;
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return false;
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}
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if (!ParseHashStr(alias.buttonHash, row[ROW_ALIAS_BUTTON]))
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{
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std::cout << ErrorPrefix(assetName, rowIndex) << "Failed to parse button \"" << row[ROW_ALIAS_BUTTON] << "\"" << std::endl;
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return false;
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}
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return true;
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}
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bool AssetLoaderFontIcon::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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{
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const auto file = searchPath->Open(assetName);
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if (!file.IsOpen())
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return false;
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auto* fontIcon = memory->Create<FontIcon>();
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fontIcon->name = memory->Dup(assetName.c_str());
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const CsvInputStream csv(*file.m_stream);
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std::vector<XAssetInfoGeneric*> dependencies;
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std::vector<std::string> currentRow;
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std::vector<FontIconEntry> entries;
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std::vector<FontIconAlias> aliases;
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auto currentRowIndex = 0u;
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while (csv.NextRow(currentRow))
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{
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currentRowIndex++;
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PreprocessRow(currentRow);
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if (RowIsEmpty(currentRow))
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continue;
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if (currentRow.size() < COL_COUNT_MIN)
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{
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std::cout << ErrorPrefix(assetName, currentRowIndex) << "Column count lower than min column count (" << COL_COUNT_MIN << ")" << std::endl;
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return true;
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}
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int index;
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if (!ParseInt(index, currentRow[ROW_INDEX]) || index < 0)
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{
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std::cout << ErrorPrefix(assetName, currentRowIndex) << "Failed to parse index" << std::endl;
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return true;
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}
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if (currentRow[ROW_TYPE] == VALUE_TYPE_ICON)
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{
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FontIconEntry icon{};
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if (!ReadIconRow(currentRow, icon, assetName, currentRowIndex, memory, manager, dependencies))
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return true;
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if (static_cast<unsigned>(index) == entries.size())
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{
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entries.push_back(icon);
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}
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else if (static_cast<unsigned>(index) > entries.size())
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{
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entries.reserve(index + 1);
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entries[index] = icon;
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}
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else
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{
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entries[index] = icon;
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}
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}
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else if (currentRow[ROW_TYPE] == VALUE_TYPE_ALIAS)
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{
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FontIconAlias alias{};
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if (!ReadAliasRow(currentRow, alias, assetName, currentRowIndex, memory, manager))
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return true;
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if (static_cast<unsigned>(index) == aliases.size())
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{
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aliases.push_back(alias);
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}
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else if (static_cast<unsigned>(index) > aliases.size())
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{
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aliases.reserve(index + 1);
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aliases[index] = alias;
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}
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else
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{
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aliases[index] = alias;
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}
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}
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else
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{
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std::cout << ErrorPrefix(assetName, currentRowIndex) << "Unknown row type \"" << currentRow[ROW_TYPE] << "\"" << std::endl;
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return true;
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}
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}
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fontIcon->numEntries = entries.size();
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fontIcon->numAliasEntries = aliases.size();
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if (fontIcon->numEntries > 0)
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{
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fontIcon->fontIconEntry = static_cast<FontIconEntry*>(memory->Alloc(sizeof(FontIconEntry) * fontIcon->numEntries));
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for (auto i = 0u; i < entries.size(); i++)
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fontIcon->fontIconEntry[i] = entries[i];
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}
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else
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fontIcon->fontIconEntry = nullptr;
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if (fontIcon->numAliasEntries > 0)
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{
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fontIcon->fontIconAlias = static_cast<FontIconAlias*>(memory->Alloc(sizeof(FontIconAlias) * fontIcon->numAliasEntries));
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for (auto i = 0u; i < aliases.size(); i++)
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fontIcon->fontIconAlias[i] = aliases[i];
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}
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else
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fontIcon->fontIconAlias = nullptr;
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manager->AddAsset(ASSET_TYPE_FONTICON, assetName, fontIcon);
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return true;
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}
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52
src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderFontIcon.h
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52
src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderFontIcon.h
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@ -0,0 +1,52 @@
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#pragma once
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#include <algorithm>
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#include <vector>
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#include <string>
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#include "Game/T6/T6.h"
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#include "AssetLoading/BasicAssetLoader.h"
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#include "AssetLoading/IAssetLoadingManager.h"
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#include "SearchPath/ISearchPath.h"
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namespace T6
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{
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class AssetLoaderFontIcon final : public BasicAssetLoader<ASSET_TYPE_FONTICON, FontIcon>
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{
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static constexpr unsigned ROW_INDEX = 0;
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static constexpr unsigned ROW_TYPE = 1;
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static constexpr unsigned ROW_ICON_NAME = 2;
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static constexpr unsigned ROW_ICON_MATERIAL = 3;
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static constexpr unsigned ROW_ICON_SIZE = 4;
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static constexpr unsigned ROW_ICON_XSCALE = 5;
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static constexpr unsigned ROW_ICON_YSCALE = 6;
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static constexpr unsigned ROW_ALIAS_NAME = 2;
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static constexpr unsigned ROW_ALIAS_BUTTON = 3;
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static constexpr const char* VALUE_TYPE_ICON = "icon";
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static constexpr const char* VALUE_TYPE_ALIAS = "alias";
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static constexpr unsigned COL_COUNT_ICON = 7;
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static constexpr unsigned COL_COUNT_ALIAS = 4;
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static constexpr unsigned COL_COUNT_MIN = std::min(COL_COUNT_ICON, COL_COUNT_ALIAS);
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static std::string ErrorPrefix(const std::string& assetName, unsigned rowIndex);
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static void PreprocessRow(std::vector<std::string>& row);
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static bool RowIsEmpty(const std::vector<std::string>& row);
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static bool ParseInt(int& value, const std::string& str);
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static bool ParseFloat(float& value, const std::string& str);
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static bool ParseHashStr(int& value, const std::string& str);
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static bool ReadIconRow(const std::vector<std::string>& row, FontIconEntry& icon, const std::string& assetName, unsigned rowIndex, MemoryManager* memory, IAssetLoadingManager* manager,
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std::vector<XAssetInfoGeneric*>& dependencies);
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static bool ReadAliasRow(const std::vector<std::string>& row, FontIconAlias& alias, const std::string& assetName, unsigned rowIndex, MemoryManager* memory, IAssetLoadingManager* manager);
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public:
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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_NODISCARD bool CanLoadFromRaw() const override;
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bool LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
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};
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}
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@ -4,6 +4,7 @@
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#include "Game/T6/GameAssetPoolT6.h"
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#include "ObjContainer/IPak/IPak.h"
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#include "ObjLoading.h"
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#include "AssetLoaders/AssetLoaderFontIcon.h"
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#include "AssetLoaders/AssetLoaderLocalizeEntry.h"
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#include "AssetLoaders/AssetLoaderQdb.h"
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#include "AssetLoaders/AssetLoaderRawFile.h"
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@ -44,7 +45,7 @@ namespace T6
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_GFXWORLD, GfxWorld))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_LIGHT_DEF, GfxLightDef))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_FONT, Font_s))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_FONTICON, FontIcon))
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REGISTER_ASSET_LOADER(AssetLoaderFontIcon)
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_MENULIST, MenuList))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_MENU, menuDef_t))
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REGISTER_ASSET_LOADER(AssetLoaderLocalizeEntry)
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