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https://github.com/Laupetin/OpenAssetTools.git
synced 2026-01-19 23:11:50 +00:00
chore: update ZoneCodeGenerator code style
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@@ -6,69 +6,75 @@
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#include <iostream>
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#include <sstream>
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class AssetStructTestsTemplate::Internal final : BaseTemplate
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namespace
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{
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void TestMethod(StructureInformation* structure)
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{
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LINE("TEST_CASE(\"" << m_env.m_game << "::" << m_env.m_asset->m_definition->GetFullName() << ": Tests for " << structure->m_definition->GetFullName()
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<< "\", \"[assetstruct]\")")
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LINE("{")
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m_intendation++;
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static constexpr int TAG_SOURCE = 1;
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for (const auto& member : structure->m_ordered_members)
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class Template final : BaseTemplate
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{
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public:
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Template(std::ostream& stream, RenderingContext* context)
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: BaseTemplate(stream, context)
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{
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if (!member->m_member->m_name.empty() && !member->m_member->m_type_declaration->m_has_custom_bit_size)
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}
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void Source()
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{
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LINE("// ====================================================================")
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LINE("// This file has been generated by ZoneCodeGenerator.")
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LINE("// Do not modify.")
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LINE("// Any changes will be discarded when regenerating.")
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LINE("// ====================================================================")
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LINE("")
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LINE("#include <catch2/catch_test_macros.hpp>")
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LINE("#include <catch2/generators/catch_generators.hpp>")
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LINE("#include <cstddef>")
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LINE("#include \"Game/" << m_env.m_game << "/" << m_env.m_game << ".h\"")
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LINE("")
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LINE("using namespace " << m_env.m_game << ";")
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LINE("")
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LINE("namespace game::" << m_env.m_game << "::xassets::asset_" << Lower(m_env.m_asset->m_definition->m_name))
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LINE("{")
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m_intendation++;
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TestMethod(m_env.m_asset);
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for (auto* structure : m_env.m_used_structures)
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{
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LINE("REQUIRE(offsetof(" << structure->m_definition->GetFullName() << ", " << member->m_member->m_name << ") == " << member->m_member->m_offset
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<< ");")
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StructureComputations computations(structure->m_info);
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if (!structure->m_info->m_definition->m_anonymous && !computations.IsAsset())
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TestMethod(structure->m_info);
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}
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m_intendation--;
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LINE("}")
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}
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LINE("")
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LINE("REQUIRE(" << structure->m_definition->GetSize() << "u == sizeof(" << structure->m_definition->GetFullName() << "));")
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LINE("REQUIRE(" << structure->m_definition->GetAlignment() << "u == alignof(" << structure->m_definition->GetFullName() << "));")
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m_intendation--;
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LINE("}")
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}
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public:
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Internal(std::ostream& stream, RenderingContext* context)
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: BaseTemplate(stream, context)
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{
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}
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void Source()
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{
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LINE("// ====================================================================")
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LINE("// This file has been generated by ZoneCodeGenerator.")
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LINE("// Do not modify.")
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LINE("// Any changes will be discarded when regenerating.")
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LINE("// ====================================================================")
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LINE("")
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LINE("#include <catch2/catch_test_macros.hpp>")
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LINE("#include <catch2/generators/catch_generators.hpp>")
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LINE("#include <cstddef>")
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LINE("#include \"Game/" << m_env.m_game << "/" << m_env.m_game << ".h\"")
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LINE("")
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LINE("using namespace " << m_env.m_game << ";")
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LINE("")
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LINE("namespace game::" << m_env.m_game << "::xassets::asset_" << Lower(m_env.m_asset->m_definition->m_name))
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LINE("{")
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m_intendation++;
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TestMethod(m_env.m_asset);
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for (auto* structure : m_env.m_used_structures)
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private:
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void TestMethod(StructureInformation* structure)
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{
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StructureComputations computations(structure->m_info);
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if (!structure->m_info->m_definition->m_anonymous && !computations.IsAsset())
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TestMethod(structure->m_info);
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}
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LINE("TEST_CASE(\"" << m_env.m_game << "::" << m_env.m_asset->m_definition->GetFullName() << ": Tests for "
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<< structure->m_definition->GetFullName() << "\", \"[assetstruct]\")")
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LINE("{")
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m_intendation++;
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m_intendation--;
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LINE("}")
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}
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};
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for (const auto& member : structure->m_ordered_members)
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{
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if (!member->m_member->m_name.empty() && !member->m_member->m_type_declaration->m_has_custom_bit_size)
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{
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LINE("REQUIRE(offsetof(" << structure->m_definition->GetFullName() << ", " << member->m_member->m_name
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<< ") == " << member->m_member->m_offset << ");")
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}
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}
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LINE("")
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LINE("REQUIRE(" << structure->m_definition->GetSize() << "u == sizeof(" << structure->m_definition->GetFullName() << "));")
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LINE("REQUIRE(" << structure->m_definition->GetAlignment() << "u == alignof(" << structure->m_definition->GetFullName() << "));")
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m_intendation--;
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LINE("}")
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}
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};
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} // namespace
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std::vector<CodeTemplateFile> AssetStructTestsTemplate::GetFilesToRender(RenderingContext* context)
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{
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@@ -89,10 +95,10 @@ std::vector<CodeTemplateFile> AssetStructTestsTemplate::GetFilesToRender(Renderi
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void AssetStructTestsTemplate::RenderFile(std::ostream& stream, const int fileTag, RenderingContext* context)
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{
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Internal internal(stream, context);
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Template t(stream, context);
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if (fileTag == TAG_SOURCE)
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internal.Source();
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t.Source();
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else
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std::cout << "Invalid tag in AssetStructTestsTemplate\n";
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}
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