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fix: zone def loader not taking correct token for asset name
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@ -32,10 +32,10 @@ void SequenceZoneDefinitionEntry::ProcessMatch(ZoneDefinitionParserState* state,
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const auto& assetNameToken = result.NextCapture(CAPTURE_ASSET_NAME);
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std::string assetName;
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if (typeNameToken.m_type == ZoneDefinitionParserValueType::STRING)
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assetName = typeNameToken.StringValue();
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if (assetNameToken.m_type == ZoneDefinitionParserValueType::STRING)
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assetName = assetNameToken.StringValue();
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else
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assetName = typeNameToken.FieldValue();
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assetName = assetNameToken.FieldValue();
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state->m_definition->m_assets.emplace_back(*maybeAssetType, assetName, result.NextTag() == TAG_REFERENCE);
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}
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