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feat: QOS (007: Quantum of Solace) support (#894)
* feat: QOS (007: Quantum of Solace) support * feat: add qos localize loader * feat: add qos stringtable loader * chore: comment about official zones * fix: add qos gfximage runtime fields * chore: remove useless dev time comments * fix: remove all `static_asserts`s from asset headers causing build fail on x64 * chore: change union ordering of qos `entryInternalData` * chore: move qos asset type enum to qos.h * fix: qos and t4 xsurface index buffer * chore: implement qos MaterialInfo struct * chore: adjust some gfxworld struct members * chore: implement qos PhysPreset and PhysConstraints * chore: fix and adjust slight inconsistencies with qos zone code * chore: reorder qos ZoneCode.lua entries in order of asset type enum * chore: remove asset types that are not actual asset types in zones * chore: check common asset arrays with static_assert * chore: rename qos assets * chore: reorder qos in templates to be in alphabetical order * chore: use function for CopyMipLevel in Dx9TextureLoader * chore: use templates for qos MapEntsDumper * chore: add missing braces in XModelToCommonConverter * chore: add generic way to peek at zone data * Qos does not use a classic ZoneHeader so code needs to be more generic * fix: do not use raw_byte and raw_uint typedefs for qos * fix: not being able to write clipmapmp * chore: additional research on qos vertex property and stuff --------- Co-authored-by: Jan Laupetin <[email protected]>
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@@ -1,4 +1,4 @@
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#options GAME (IW3, IW4, IW5, T4, T5, T6)
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#options GAME (IW3, IW4, IW5, QOS, T4, T5, T6)
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#filename "Game/" + GAME + "/XModel/XModelDumper" + GAME + ".cpp"
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@@ -16,6 +16,9 @@
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#elif GAME == "IW5"
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#define FEATURE_IW5
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#define GAME_LOWER "iw5"
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#elif GAME == "QOS"
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#define FEATURE_QOS
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#define GAME_LOWER "qos"
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#elif GAME == "T4"
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#define FEATURE_T4
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#define GAME_LOWER "t4"
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@@ -334,7 +337,7 @@ namespace
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return false;
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const auto& vertList = surface.vertList[0];
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#if defined(FEATURE_IW3) || defined(FEATURE_T4)
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#if defined(FEATURE_IW3) || defined(FEATURE_QOS) || defined(FEATURE_T4)
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// IW3 has some models that are missing 1 (a single) tri in its first lod.
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// It is not contained in any vert list or blend
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// I think this is a bug (?), so omit anyway.
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@@ -398,7 +401,7 @@ namespace
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jXModel.physCollmap = AssetName(model.physCollmap->name);
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#endif
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#if defined(FEATURE_T4) || defined(FEATURE_T5) || defined(FEATURE_T6)
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#if defined(FEATURE_QOS) || defined(FEATURE_T4) || defined(FEATURE_T5) || defined(FEATURE_T6)
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if (model.physConstraints && model.physConstraints->name)
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jXModel.physConstraints = AssetName(model.physConstraints->name);
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#endif
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