feat: QOS (007: Quantum of Solace) support (#894)

* feat: QOS (007: Quantum of Solace) support

* feat: add qos localize loader

* feat: add qos stringtable loader

* chore: comment about official zones

* fix: add qos gfximage runtime fields

* chore: remove useless dev time comments

* fix: remove all `static_asserts`s from asset headers causing build fail on x64

* chore: change union ordering of qos `entryInternalData`

* chore: move qos asset type enum to qos.h

* fix: qos and t4 xsurface index buffer

* chore: implement qos MaterialInfo struct

* chore: adjust some gfxworld struct members

* chore: implement qos PhysPreset and PhysConstraints

* chore: fix and adjust slight inconsistencies with qos zone code

* chore: reorder qos ZoneCode.lua entries in order of asset type enum

* chore: remove asset types that are not actual asset types in zones

* chore: check common asset arrays with static_assert

* chore: rename qos assets

* chore: reorder qos in templates to be in alphabetical order

* chore: use function for CopyMipLevel in Dx9TextureLoader

* chore: use templates for qos MapEntsDumper

* chore: add missing braces in XModelToCommonConverter

* chore: add generic way to peek at zone data

* Qos does not use a classic ZoneHeader so code needs to be more generic

* fix: do not use raw_byte and raw_uint typedefs for qos

* fix: not being able to write clipmapmp

* chore: additional research on qos vertex property and stuff

---------

Co-authored-by: Jan Laupetin <[email protected]>
This commit is contained in:
moandJan Laupetin authored and GitHub committed 2026-08-05 00:32:23 +02:00
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commit 9f49e0e31c
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@@ -110,6 +110,39 @@ ZoneCode.Assets = {
"AddonMapEnts",
},
QOS = {
"PhysPreset",
"PhysConstraints",
"DestructibleDef",
"XAnimParts",
"XModel",
"Material",
"MaterialTechniqueSet",
"GfxImage",
"snd_alias_list_t",
"SndCurve",
"clipMap_t",
"ComWorld",
"GameWorldSp",
"GameWorldMp",
"MapEnts",
"GfxWorld",
"GfxLightDef",
"Font_s",
"MenuList",
"menuDef_t",
"LocalizeEntry",
"WeaponDef",
"FxEffectDef",
"FxImpactTable",
"RawFile",
"StringTable",
"XmlTree",
"SceneAnimation",
"Cutscene",
"CustomCamera",
},
T4 = {
"PhysPreset",
"PhysConstraints",