feat: QOS (007: Quantum of Solace) support (#894)

* feat: QOS (007: Quantum of Solace) support

* feat: add qos localize loader

* feat: add qos stringtable loader

* chore: comment about official zones

* fix: add qos gfximage runtime fields

* chore: remove useless dev time comments

* fix: remove all `static_asserts`s from asset headers causing build fail on x64

* chore: change union ordering of qos `entryInternalData`

* chore: move qos asset type enum to qos.h

* fix: qos and t4 xsurface index buffer

* chore: implement qos MaterialInfo struct

* chore: adjust some gfxworld struct members

* chore: implement qos PhysPreset and PhysConstraints

* chore: fix and adjust slight inconsistencies with qos zone code

* chore: reorder qos ZoneCode.lua entries in order of asset type enum

* chore: remove asset types that are not actual asset types in zones

* chore: check common asset arrays with static_assert

* chore: rename qos assets

* chore: reorder qos in templates to be in alphabetical order

* chore: use function for CopyMipLevel in Dx9TextureLoader

* chore: use templates for qos MapEntsDumper

* chore: add missing braces in XModelToCommonConverter

* chore: add generic way to peek at zone data

* Qos does not use a classic ZoneHeader so code needs to be more generic

* fix: do not use raw_byte and raw_uint typedefs for qos

* fix: not being able to write clipmapmp

* chore: additional research on qos vertex property and stuff

---------

Co-authored-by: Jan Laupetin <[email protected]>
This commit is contained in:
mo
2026-08-05 00:32:23 +02:00
committed by GitHub
co-authored by Jan Laupetin
parent 5c0a7257fd
commit 9f49e0e31c
142 changed files with 6000 additions and 97 deletions
@@ -1,4 +1,4 @@
#options GAME (IW3, IW4, IW5, T4, T5, T6)
#options GAME (IW3, IW4, IW5, QOS, T4, T5, T6)
#filename "Game/" + GAME + "/XModel/XModelDumper" + GAME + ".cpp"
@@ -16,6 +16,9 @@
#elif GAME == "IW5"
#define FEATURE_IW5
#define GAME_LOWER "iw5"
#elif GAME == "QOS"
#define FEATURE_QOS
#define GAME_LOWER "qos"
#elif GAME == "T4"
#define FEATURE_T4
#define GAME_LOWER "t4"
@@ -334,7 +337,7 @@ namespace
return false;
const auto& vertList = surface.vertList[0];
#if defined(FEATURE_IW3) || defined(FEATURE_T4)
#if defined(FEATURE_IW3) || defined(FEATURE_QOS) || defined(FEATURE_T4)
// IW3 has some models that are missing 1 (a single) tri in its first lod.
// It is not contained in any vert list or blend
// I think this is a bug (?), so omit anyway.
@@ -398,7 +401,7 @@ namespace
jXModel.physCollmap = AssetName(model.physCollmap->name);
#endif
#if defined(FEATURE_T4) || defined(FEATURE_T5) || defined(FEATURE_T6)
#if defined(FEATURE_QOS) || defined(FEATURE_T4) || defined(FEATURE_T5) || defined(FEATURE_T6)
if (model.physConstraints && model.physConstraints->name)
jXModel.physConstraints = AssetName(model.physConstraints->name);
#endif