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feat: QOS (007: Quantum of Solace) support (#894)
* feat: QOS (007: Quantum of Solace) support * feat: add qos localize loader * feat: add qos stringtable loader * chore: comment about official zones * fix: add qos gfximage runtime fields * chore: remove useless dev time comments * fix: remove all `static_asserts`s from asset headers causing build fail on x64 * chore: change union ordering of qos `entryInternalData` * chore: move qos asset type enum to qos.h * fix: qos and t4 xsurface index buffer * chore: implement qos MaterialInfo struct * chore: adjust some gfxworld struct members * chore: implement qos PhysPreset and PhysConstraints * chore: fix and adjust slight inconsistencies with qos zone code * chore: reorder qos ZoneCode.lua entries in order of asset type enum * chore: remove asset types that are not actual asset types in zones * chore: check common asset arrays with static_assert * chore: rename qos assets * chore: reorder qos in templates to be in alphabetical order * chore: use function for CopyMipLevel in Dx9TextureLoader * chore: use templates for qos MapEntsDumper * chore: add missing braces in XModelToCommonConverter * chore: add generic way to peek at zone data * Qos does not use a classic ZoneHeader so code needs to be more generic * fix: do not use raw_byte and raw_uint typedefs for qos * fix: not being able to write clipmapmp * chore: additional research on qos vertex property and stuff --------- Co-authored-by: Jan Laupetin <[email protected]>
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@@ -0,0 +1,22 @@
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#include "ObjCompilerQOS.h"
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using namespace QOS;
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void ObjCompiler::ConfigureCreatorCollection(AssetCreatorCollection& collection,
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Zone& zone,
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const ZoneDefinitionContext& zoneDefinition,
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ISearchPath& searchPath,
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IGdtQueryable& gdt,
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ZoneAssetCreationStateContainer& zoneStates,
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IOutputPath& outDir,
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IOutputPath& cacheDir) const
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{
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(void)collection;
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(void)zone;
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(void)zoneDefinition;
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(void)searchPath;
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(void)gdt;
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(void)zoneStates;
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(void)outDir;
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(void)cacheDir;
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}
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@@ -0,0 +1,19 @@
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#pragma once
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#include "IObjCompiler.h"
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namespace QOS
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{
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class ObjCompiler final : public IObjCompiler
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{
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public:
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void ConfigureCreatorCollection(AssetCreatorCollection& collection,
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Zone& zone,
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const ZoneDefinitionContext& zoneDefinition,
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ISearchPath& searchPath,
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IGdtQueryable& gdt,
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ZoneAssetCreationStateContainer& zoneStates,
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IOutputPath& outDir,
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IOutputPath& cacheDir) const override;
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};
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} // namespace QOS
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@@ -3,6 +3,7 @@
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#include "Game/IW3/ObjCompilerIW3.h"
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#include "Game/IW4/ObjCompilerIW4.h"
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#include "Game/IW5/ObjCompilerIW5.h"
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#include "Game/QOS/ObjCompilerQOS.h"
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#include "Game/T4/ObjCompilerT4.h"
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#include "Game/T5/ObjCompilerT5.h"
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#include "Game/T6/ObjCompilerT6.h"
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@@ -15,6 +16,7 @@ const IObjCompiler* IObjCompiler::GetObjCompilerForGame(GameId game)
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new IW3::ObjCompiler(),
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new IW4::ObjCompiler(),
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new IW5::ObjCompiler(),
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new QOS::ObjCompiler(),
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new T4::ObjCompiler(),
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new T5::ObjCompiler(),
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new T6::ObjCompiler(),
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