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feat: QOS (007: Quantum of Solace) support (#894)
* feat: QOS (007: Quantum of Solace) support * feat: add qos localize loader * feat: add qos stringtable loader * chore: comment about official zones * fix: add qos gfximage runtime fields * chore: remove useless dev time comments * fix: remove all `static_asserts`s from asset headers causing build fail on x64 * chore: change union ordering of qos `entryInternalData` * chore: move qos asset type enum to qos.h * fix: qos and t4 xsurface index buffer * chore: implement qos MaterialInfo struct * chore: adjust some gfxworld struct members * chore: implement qos PhysPreset and PhysConstraints * chore: fix and adjust slight inconsistencies with qos zone code * chore: reorder qos ZoneCode.lua entries in order of asset type enum * chore: remove asset types that are not actual asset types in zones * chore: check common asset arrays with static_assert * chore: rename qos assets * chore: reorder qos in templates to be in alphabetical order * chore: use function for CopyMipLevel in Dx9TextureLoader * chore: use templates for qos MapEntsDumper * chore: add missing braces in XModelToCommonConverter * chore: add generic way to peek at zone data * Qos does not use a classic ZoneHeader so code needs to be more generic * fix: do not use raw_byte and raw_uint typedefs for qos * fix: not being able to write clipmapmp * chore: additional research on qos vertex property and stuff --------- Co-authored-by: Jan Laupetin <[email protected]>
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@@ -110,6 +110,39 @@ ZoneCode.Assets = {
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"AddonMapEnts",
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},
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QOS = {
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"PhysPreset",
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"PhysConstraints",
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"DestructibleDef",
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"XAnimParts",
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"XModel",
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"Material",
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"MaterialTechniqueSet",
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"GfxImage",
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"snd_alias_list_t",
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"SndCurve",
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"clipMap_t",
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"ComWorld",
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"GameWorldSp",
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"GameWorldMp",
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"MapEnts",
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"GfxWorld",
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"GfxLightDef",
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"Font_s",
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"MenuList",
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"menuDef_t",
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"LocalizeEntry",
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"WeaponDef",
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"FxEffectDef",
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"FxImpactTable",
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"RawFile",
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"StringTable",
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"XmlTree",
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"SceneAnimation",
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"Cutscene",
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"CustomCamera",
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},
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T4 = {
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"PhysPreset",
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"PhysConstraints",
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